Deity game

Betruger

Warlord
Joined
Nov 18, 2007
Messages
134
Location
Poland
We've decided to replay our attempt at Deity.
Original attempt was here: http://forums.civfanatics.com/showthread.php?t=251408

Basically the idea that we each play a turnset and write beautiful, meticulous, detailed reports of our games at a checkpoint ;)
Then we start another turnset, and so on.
After a checkpoint has been reached, one can continue to play a game from any of the saves (for example if I feel my situation's gotten really bad I can drop my game and continue from another player's save).
This way we should be able to pull off at least 1 win. Or shouldn't we? :p

This time the settings are:

Difficulty: Deity (well duh!)
Leader: Perciles of Greece, (Philo / Creative)
Map: Continents
Climat: Temperate
Sea level: Medium

deity-fun-1.jpg


First turnset is going to be 40 turns
Next one: 30 turns
Then 20 turns after that, until the inevitable win ;)

First turnset starts now and lasts until Sunday.

If you want to post anything regarding the turnset in progress please use spoiler tags!

Everyone's free to join at any time.
So grab your saves and give it a go!
The save:
View attachment 170650

here's original post by Snaaty:
Since there seemed to be a vote organized by CellKu already stating Pericles as our leading guy for the next try (let´s hope it lasts longer then the first one:lol:) I decided to roll a start... ...here it is:

View attachment 170651

The Rules are simple:

First turnset: 40 turns
Second turnset 30 turns
Rest: 20 turns

Everybody can join/quit, whenever he/she feels like, take any save (from any player) to continue from any checkpoint.

Everybody has to do his report himself, if someone is willing to write some sort of general writeup for all saves from one checkpoint... ...:goodjob:

...

I would say first turnset can start now, should be finised this Sunday.

Please post all reports in spoilers.
Please don´t play the next turnset until the next round has officially started.


...

The save:
View attachment 170650

...

Have fun
Snaaty
 
Great, that we got this rolling...

I would suggest that all players include in their reports their thoughts about
- their city placement,
- which techs they researched during the turnset and which they traded (also perhaps when and with whom if remembered),
- which buildings they built
and if possible tell the others about their strategy with respect to these "moves". That way all players can better learn from the tactics of the others.

It seems that we have a nice starting point...
 
round 1 played:
Spoiler :

Settled in place; I was thinking about moving 1S, but loosing some forests and hills and gaining useless deset tiles didn't seem to be worth it.
I had some luck with the huts and got archery on the turn 0. Later I got two more huts with about 30 gold each.
My build order was worker-archer-archer-settler(chopped & whiped)-worker(overflow)-archer.
I researched archery(hut)-agiculture-mining-BW-AH
I found Isabela and Saladin so far (they found me actually). They are both not too far in the south and good rexing will be necessary if we want to get some decent land.
 

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Round 1 (40 turns):
Spoiler :
I decided to settle in place, 1 south was tempting, but the lack of hammers put me off. Popped archery from a hut the first turn which felt pretty good. Got a huge chunk of land explored, way more than expected. Somewhat due to luck, but after the animal phase is over you just have to be patient and move 1 plot at a time and your scout will have a much greater chance. My scout is still alive and doing his thing to the north-east. Our continent seems to be very good--a lot of happiness resources and it is also the biggest judging by the number of civs on it (4).

We have stone nearby so the Pyramids are an option, but I don't think I'll go for it personally. I'd rather spend the hammers and my first city blocking off some space. Hopefully Sparta will be settled on the spice to the south-east and then I'll backfill with a flood plains city later. If Saladin settles towards Izzy or Julius I might be able to squeeze one in south of the wines as well. The mountains are pretty interesting. They do a good job in blocking off the northern part for us, but at the same time it means we have less free tiles next to our capital. This shouldn't be a problem though if we manage to settle a city or two south/south-east.

Currently 2 or 3 turns into my settler I believe. Chopped 1 forest for the plains mine and as a result I've got 4 archers in total.

Civs met: Julius, Izzy and Saladin. Izzy and Saladin founded Buddhism and Hinduism, so this is not going to be a peaceful game. They've already got -4 to each other. Will be interesting to see which side Julius ends up on.

Techs: popped archery -> agriculture -> mining -> bronze working -> currently sailing (as we're on a river and my next city will be too) -> (next up) animal husbandry -> writing

This game looks like a fun one. Good land, conflict and balanced neighbours. 2 religions being founded is good news too as that means the risk of us getting dogpiled is severely decreased.
 

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Round 1:
Spoiler :

Settled in place not seeing any reason not to.
Tech went Agriculture->Mining->BW->Mysticism
Popped archery from the hut:
Civ4ScreenShot0000-8.jpg


Explored south, and south-west.
Popped a second scout from a hut and met Saladin:
Civ4ScreenShot0001-5.jpg


Second scout was attacked by a lion and barely survived, so he went to my capital to heal, then to explore north-east.

