G-Minor 38

Denniz

Where's my breakfast?
Hall of Fame Staff
Retired Moderator
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While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

[size=+1](*) Please read the >> HOF rules << BEFORE playing!
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Settings:
  • Victory Condition: Space Race (though all victory conditions must be enabled)
  • Difficulty: Chieftain
  • Starting Era: Ancient
  • Map Size: Small
  • Map Type: Great Plains
  • Speed: Marathon
  • Civ: France (Louis XIV)
  • Opponents: Any
  • Version: 1.74.002 or 2.13.002
  • Date: 10th to 25th March 2008

Must not play as Inca.

The earliest finish date wins, with score as a tiebreaker.
 
First build 4 cities in the east for cottages/gp farm, then capture 3 cities in the west. That allows you to build the FP in the west. Ignore the plains - I think any more cities will put the dom limit at risk, although I haven't tried small great plains before. But you can only (safely) have 5 cities on tiny great plains, so I'm guessing 7 tops on small.
 
With Creative/Industrious it will be a challenge to avoid domination..

I wondered about starting in the west as that is where the gold/gems/silver are all located. My thoughts were that the quicker we are able to get to the commerce the quicker we can tech... I might have to play this one.. it intrigues me.. I have never played to a space finish :)
 
Yes, and since it's marathon, culture as well since you will (prob) want to run FS once your grassland cottages are towns. I would avoid building unncessary wonders and would concentrate the ones I do build in the capital and only 1 other city.

The problem with starting in the west is by the time you make it over to the east, unless the AI has already built (and been working) a bunch of cottages you are going to have to create your towns from scratch. Whereas in the west you know they will build the mines/farms so that when you waltz in with your maces you can immediately start working them. And their city placement is likely much better in the west since they will plan around the resources same as you would.

If you want to make a practice run where you don't have to worry about dom or culture the diff is low enough for OCC, although the finish will be much later than well-played multi-city games. On OCC I would start in the west with 1-2 commerce, 2 food and some floodplains.
 
Nice setup. I need the civ and the map for regular QM.

I already started one game, in the East. Just one settler and a few gold from huts.Took undefended coastal Berlin in the SE (autorazed). Teched to AH and sent couple chariots to wipe out Mansa (S, flood plains) and Liz (NW). That left us with 6 cities and our friend Ragnar in the SW corner, ca. 3000BC (?). I suppose I'll settle more cities close to map borders to grab resources, leaving the map center empty, and play a long SimCity session.

I suppose there is no use leaving more than one opponent alive as they won't help much with tech trading at this level.
 
I captured an empty Moscow and it was my main wonder city.....I spanned the entire south of the map as well as moving North from my SW corner start. I will try again with less wonders. I was a good 10% from the dom limit and had no reason to gift culture-captured cities back other than to keep Hannibal from getting mad enough to cause me a little hiccup if he decided to attack. Less wonders, more research for the next time. I was able to squeeze out a 4th GP just in time durin gmy GA to tack on another 25 or whatever it is. My 2nd GA was with the MoM, started from 2 GP, build the Taj Mahal, activated another 3 and then spawned the last in time to start the extention with 4 GPP. That was a long ass GA and helped to get factories and universities and salons built.
 
My 2nd GA was with the MoM, started from 2 GP, build the Taj Mahal, activated another 3 and then spawned the last in time to start the extention with 4 GPP. That was a long ass GA and helped to get factories and universities and salons built.

This is a vanilla/warlords only gauntlet, the other minor is the BtS one.

They don't make it that clear though, the only sign is if 3.xx isn't listed in the version requirements.
 
Wow, this was incredibly...boring.

2x5 hours of pressing return and wondering why adding or removing a specialist takes several seconds of calculations on a core2duo 6850. If id had gotten such programmers back in the days, Doom1 would have run at approximately sixty frames per week.

For the record, I finished in 1549, and the BTS one in 1755.

Some observations why BTS takes so much longer:

- AI turns the game into something completely different. In BTS@Chieftain you just can't walk with 2 maces towards an archer defended capital. In vanilla you can.
(and me stoopid played the last prince domination in bts... :mad:)

- Modern/Future era is different; while bts is surely better and got some gimmicks, rushing towards fusion and FT takes much longer.

- Timelines are totally off:
16th century @vanilla = 1 year/turn
18th century @bts = 2 years/turn

- bts spaceship@marathon additionally takes 60 years for the journey...during that time I built about 10 wonders and researched 10 techs.
 
