AH makes WRITING cheaper?

joyodongo

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Jan 24, 2006
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I've read that following ALC threads but I don't get the point.
People were supporting teching AH for making WRITING cheaper ...???
 
i do tech AH after bronze for FASTER (not cheaper) writting so you can whip out Lib soon put scientst on to support rax
 
For techs that have multiple "or" prerequisites, the more of those prerequisites you have researched, the faster you can research the tech.

For example, Writing requires Pottery OR Animal Husbandry OR Priesthood. The more of those three techs you have researched, the faster you'll tech Writing.
 
You get a 20% bonus for having the "must-have" techs...

I.e.
Mining you must research 100% of the beakers shown in the Techtree, it has no prerequisites

Bronzeworking has ONLY 1 must-have tech, mining. But you do get +20% for it.
Which means that say Mining is 100 beakers and BW 240, while you are generating 10 beakers/turn (including the 1 free beaker!)
Mining is 10 turns, while BW is not 24 turns but 20 turns.

Now you get an additional 20% per "optional" tech.

I.e.
Writing can be researched with only Pottery (20% bonus tho)
So at 10 beakers/turn and writing at 240 beakers would make it 20 turns (20*10 = 200 raw beaker cost)
Now research AH for an additional 20% bonus for 17 turns (171 raw beakers)
Now research Priesthood for another addition of 20% bonus for only 15 turns (150 raw beakers).
Effective discount on Writing after Potter+Priesthood+AH vs Pottery only = 50 raw beakers.

In short you can say that each white line you research prior to that tech will give you a "bonus" (not a direct discount) of 20%.

Note that some techs (Devine right and Astonomy) beeing two of them dont have any white lines. These NEVER get the 20% discount...

Read the full article by Requies in the War Academy, lots of usefull stuff there.

Something you might not know either... You also get a simular bonus for researching a tech that is known by a civ you know. This bonus seems to be roughly 3% per civ you know that knows the tech.
Again this bonus is calculated over the # of beakers you produce, not deducted from the beaker cost of the tech. And before applying to the tech it is actually rounded down.
So 10 beakers/turn + 3% * 3 civs knowing = 10.9 = 10 beakers/turn.

So it never realy adds up early on... but 100 beakers/turn * 3% * 3 civs = 109 beakers. So there, a little later on in the game it is helping ... even if a little.

This mechanic explains tho why:
- it can be easier to catch up to stay ahead (you get bonusses)
- techs devaluate in trade once 2 or 3 civs know it (it gets cheaper to research it yourself)
- Beelining can be expensive.

Bad "beelining" example, where you research pre-req techs just after the "beelined" tech (Please forgive me for skipping a tech or 2 but you get my drift I think) :
wheel > Agriculture > Pottery > Fishing > Writing > Priesthood > AH > Hunting > COL > Currency

Offcourse beelining can bring its own rewards, but can also be costly if you dont take advantage of it. Like in above example only starting to build a Library after researching Hunting.
The "cheapest" way of researching the techs would be:
Wheel > fishing > Agriculture > Hunting > Pottery > AH > Priesthood > Writing > Currency > CoL

1) research the 100% cost techs first (getting the 20% or more bonus on the most beakers)
2) Research the techs in the "proper" order
 
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