Met Isabella and Julius Ceasar.
Saladin is the founder of Hinduism.
Isabella is the founder of Buddism.
The tension is already in the air, I'll probably adopt the same religion that Ceasar will choose.

I've built 3 archers and now started on a settler.
Here I marked city sites I'm planning to settle (in that order).
Civ4ScreenShot0002-6.jpg

1 - good production, expanding towards AIs.
2 - 2 food sources + stone + coastal
3 - Flood plains + hills. (It's supposed to be 1SE of the marker, I just misclicked)

With such religious freaks and one mighty warmonger on our continent things are bound to be interesting.
EDIT: Gah! I just realized that mysticism is completly useless at this point because we are creative. What was I thinking? :smoke:

Round 2 can be found here:
http://forums.civfanatics.com/showpost.php?p=6596268&postcount=45
 

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Played my turns as well.

Spoiler :

Techs: Archery (popped) -> Agriculture (popped) -> Mining (to improve city) -> BW (for slavery and chopping) -> Wheel -> almost done with Pottery.
My plan was to get all the techs necessary for improving my city and BW (for speeding up production) and then to target writing because I would like to build libraries asap.

Civics: adopted slavery ASAP after I had researched BW.

Units: worker -> archer -> settler (with some chop&whip) -> archer (whip) -> … I am undecided between another archer and a worker. However, with the starting rise of barbs that I observed around me I will probably go for an archer first – even though that slows down my city improvement (especially of the second city).

Other civs: so far I have met Isabel who converted to Buddhism and Saladin who converted to Hinduism. That will become nice… ;)

City placement: I am undecided where I should build my 2nd city. The first settler is already in place, however, the city could also be 1E? The latter would give me a better situation with regard to squeezing in another city at the same river a bit to the west. On the other hand, our rivals are so fast with settling that it might be the best to keep the number of cities necessary for blocking as small as possible.

The map
DeityFunTurn40-2400BC.jpg




Edit: Thanks Betruger and Snaaty for your advice. Adjusted this post accordingly.
 

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Did one as well
Spoiler :

To do something a little different, my plan is to optimize for the Great Wall. Hopefully this will solve barb problems + give me a great spy to catch up in tech.

I went worker -> warrior -> worker (I moved my scout in such a way that I didn't see the archer goody hut :cry: )

agriculture -> mining -> bronze -> masonry

At turn 40 I have most of the surrounding forests pre chopped and am 1 turn from masonry.

 

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@ CellKu:

Placing Images in spoiler:

Simply click on the button "attachments", after you have uploaded them, select one of them and it will be added where your curser is in the text

4000 – 2400 BC:
Spoiler :
An overview over what I have managed to scout… …and most of you might guess, where my scout ended his journey… …for those that can’t, I have added a small hint in the map (oh, and I met Isa and Salat so far):

View attachment 170804

And the writing "Mehmet" should be "Salat":crazyeye:

I have settled in place, sadly discovering the stones to late (else I would have moved) and now already have grown the capital to happy cap, producing two archers (after the initial worker). Then I started on a settler (done in 6 turns without chopping). The first archer already is out and fogbusting. My plan is to get 2 settlers out ASAP now (settler, worker, settler) and to settle the following two spots, blocking off Salat and sealing the passage to the north forever:

View attachment 170805


I don’t think I need more defenders right now, because I plan to work only the land left of the river, bordered by Salat to the south. The two archers will be enough to hold my border cities (second city is planned on a hill, just to make sure) and the corn + floodplain farms I don’t mind getting pillaged (won’t work them anyways, once the two settlers are done). I’m already building a road to connect the capital and the other borderland city to be able to move my two archers around faster, to protect the two cottages I have already built.

Isa founded Buddhism, Salat founded Hinduism… …I like that… …the risk of getting backstabbed already decreased by 100%

…

Since I expect to have some time settling the north, I will try to get the Pyramids and/or the Great Lighthouse to keep the capital busy (something important to note: Stonehenge hasn’t been built so far, so there aren’t any wondermaniacs around, giving me a fair chance at least for the mids). That’s also the reason why I don’t plan to chop the settlers. I need the forests later.

…

Research:

Archery (hut), agriculture, wheel, pottery, mining, bronze (5 turns missing)

Popped two more huts, 40 + 50 gold, then scout went RIP
 
Round 1

Spoiler :

Settled on plains hill .Research agriculture . Popped Scout , Agriculture , archery, some gold from huts . Research BW there was a chance that plains hill in city had bronze. Next research to wheel>animal husbandry. Am 5 turns from animal husbandry. Lost 1 scout so far.

build order

worker>archer*4>Settler in 5 turns at save.