- AI turns the game into something completely different. In BTS@Chieftain you just can't walk with 2 maces towards an archer defended capital. In vanilla you can.
Why would you want to walk with Maces if Warriors are available much earlier, when nobody has Archers yet, and many don't have any defenders at all?

My main problem is over expansion in the beginning. If you pop 3 Settlers, build 4 Warriors, walk into 2 empty capitals, and rush the 3rd one with 4 Warriors, your game is basically screwed at the point of unit strike.

I guess I have to keep all Settlers but one for the later game, when there are some cottages/Fur camps in place to pay the bills.

I managed a 1295AD BtS finish though, but I think much earlier is possible, like 700-800s.
 
This is a vanilla/warlords only gauntlet, the other minor is the BtS one.

They don't make it that clear though, the only sign is if 3.xx isn't listed in the version requirements.


Agreed....that's why I posted in the last BTS Minor(37?). Quite confusing, with two minors. Seems a simple BTS or Vanilla at the top of the 1st post, or in the post title(best yet), would be a simple fix. The only reason I knew about that Minor was the Religious victory, and remembering that was added post-Vanilla. And, the only reason I noticed this time, was not recognizing the leader from Vanilla. Other than that, I'd have no idea if one or the other was just Vanilla or BTS, or Warlords.
 
Boy, did I screw this one up. Finally, a pretty easy way to get my first Gauntlet Quatro qualifier.....I did my settings right, I thought, initially. But, I did have to restart, a few times. Somehow, something changed on me, I guess. Just finished with a fairly pedestrian 1609(was wondering how the hell someone thought you could do a space race in 700 AD...but that's another matter). Anyhow, I finish up, and see I've been playing on Settler! Doh!

Oh well, I guess it at least scratches some things off the Elite QM. Only problem is, not sure if I'll have time to retry this enduro.
 
Boy, did I screw this one up. Finally, a pretty easy way to get my first Gauntlet Quatro qualifier.....I did my settings right, I thought, initially. But, I did have to restart, a few times. Somehow, something changed on me, I guess. Just finished with a fairly pedestrian 1609(was wondering how the hell someone thought you could do a space race in 700 AD...but that's another matter). Anyhow, I finish up, and see I've been playing on Settler! Doh!

Oh well, I guess it at least scratches some things off the Elite QM. Only problem is, not sure if I'll have time to retry this enduro.

ouch, unlucky.
if you want to get a game in try playing OCC, winning at this level OCC is pretty much a certainty and can be done in a few hours
 
ouch, unlucky.
if you want to get a game in try playing OCC, winning at this level OCC is petty much a certainty and can be done in a few hours

Really? How does this work? I think I maybe tinkered with this once. I just started a game, and it appears the number of turns to get techs is no less. Wouldn't it take ungodly amounts of turns to get a space race done? You do mean One City Challenge, right?
 
yes, I mean one city challenge
But i make no claim of being an expert, at best i consider myself to be ok.
A lot of my advice is borrowed from others the war academy etc has some good advice but in summary

for the bts minor my OCC game is propping up the bottom of the table with a 19xx finish but vannilla should be faster

if you play with permanent alliances on this is quite a bit easier and much faster, though i'm not sure how much help the AI will be at chieftain
as I see it the trick is to get a really good starting location with at least 1 gold/ gems and pretty good production as later on you are going to have to build all your spaceship bits in one city.
there are various strategies that are useful for OCC, i recommend a specialist economy and running buearacracy, the globe theatre being especially useful as you remove any happiness problems
its also worth mentioning that you can build 5 national wonders in your city and you don't have to build the required number of buildings first
 
Dear lord does this type of game seem to take forever compared to my quick little Domination and Conquest games..

I kind of have a feel for the tech path once I hit the Space techs but how do you go about the techs up to that point? Do you just get to a certain point and B-line to Rocketry or do you look at every tech and make the decision from there?
 
There is much debate about best space tech path. On vanilla/WL, many think beakers are more important than hammers when going to space. Therefore, they beeline to computers (as it enables research buildings (observ/labs), then backfill for steel (IW), rocketry and rest of the tree. Depending while running cottages or specialists, Democracy or Biology are also key techs.

BTW, this game really takes long, hopefully I'll finish mine later today.


EDIT: Finished, late 1300's.
 
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