Scilly_guy
Prince
- Joined
- Nov 13, 2006
- Messages
- 403
I currently never bother building forts, they seem a waste of space to me, they only provide a defensive bonus, so if the enemy can just by pass/sidestep a fort they will. and 99% of the time this is the case. During medieval times forst and castles were big features, towns and cities formed around them or they were built in hugely strategic places. Units operating out of them were fighting to defend their realm, they didn't take up huge space.
I think forts should be much stronger than they are now. To do this I would give units attacking from a fort a bonus, and I would allow forts to be built in tiles with other improvements. This way you could build a fort to defend a mining community, you could also build forts in specific tiles along borders to defend them. You would only need a fort ever 3 tiles as each fort would aid defence of the tiles either side (in certain circumstances cavalry/mounted/specialist units could cover 2 tiles and so a fort would protect 5 tiles).
Walls, forts and castles should give archers huge bonuses, maybe this would over power them so I can understand it not being implemented, but I still think that an archer defending a walled city against musket men would stand a chance. After all, arrows can be fired in an aimed arc over a wall, gun fire is impossible to aim in anything but a straight line.
Once in the modern era, forts should serve a different purpose, requiring a different tile improvement, this time consuming the tile. Modern era forts should allow unit training, a mountainous fort would improve/train something like the guerilla upgrade, coastal forts could train ocean/sea related upgrades, airbases could train paradrops upgrade, military bases could become miniature cities, with only the capability to build military units. This ability would disappear from cities. These military bases would consume local resources. In civ IV it would be the hammers
hammers
in the surrounding area that are consumed.
I think forts should be much stronger than they are now. To do this I would give units attacking from a fort a bonus, and I would allow forts to be built in tiles with other improvements. This way you could build a fort to defend a mining community, you could also build forts in specific tiles along borders to defend them. You would only need a fort ever 3 tiles as each fort would aid defence of the tiles either side (in certain circumstances cavalry/mounted/specialist units could cover 2 tiles and so a fort would protect 5 tiles).
Walls, forts and castles should give archers huge bonuses, maybe this would over power them so I can understand it not being implemented, but I still think that an archer defending a walled city against musket men would stand a chance. After all, arrows can be fired in an aimed arc over a wall, gun fire is impossible to aim in anything but a straight line.
Once in the modern era, forts should serve a different purpose, requiring a different tile improvement, this time consuming the tile. Modern era forts should allow unit training, a mountainous fort would improve/train something like the guerilla upgrade, coastal forts could train ocean/sea related upgrades, airbases could train paradrops upgrade, military bases could become miniature cities, with only the capability to build military units. This ability would disappear from cities. These military bases would consume local resources. In civ IV it would be the hammers