Plan to build 2 blocking cities before hooking stone. Issy is buddhist , Saladin Hindu nice :) . They will declare on each other and hopefully Julius will jump in to one side.

Chopped no forest yet , am planning to keep them for health . Undecided about Pyramids right now.

 

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Round 1 is complete for me (by the way, I'm wondering what everyone's philosophy is about reloads since I had to do 1 or 2 such as not being quick enough to change my chop from an archer to settler, and really minor mistakes like that).

Spoiler :
Okay, I see a pretty good capital right there where my settler is...I will not move it. I got fortunate like almost everyone else and got Archery on turn 0, as well as Sailing on turn 2! I believe I was the only one to get Sailing while some got other techs? Those were the only two huts I got, and I believe they were quite beneficial.

So basically, my technology path went: Archery (hut) - Agriculture - Sailing (hut) - Mining - Bronze Working - Wheel (3 turns left). My capital build was Worker - Archer x3 - Settler (4 turns).

Met Isabella (Buddhist) and Saladin (Hindu). AWESOME! :band:

My scout did a decent job but didn't explore the land to the right of the mountains and died to a warrior while he was fortified on a forest.

The overall agenda for my game would be to get a settler out on the hill by the river to get cows and a pretty good production site, not to mention it also blocks out the mountain quickly since I am CREATIVE!!! Or I may choose to put my second city near the stone (which will be 1NW of the wheat or 1N of that (to get fish, wheat, and stone). Unfortunately, that city will likely not do well long term....oh well.

In the long run, I really don't know what to do. I would like to build the Pyramids and not fight a single war until Rifling. That could be aided by Saladin and Isabella's hatred towards each other. That was really, really lucky civilization placing.

And Stonehenge got built on turn 36 so no chance for that (not that I really need it anyway since Pericles is creative).

Screenshots:

Deityfun-periclescapitalscreenshot2.jpg


Deityfun-Periclesoverallview2400BC0.jpg


Hope to see how others did.
 

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I'll join in.

Spoiler :

I see lots of FP and no empty forest tiles so I don't even try to move. I settle in place and set research to agriculture.

Turn 2 - I pop a hut for wheel.

Turn 5 - I pop a hut for mysticism. I'm liking this :lol:

Turn 6 - I meet Izzy and Saladin. Crazy nuts...

Turn 7 - Izzy founds Buddhism. Shocking.

Turn 10 - Saladin founds Hinduism. Things may get very interesting in this game :D Since my nearest two neighbors have different religions, I may be able to just expand peacefully while they tear into each other.

Turn 18 - mining is completed.

Turn 25 - I meet JC. Not a good neighbor but he's far away so hopefully won't come after me.

Turn 34 - BW is finished. My scout died pretty early so I didn't get to see much land. No copper nearby :( I set research to archery.

Turn 40 - Settler is complete and in place to found Sparta. Unfortunately I see no bronze nearby so I'm thinking of moving the settler one more tile south to the hill to weather the barbs. Archery is almost done at which point I'll pump out 3-4 archers before going back to settler/workers.

My empire:
Civ4ScreenShot0071.jpg


 

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@ all:

Greetings everybody... ...this is really starting nicely, with all the good players around joining in:goodjob:

And our goal isnt´t that high... ...any player alive after 1 AD or at any save submitted after 1 AD is already a success, compared to the first try:lol:

...

@ DMOC:

I don´t know what others think about reloads, but I don´t mind about them, because it REALLY can be a major pain not paying attention and having your settler walk next to the barb that popped out of nothing and getting killed and such... ...so yes, I would also reload in cases like that:rolleyes:. But I usually try to avoid them and try to play the turnsets in 1 session, without reloads. Best and most accepted I think is, to simply inform the others about reloads/replays
 
All I can say is GOOD LUCK!

I gave it a whirl and had my moments but figured I had no hope -- after reading other starts I actually feel a lot better about my start as I took a risk that seemed to have paid off...I'll re-create how I was in 2400BC in the spoiler. It doesn't go well after that, though and I don't have that save :cry:

Spoiler :
I wanted to move 1S and checked that way with the scout - finding the stone. Settled 1S and went for a Great-Wall ASAP plan to stem barbarians. I didn't get an Archery hut?!?! Just two maps :cry: Build was worker-warrior-worker-warrior-G. Wall (maybe another warrior in there somewhere)
3600 Agriculture
3240 Wheel
2920 Mining
2600 Masonry
2400 G. Wall about to be finished (it came just in time, too, as the first Archer was 2 squares into my territory). BW is mostly finished

Plan after that was to make a 2nd city on copper ASAP then re-assess.


Sorry - I should have kept my save. It was an interesting seat-of-the-pants adventure, but I didn't realize that my save might prove interesting and different than others. I played until 50AD and can offer up a 1AD save, though, after the next round.
 
