Strider
In Retrospect
- Joined
- Jan 7, 2002
- Messages
- 8,984
Who Are We?
The followers of Giruvegan, called Dalmascans, are dedicated towards one goal: Enjoyment. We believe that power arises from happiness.
Objectives:
Create and aid roleplay elements.
Create and aid social elements.
Ensuring the government is not dominated by a faction of few.
Meditate disagreements between the traditional and change elements of the game.
Structure:
The Church is divided into 3 orders each with their own purpose.
Seraphs
The Seraphs are the meditative, peace-keeping, and diplomatic order of the church.
Order of Progression
Zealot
Judge (100/60)
Judge Advocate (150/90)
Celebrant (225/150)
Seraph (400/250)
*High Seraph (N/A)
The Corrupted
The Corrupted are the "go to" order of the church. They carry out many important tasks.
Order of Progression
Zealot
Cleanser (100/60)
Crimson Guard (150/90)
Celebrant (225/150)
Abyssal Celebrant (400/250)
*Emet-Selch (N/A)
The Keeper's
The militaristic and strong-arm of the church.
Order of Progression
Zealot
Guard (100/60)
Soldier (150/90)
Precepts Protector (225/150)
Seeker (400/250)
*Keeper of Precepts (N/A)
* May hand out prestige in the Gambit System
---------------------
The numbers in parenthesis represents the amount of Prestige/Currency required to earn/buy a higher position. Members can belong to multiple orders. All ranks require that the rank below is already obtained.
What Do We Believe?
Our beliefs are sacred and known only to those of the highest orders.
Membership:
Membership to the lowest order is open to all democracy game citizens. To request membership just create a post in this thread.
Status:
The Church Of Giruvegan considers itself to be a guild and does not wish to form a government. That said we are not above stepping into that realm if needed.
Non-Roleplay Note: The Church is meant, at this point, to be a rather mysterious organization that meddles in the affairs of the government/population for little or no reason. This is, however, only a part of a rather in-depth and rich story I have planned out. At this point of the game the guild will be dedicated to ensuring the game remains true to the faction-based system and creating enjoyable RP events.
Currents Members:
Strider - Zodiark
Oni of Choas - Guardian of the Holy Realm
Croxis - Guardian of the Holy Realm
LogicSequence - Seraph
Shattered - Emet-Selch
Lord Civius - Zealot
civplayah - Zealot
Ballazic - Zealot
AluminumKnight - Zealot
Provolution - Zealot
pat123 - Zealot
Allied Groups:
Philosophers of the Legion
The Protectors
Warlords Faction
Brothers Material
Games:
Gambit Event System
Church members will now be able to choose "gambits." These are merits that define the primary character of a church member. Please choose the gambit that most signifies what type of RP character you are going to play.
Loyal
Adventurous
Intellectual
Leader
These gambits will be used to earn Prestige, Currency, or Spheres. How will they be used? Randomly I will create a random event (like above). Each event will correspond to a particular gambit. If your gambit aligns with that event then you earn a random number of Prestige, Currency, or Spheres. These three "points" will be the primary form of advancement within the church. Earn enough prestige and you may get promoted. Don't feel like waiting? The church isn't above accepting cold hard cash for a position. Spheres will, at this moment, be completely useless.
The Gambit system will be the basis for the majority of games.
I ask that all church members send me a PM with the gambit they wish to align themselves to. The first event (above) corresponds to all of the gambits; so each player we receive 2 prestige and 5 Currency to begin.
Azelas
The followers of Giruvegan, called Dalmascans, are dedicated towards one goal: Enjoyment. We believe that power arises from happiness.
Objectives:
Create and aid roleplay elements.
Create and aid social elements.
Ensuring the government is not dominated by a faction of few.
Meditate disagreements between the traditional and change elements of the game.
Structure:
The Church is divided into 3 orders each with their own purpose.
Seraphs
The Seraphs are the meditative, peace-keeping, and diplomatic order of the church.
Order of Progression
Zealot
Judge (100/60)
Judge Advocate (150/90)
Celebrant (225/150)
Seraph (400/250)
*High Seraph (N/A)
The Corrupted
The Corrupted are the "go to" order of the church. They carry out many important tasks.
