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#1 | |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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Battle of Britain v. 05 For use with BtS 3.13 Won't fly with 3.17 or 3.19 Patches This is a work in progress. I am looking for a partner to help complete the Python or SDK coding needed to incorporate game concepts specific to an Air Mod. PM me if you are interested. This scenario is a must for WWII airplane buffs! ![]() Battle of Britain, as the name implies, is about aerial warfare. This two-player game is an experiment (so don't expect everything to work 100% smoothly) to explore whether a game can be run with almost nothing but air units. Besides aircraft, there are very few land units (basically defensive AA, workers, GP's, execs, and spies). Sorry, no tanks, no infantry here. There are ships, mostly for "feel" -- I put them there as an excuse for target practice! Strategy The game is about paralyzing the enemy's industrial capability, most notably its ability to build aircraft. In this scenario, aircraft require specific factories. Messerschmitts require a BFW factory, Spitfires a Vickers factory, Lancasters an Avro factory, etc... If you can locate these factories and knock them out, you will dominate the game. Otherwise, you can also focus on refineries, flight schools, and map resources. This scenario uses Dale's Combat Mod as its primary basis, which allows the bombing of civil or production buildings. You will need these missions to gang up on the enemy's factories. You can also bomb ships in ports and engage enemy fighters. If you can catch aircraft sitting in an airbase, you're likely to destroy most of them. Use spies to locate the best targets. Although the scenario is labeled "Battle of Britain", it is playable to late 1945. Victory Conditions: There is a list of things that need to be added for the scenario to become fully functional. Current victory conditions are based solely on Victory Points. More varied ways of winning would be ideal (Air Superiority/Tactical Victory vs Strategic Victory for example). I do need help with this. Other things needed:
Put in your two cents' worth in the BoB Poll. Let me know which new feature would be most desirable: CLICK HERE FOR POLL Known Issues: You may have some problem saving a game in progress. It seems to happen early during the game. The airplane animation leaves a bit to be desired (not clear which unit attacks what during the AI's turn) Unfortunately, effect of AI-controlled missions only appear during the player's following turn, in the log. The squadron names of the units can make this a bit confusing (thread here). The info delay is definitely annoying. The attack and defense unitclass modifiers aren't recognized in the interception mechanics. Ignore these for now. Quote:
Luftwaffe and RAF orders of battle should be approximately correct, as far as the relative number of units and general types are concerned. One air unit in the game equals to about three real world squadrons, for scale purposes. Combat strengths and ranges of the various aircraft types should be OK too (although I still plan on further adjustments). So far, I'm still missing the Do17 geschwader and all the night fighter units. I included local resistance hideouts in German occupied cities (outside of Germany itself), whose purpose is to substantially degrade the benefits these cities provide the "Reich". I needed to do this to balance the scenario, given the relative disparity of powers involved. Air Units currently available are
I'm still hoping to get my hands on unit graphics for the He219 Uhu, A20 Havoc, Fw200 Kondor, and either the PBY Catalina or the Short Sunderland. A Gestapo-looking spy would be great too. Installation Click here to download the scenario. PM me if, for whatever reason, CivFanatics' download page gives you some trouble. Don't forget to delete older versions. Unpack the download in: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods Do not unpack the mod in My Games folder. Go into the Public Maps subfolder within the Battle of Britain mod, and double click on the map file there to launch the game. The unpacked mod requires 136 megs of space. Credits So far, major credit goes to Dale, whose Combat Mod I've used as the primary basis. Many thanks to Sto, Zebra9, General Tso, and Fierabras for their support with my Python challenges! Kudos for The Coyote (Swordfish, Ark Royal, Bf.110, Mosquito), Dutchking (updated Graphic User Interface, B17, He177, Typhoon, Blenheim), Nautil (Fw190a, Spitfire MkI, Hurricane, Bf190e, P38, P47), SnafuSmith (Beaufighter, Stuka, Wellington, Ar.196), Wolfshanze (Liberty Ship), RabbitWhite (P51), and Sharik (V1, V2) for their unit graphics. I've borrowed a number of graphic elements from Asiox3 1939 mod for Warlords, the Me.262 and the B24 -- thank you! I'm sure there is more credit due. I'll update the list (or let me know if you find something of yours I've incorporated here). Reference RAF Squadrons RAF History WWII Control Towers RAF Commands Luftwaffe 1933-1945 Aviation in WWII Battle-of-Britain.com Battle of Britain (Wikipedia) Air Warfare Encyclopedia Vol. 1, AIRtime, D. March & J. Heathcott Warplanes of the Third Reich, Galahad Books, W. Green Military Aircraft Encyclopedia, Rand McNally, E. Angelucci Complete Book of WWII Combat Aircraft, Military Press, E. Angelucci & P. Matricardi The Great Book of WWII Airplanes, Bonanza, illustrated by R. Watanabe Forklift not included. Screenies See download page.