Round 1

Spoiler :

Nothing interesting by turn 40. Settled 1s. Didn't pop any techs. Went irrigation - mining - bw - ah - archery and worker - worker - warrior - settler - warrior. Sala founded Budd, Izzy failed to found anything :)

Played to turn 70 in fact and things there look more interesting. Will wait a bit more before posting 2nd turnset.
 
Clicked trough from homeyg's thread. Looks like an interesting game, I'll play the first turnset tomorrow. :hatsoff:
 
Gave it a shot:

Round 1:

Spoiler :

Probably the weakest position. I wasted hammers on a second scout which got promptly eaten by a barb archer and I´m already blocked in by two barb cities:

 
Gave it a try. I used to play Immortal in vanilla, but went down to Emperor for BtS, haven't played much lately though.
So far, I'm quite happy with how the start played out, hope it will stay that way during the next turn sets! ;)

Played with Bhruic's patch, if that matters.

Spoiler :

(0) After some calculations, decide to grow to size 2 at full speed first, then get out the warrior using the plains silk/spices in turn 9. Worker is next. First research is Agriculture.

Scout meets Isa in southeast, but she seems to be coming from the west. Meet Saladin later a few tiles east of the capital, can't tell where he came from.
Popped two huts, yielding 33 and 34 gold respectively.

(17) Meet a barb archer, closer to the capital than the warrior intended for defense. Big scare, but he moves to the opposite direction in the next turn. Archery comes in the same turn, next is Mining for the plains hill and BW.

(21) worker is finished, working both plains forests for an archer in 5, same turn the farm on the corn will finish.

(24) Mining -> BW. Scout ends his turn next to a barb archer and dies in the next IT.

(25) Isa adopts Slavery. :-/ Also meet JC as borders expand.

(28) Lucky random event grants Cover to all melee units! First archer finished, building another one.

attachment.php


After that, barring bad luck with barb attacks, a settler will be built for the southern blocking city.

(36) second archer finished, starting on settler. Capital reached size 4 one turn earlier.

(37) BW comes in, no copper in sight. :( Stonehenge BIFAL. Next research is Wheel for Pottery.

(40) A warrior just entered the city borders from the north, that's why the warrior is in the forest waiting for him. Normally he'd be on garrison duty. The southern archer is heading for the second city site, waiting for the settler to join him later. The worker just started chopping the forest for the settler, due in 3, after that another archer would be suitable imo. The eastern archer is fortified in the forest to hopefully serve as a bait for everything that comes from the east.
Here's the final situation:

attachment.php


Tech-wise, I was thinking of Pottery next, then Writing for those cheap libraries and some scientists. In the mid-term, the capital should be cottaged up and the second city runs scientists.
The blocking city (see below) should be enough to secure the northern lands, which are rather poor though. Fogbusting is needed here. If still available, I'd put the third city in the desert on the western coast, where it gets the wines, wheat, clam, and stone. Further south it looks like there's lots of jungle, so after that it might be best to expand eastwards.

I can't decide where to settle the blocking city. The plains tile has two more floodplains and two more hills (1 desert, 1 plains) and can be settled 1 turn earlier. The hill has 3 grass and a plain instead, but also a cow in the second ring. In addition, it's on a hill which may help with defense. The northern one could be a production powerhouse with all those hills and enough food to work them. The hill city would probably be more like a hybrid, with some hills but mostly flatland. If the cow tile isn't threatened by barbs constantly, the hill city looks better initially, but that tile is far south and might be hard to secure. Good thing I don't have to decide this now. :)


Edit: Just read the other postings. Interesting, how most of you got Archery from that initial hut, and Saladin founding Hinduism. I popped the hut before founding Athens, maybe that threw off the RNG sequence? I have no idea who founded Hinduism in my game, but as you can see from the SS, it wasn't Saladin.
 

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@Snaaty (other opinions welcome of course!):
I noticed that our starts are very similar, even the dotmap you have drawn matches exactly my plans for the next two cities. Can you explain your reasons for choosing the grass hill over the forested plains north of it for one of those dots? I'm torn between those two positions. Further, in which order would you settle them?

And about the next steps (war?):
Spoiler :

I've been thinking about pyramids, too, but I had this tasty random event with free cover for all melee units. Pyramids of course would rock with the upcoming SE, but for those hammers I could get another 5 or so axemen/swords as well - if there's iron somewhere around. In my game, stonehenge also fell on turn 37, so I don't feel quite safe about the pyramids either. What date would you expect an AI to build them on Deity?

The difficult decision for me is: make use of the event now to get an axe/sword army, or go for pyramids and maybe attack with maces later? And I will have to decide this now, since (I think) it will affect the order in which to settle the two planned cities. What's your opinion?
 
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