Order of Progression
Zealot
Cleanser (100/60)
Crimson Guard (150/90)
Celebrant (225/150)
Abyssal Celebrant (400/250)
*Emet-Selch (N/A)
The Keeper's
The militaristic and strong-arm of the church.
Order of Progression
Zealot
Guard (100/60)
Soldier (150/90)
Precepts Protector (225/150)
Seeker (400/250)
*Keeper of Precepts (N/A)
* May hand out prestige in the Gambit System
---------------------
The numbers in parenthesis represents the amount of Prestige/Currency required to earn/buy a higher position. Members can belong to multiple orders. All ranks require that the rank below is already obtained.
What Do We Believe?
Our beliefs are sacred and known only to those of the highest orders.
Membership:
Membership to the lowest order is open to all democracy game citizens. To request membership just create a post in this thread.
Status:
The Church Of Giruvegan considers itself to be a guild and does not wish to form a government. That said we are not above stepping into that realm if needed.
Non-Roleplay Note: The Church is meant, at this point, to be a rather mysterious organization that meddles in the affairs of the government/population for little or no reason. This is, however, only a part of a rather in-depth and rich story I have planned out. At this point of the game the guild will be dedicated to ensuring the game remains true to the faction-based system and creating enjoyable RP events.
Currents Members:
Strider - Zodiark
Oni of Choas - Guardian of the Holy Realm
Croxis - Guardian of the Holy Realm
LogicSequence - Seraph
Shattered - Emet-Selch
Lord Civius - Zealot
civplayah - Zealot
Ballazic - Zealot
AluminumKnight - Zealot
Provolution - Zealot
pat123 - Zealot
Allied Groups:
Philosophers of the Legion
The Protectors
Warlords Faction
Brothers Material
Games:
Gambit Event System
Spoiler :
Church members will now be able to choose "gambits." These are merits that define the primary character of a church member. Please choose the gambit that most signifies what type of RP character you are going to play.
Loyal
Adventurous
Intellectual
Leader
These gambits will be used to earn Prestige, Currency, or Spheres. How will they be used? Randomly I will create a random event (like above). Each event will correspond to a particular gambit. If your gambit aligns with that event then you earn a random number of Prestige, Currency, or Spheres. These three "points" will be the primary form of advancement within the church. Earn enough prestige and you may get promoted. Don't feel like waiting? The church isn't above accepting cold hard cash for a position. Spheres will, at this moment, be completely useless.
The Gambit system will be the basis for the majority of games.
I ask that all church members send me a PM with the gambit they wish to align themselves to. The first event (above) corresponds to all of the gambits; so each player we receive 2 prestige and 5 Currency to begin.
Azelas
Spoiler :
Azelas is the first church game using the gambit system. The game is meant to be enjoyable, but not time consuming.
Each player places an entrance fee of 5 currency. This earns them the following 5 tokens:
Gurt-Kul (Earth)
Emhet (Wind)
Jutik (Water)
Virsk (Ice)
Firjest (Fire)
Each token is capable of "dominating" the next token in the list (Virsk dominates Jutik; Firjest dominates Gurt-Kul). Additionally each token beats the token two bwlow it (Jutik beats Firjest; Gurt-Kul beats Jutik).
So how is the game played?
Each player chooses which order they wish to play their tokens. The first set played are compared against each other. "Dominating" another players token earns the player 2 points. Beating another players token earns the player 1 point. The player with the highest score at the end of the game wins 90% of the jackpot from registration. The second place finisher earns the remaining 10%.
Each player places an entrance fee of 5 currency. This earns them the following 5 tokens:
Gurt-Kul (Earth)
Emhet (Wind)
Jutik (Water)
Virsk (Ice)
Firjest (Fire)
Each token is capable of "dominating" the next token in the list (Virsk dominates Jutik; Firjest dominates Gurt-Kul). Additionally each token beats the token two bwlow it (Jutik beats Firjest; Gurt-Kul beats Jutik).
So how is the game played?
Each player chooses which order they wish to play their tokens. The first set played are compared against each other. "Dominating" another players token earns the player 2 points. Beating another players token earns the player 1 point. The player with the highest score at the end of the game wins 90% of the jackpot from registration. The second place finisher earns the remaining 10%.