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! Last edited by Ambreville; Jun 20, 2009 at 08:52 AM. |
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#2 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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Updates
Version v. 05 posted Tuesday June 10th. Get it now!
Spoiler:
Version v. 04 posted Tuesday April 22nd. Spoiler:
Version v. 03 posted Friday March 21st. Spoiler:
Version v. 02 posted Friday March 14th. Spoiler:
Upcoming for the Next Update Spoiler:
Put in your two cents' worth in the BoB Poll. Let me know which new feature would be most desirable: CLICK HERE FOR POLL
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! Last edited by Ambreville; Jun 21, 2008 at 06:58 AM. |
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#3 |
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Venite, videte, audite
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Sounds very interesting! (Wish I was home...)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#4 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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It's definitely for historical and airplane buffs.
...attackattackattackattackattackattack!
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#5 |
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Deity
Join Date: Apr 2007
Location: New Jersey
Posts: 3,300
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Sounds awesome.
![]() Need anymore artwork? A UI, menu, movie, unit, LH? I can do anything. |
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#6 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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You bet. I need a British carrier (HMS Victorious or similar), a swordfish, a Bf110, and a partridge in a pear tree. I'm hesitating about the Do17...
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#7 |
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Deity
Join Date: Apr 2007
Location: New Jersey
Posts: 3,300
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I'll get back to you later tonight on a few things I may cook up...
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#8 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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Thanks dude!
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#9 |
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Venite, videte, audite
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Very geud indeed!
Kato! Not now!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#10 |
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Deity
Join Date: Apr 2007
Location: New Jersey
Posts: 3,300
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lol Kato.
Anyway, I'd like to give this mod a spin, looks promising from the map alone. I'll try to take a survey of what I may make for the UI, etc.
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#11 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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By UI you mean User Interface? What did you have in mind re the UI (and that survey you mentioned above)?
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#12 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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I have some new icons for two of the air missions (airstrike and fighter engage), which are pretty confusing in the V. 01 release. Unfortunately, despite my editing of the unit mission xml file, the old icon still show up in the game. No f...ing idea why.
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#13 |
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Venite, videte, audite
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Sorry to hear that.
I've started a trial game meself - as the RAF, so to speak - and decided to play it safe, building up production and defenses, figuring I'd need 'em plenty. As I mentioned when I had me 1st glimpse at it: very interesting indeed. Hope you'll figure it out for an update!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#14 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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As is, "BoB" is too easy to play due to the AI not really pushing the envelope. I would suggest Prince level or higher (although I haven't tried an upper level of play). For whatever reason, the AI does not build new or replacement aircraft factories. So once the enemy fighter manufacturing is kaput, you're pretty much guaranteed to win. That's really irritating.
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#15 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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What I really need is a volunteer to help out with Python coding. Until then, this scenario will remain no more than an "experiment."
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#16 |
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Venite, videte, audite
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Well, did ya post in the Python Coding section? (On gameplay: Hah, I tried one lvl down, to be on the safe side and get my bearings, as it were. But perhaps the recommended lvl should go up, as you suggested.)
![]() PS But a very interesting experiment. (I very much like to be repetitive -methinks it's the Wolfshanze bug)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#17 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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Thanks
I guess I'll have to pay a visit to the coding department... I just downloaded the Fairey Swordfish graphics. I'll be adding this aircraft with the next update if everything works out right. This will be the Fleet Air Arm so we can run a "mini" Sink the Bismarck scenario!
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! Last edited by Ambreville; Mar 10, 2008 at 08:45 PM. |
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#18 | |
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Venite, videte, audite
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Quote:
(Methinks the Swordfish just looks superb - even with no pilot!)
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#19 |
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Deity
Join Date: Sep 2006
Location: Windy City USA
Posts: 2,122
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I agree. I just tested it and it looks great. Whipped up a button from Coyote's bitmap image, and voila. ready to go for the next update.
Of course, based on my current unit scale (3 sqd to one Civ unit), this means at best there should be 1 swordfish unit onboard that Ark Royal. Ah, what the heck... I'll put three anyway. For good measure!
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"L'état, c'est Moi!" WWII Battle of Britain -- BtS patch 3.13 AD1640 North America -- Warlords patch 2.08 Catopolis Story Anthology for cat-lovers! |
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#20 | |
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Deity
Join Date: Apr 2007
Location: New Jersey
Posts: 3,300
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Quote:
BTW, sorry I hadn't gotten back to you sooner, I've got the flu... Fever Record: 103.5* |
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