Symphony D.
Deity
Retroactive deletion.
symphony D said:There is no realistic reason to fear radical changes to our community. Change will happen regardless of whether you want it to or not. That's life. If you're here to affect that change and guide it, why should you be concerned? Some of you are worried about it occurring here, but most of the same of you have no qualms about spreading our hobby elsewhere where it will inevitably mutate out of control and become alien. I fail to see the logic.
symphony d said:Most of the serious concerns raised against moving are unfounded or unimportant crap. What this reduces down to is a simple issue: security versus freedom.
symphony d said:We are not gaining members. We are maintaining a roughly consistent number. That number is not sufficient to run more advanced games. This number has not increased in my three years of participation. There is no validity to the notion our community is growing. We are simply cycling equivalent numbers. It is not broken in that respect, but it is stagnant.
symphony d said:There is no realistic reason to fear some sort of horde of n00bs charging over the horizon like a Mongol horde unless you believe they have a malicious logic built around the intentional destruction of this past-time.
Symphony D said:If they do not fit in, they will not be integrated, they will lose interest, and they will leave. That is human behavior. Failing that, moderators can be deployed...
symph said:The issue of greater numbers period and orientation is an issue, but not an insurmountable one through the establishment, expansion, and refurbishment of institutions such as the Wiki, Guide, training NESes, mentoring, and so on. It would simply require greater input and a more diversified carrot-and-stick approach.
There is no realistic reason to fear some sort of horde of n00bs charging over the horizon like a Mongol horde unless you believe they have a malicious logic built around the intentional destruction of this past-time.
For all the talk about "stable growth" and "sustainability," such claims are patently disprovable. the NES community has remained at a fluctuating average of around 60±10 users. Loss has roughly remained constant with gain.
any given game will only attract so many individuals
Put simply, our manpower is limited, and greater quantities of people are the only solution.
Much is often made of NESing's situation in Stories and Tales
many of our more recent and higher quality players, such as Chandrasekhar and Niklas, are from different venues on the CFC forums.
general shock of moving
I would also like to point out the extreme irony in that many of the people heralding this as doom are in favor of "colonization" of other forums, which would themselves rapidly diverge away from the template set here (as seen as SCC and ACS already), thereby making this argument not only a statement of the obvious, but exceptionally hypocritical as well.
Staying carries no immediate and realistic risk, and is stable, but stagnant.
If they do not benefit us then they are irrelevant, and founding them has no purpose. The chief benefit of such colonies would be feedback of players to the core--here.
The consequences of a movement or a colony (that is not an experiment, or useless) are equal. You fear one but not the other. That is illogical.
That is what support infrastructure such as training NESes and a student-mentor program would be useful for, as I have already stated.
I have already stated I am in favor of an eventual move and have not further qualified that opinion; however it is implicit in that statement that I do not favor an immediate move.
Oh I've seen this malicious logic result in a destruction of several fun forum and story games.
If they do not benefit us then they are irrelevant, and founding them has no purpose. The chief benefit of such colonies would be feedback of players to the core--here. If they do not fall in line with our standards, and they will not with sufficient divergence, then they are no different than rogue untrained outsiders wandering in.
The consequences of a movement or a colony (that is not an experiment, or useless) are equal. You fear one but not the other. That is illogical.
I have already stated our current level of membership limits the types of games we may run, and the capacity to which we may run them. We are inherently limited to relatively small games because of our lack of players. If that is not an impingement upon freedom I do not see what is.
That's an extremely pessimistic assessment, frankly, and bespeaks a mind already closed to the proposition. You are already assuming the worst.
I built most of the Wiki, so I think I know. And I also don't think Abaddon will bother. But if you don't want to believe me, that's your call. I simply ask you to think back on all the people who used to be here three years ago, and who aren't now, and mentally compare that number to the number of new people. It's about the same.
Even assuming I am incorrect it is an extremely slow growth rate. Perhaps 10 people every three years at the very most. That is effectively the same as stagnancy for operational purposes, and in any event is pathetic regardless.
I disagree, and classify your argument as an opinion rather than a fact. I find it equally plausible that they die due to an overwhelming number of NPCs that a moderator is forced to control, and the dispersion of players unevenly among them. The lack of dynamicism resulting from this causes a decline in player interest.
This is the root cause (other than player aggression) of "blobification" or "upward spirals" in nation growth in games which initially have large collections of countries--moderators do not want to NPC small unclaimed nations, find it a chore, and it saps morale. Several historical cases of this exist and I will find and present them if you so desire.
Players who don't know what they're doing are actually a benefit in such a situation, as their orders are more likely to be simple, and their capability is likely to be less than perfect--which is just fine for smaller nations anyway, both in terms of operation and realism.
I disagree, and also classify this argument as opinion rather than fact. See above.
There is nothing stopping a moderator from imposing a cap on players or setting up applications for joining if demand is high enough. The former was done quite successfully in ITNES.
I have also heard no reason why quality would change other than speculation. I ask you to qualify your position or to admit it as a personal bias.
That is what support infrastructure such as training NESes and a student-mentor program would be useful for, as I have already stated.
I have already stated I am in favor of an eventual move and have not further qualified that opinion; however it is implicit in that statement that I do not favor an immediate move.
Jason The King said:Okay, so I guess the first thing I should do is welcome you to another JNES, quite possibly the last one I will ever mod since I am getting older and have already gravitated away from this forum (the past 8 or so months I have had little to no activity here). I do wish to mod one last NES, sort of closing my time here and to say goodbye.
