Afterworld

Infantry#14

Emperor
Joined
Dec 26, 2006
Messages
1,601
Does anyone play this scenario? I gave it a try and it was alright. The game is like a attack version of the defense scenario, or parallels that of the barbarian mod in warlords.

I like the promotion system and the unique abilities (acquired from promotions) each of my units can attain. For examples, I like the promotion Acceleration 6 (like morale promotion 6 times), and promotion combat abilities such as turning invisible (for 4 turns), gravity attack (damage = half opponent's max hp), mind control (turns opponent into allies, but work only on weaklings), make opponents immobile, recover completely in one turn (no skip turn), and the ability for a unit to play another round in the same turn. I also like the combat system, where range attack is allowed and blitz enabled at the start of the game.

Like the defense scenario, this game does get boring after a while (after my units have like crazy amount of exp). Also, this scenario is like an rpg game, and has very little replay value after maybe 1-3 more replays. I dont want to spoil the game for those who havent play this, but the storyline of this scenario sucks and the ending is a bit disappointing.
 
Whats the ending for the storyline, I can never get past the 3rd level. This is not because it's to hard, I'm just to impatient.
 
i have started a game and it is pretty cool i would give ragah high XP and defeat all the bleeders.
 
You can certainly search the forums to find out the plot... I've seen the storyline and the ending outlined in a couple of threads (threads which are probably a couple of years old by now).

That said, I am not going to provide a link as I think that it would be more fun to complete the scenario yourself, especially since it is, in my opinion, one of the funnest non-Civ-like-variant scenarios.
 
Spoil it for us! I wanna know the ending, but I'm too lazy to play the mod, which I found to be really tedious.
 
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