Basically I feel that when you capture a city from another Civ which has a tech(s) which you don't have then when that city is taken the research points which that city contributed to the research of those techs should be deducted from the current total of research needed to acquire that tech
i.e. for clarity: if you don't have say rifling but somebody whom your fighting does then when you take a city you also seize all the science points which that city contributed to researching rifling and those points reduce what you would have to spend on researching that tech... kinda like a great person but it varies from city to city depending on the science it outputs
This also has its basis in real life with reverse engineering.....
i.e. for clarity: if you don't have say rifling but somebody whom your fighting does then when you take a city you also seize all the science points which that city contributed to researching rifling and those points reduce what you would have to spend on researching that tech... kinda like a great person but it varies from city to city depending on the science it outputs
This also has its basis in real life with reverse engineering.....