My question Jason, is why you care so much? As is, it reads that you are opposed to change no matter what form it might take, I find it hypocritical that you seem bent on opposing any change and thus dictating the future of a community you said yourself that you are gravitating away from.
I do not see how we can't be free here. If people want to move to another forum, why can't they do it and keep these forums the way they are? If it develops into something better, in their opinion, somewhere else then they can play there. I see it in a different way, its a choice between: risk vs. security. I personally do not want to risk seeing everything that has grown here for the past 5 or so years thrown away.
1. I believe we are experiencing net gain of people, but I guess we will wait until we have some statistics to look onto. Again I suggest someone neutral like Abaddon to draw these up.
2. Your advanced games have been tried in the past with 25, 30+ members. They fail because they are too big for a mod to handle. Now I can imagine there is a mod who might be able to handle a 30+ player game, but when you consider half of those might be people who have never played an NES before, the odds of having a successful megalithic game are undoubtedly against you.
3. In a big NES such as the one you are speaking about, a good MOD will sufficiently have the NPC factors interact with the major, player-run nations. In a modern NES, there are but 20 or so nations that seriously require a player, the rest semi-important and then the unimportant can be places a MOD can sponsor events in.
I am not just talking about just spammers and no-goods who would come here should a move to an undesirable place happen, I am also talking about those who want to learn but take a long time in doing so (example: charles li). We cannot deploy forum moderators on people who want to learn but aren't getting enough attention from NES mods.
Besides, I'm not sure if even the best moderator could handle over fourty people efficiently, regardless of their skill or intent. It certainly would be a major logistical challenge; and possibly this is part of the expalnation of why so many modern day NESes failed even when they did get an appropriately large amount of players.
M03. No Effective Change in Post Quality Per Volume. Partly true with regards to roughly unchanged quotas of the bad (in their many varieties) and the good, but it has always been easier to destroy than to build: therefore any one more spammer, flamer or metagamer would cause much more damage than any one more decent NESer could do good.
Which, incidentally, is a pretty good argument against North King's concerns about good would-be NESers in other areas. They still do find our way to us - presumably at least to some extent thanks to the presence of other NESers in the Other Games forum and other such congregations. Our population is growing under the present arrangement.
One might also add that this way we get less casual browsing players that might end up leaving abruptly after having already expressed interest and consumed some efforts at assisting them. The people that usually get here are the people who are already somewhat interested in this.
Indeed, a larger population would also be less unified, and a more open population would be less attached and disciplined.
Not quite. I am not at all opposed to expanding our system as long as it is done in a comparatively safe way - safe and controllable with regards to its effect on the main community. Besides, it seems like a much better way to both gather a genuinely new population and cultivate diversity without our own elites and traditions hanging over the locals more than is absolutely necessary. Indeed, it might even be described as the best of two worlds!
Answer me this - when will we be ready to move, in your opinion? In a way even I am not wholly opposed to the idea of moving at a much later point or, alternatively, in the event of a real demographical crisis.
And I see an impingement on freedom when you force the entire forum to move, especially since almost half are against such move, instead of taking the people who wish to expand and creating a "colony" of sorts. That is your freedom.
Yes, this is true, but in modern game, assuming that is what you are talking about, the dispersion of players who take important nations is more or less even, focusing on the north Atlantic and East Asia. You only run into problems when a player takes a nation, say Central African Republic, and then expects the mod to do as much coverage for his region as they do for Europe. In those cases, the player should be well-aware that they will have little to no coverage unless they make the coverage themselves. Which will work with our current players, but I fear it won't with a wave of un-assimilated players.
This is acceptable, but how can noobs integrate into our society when MODs keep dismissing them from joining their games?
I have said before, I believe that people who come from stories and tales forums are more likely to write stories and RP in an NES then those from, say, Other Games (who play tic-tac-toe and spend only a few minutes on such games a day). Of course there are exceptions to both assumptions.
besides, I'm not sure if even the best moderator could handle over fourty people efficiently, regardless of their skill or intent. It certainly would be a major logistical challenge; and possibly this is part of the expalnation of why so many modern day NESes failed even when they did get an appropriately large amount of players.
My limited experience as a mod (One 25-30 player game for 15 updates and one 33-36 player game in its 5th update) tells me that an even larger game (40+ players) would be very very time consuming for the mod. For me the tough part is the writing time it takes to inlcude all the players in some meaningful way. The fact that I am pretty automated for everything else helps enormously. I use NPCs sparingly because it they just make the writing more complicated and prolonged.40 is in my estimation not a sufficiently large number. I, for example, am only pursuing the project I currently am as what I truly wish to do could not be sustained with the current low number of players we have, unless the entire forum participated, which I view as being unlikely.
Setting that aside, logistics is an easily solved skill through a wide variety of resources, including hard order size limits, general order coaching, heavy automation, stat reduction, and so forth. Additionally the increase in time spent processing orders must be weighed against the time required for a moderately to properly NPC the nation instead. Most moderators simply neglect NPCs entirely, which is in my opinion an unacceptable state of affairs.
Finally, the absolute limit of what a moderator can handle cannot be stated with any real certainty as we lack the number of players required to push the envelope.
Additional techniques such as moderation teams may also be employed if necessary. Such measures need only be employed if a large-scale game is undertaken. The difference is that such endeavors would be possible. Currently they are not.
Totally unacceptable to me. "Meanness" has no place here. Integration takes time and patience and is always worth it.The simple solution is the dismantlement of the "Culture of Nice" which currently pervades most of the upper-echelons of the forum, the lowering of toleration of aberrant behavior, and the casting off of reluctance to call in Moderators.