On Moving or Staying

Symphony D.

Deity
Joined
Apr 27, 2003
Messages
8,991
Location
ALNITAHIA FOREVER
Retroactive deletion.
 
Retroactive deletion.
 
I DO. A couple 'ol failed plans will have them slavering for a set of good orders to base out of (like me) and can trigger a golden age. (see Nes_cz! )
 
thanks symphony for putting all the arguments into a logical format.


symphony D said:
There is no realistic reason to fear radical changes to our community. Change will happen regardless of whether you want it to or not. That's life. If you're here to affect that change and guide it, why should you be concerned? Some of you are worried about it occurring here, but most of the same of you have no qualms about spreading our hobby elsewhere where it will inevitably mutate out of control and become alien. I fail to see the logic.

There is no problem spreading it elsewhere (not moving this community) because we ourselves will be safe from said change. NES colonies elsewhere may be interesting to watch and see how they develop, but they may develop, to the majority's opinion, into something unattractive to the average NESer.

symphony d said:
Most of the serious concerns raised against moving are unfounded or unimportant crap. What this reduces down to is a simple issue: security versus freedom.

I do not see how we can't be free here. If people want to move to another forum, why can't they do it and keep these forums the way they are? If it develops into something better, in their opinion, somewhere else then they can play there. I see it in a different way, its a choice between: risk vs. security. I personally do not want to risk seeing everything that has grown here for the past 5 or so years thrown away.

symphony d said:
We are not gaining members. We are maintaining a roughly consistent number. That number is not sufficient to run more advanced games. This number has not increased in my three years of participation. There is no validity to the notion our community is growing. We are simply cycling equivalent numbers. It is not broken in that respect, but it is stagnant.

1. I believe we are experiencing net gain of people, but I guess we will wait until we have some statistics to look onto. Again I suggest someone neutral like Abaddon to draw these up.

2. Your advanced games have been tried in the past with 25, 30+ members. They fail because they are too big for a mod to handle. Now I can imagine there is a mod who might be able to handle a 30+ player game, but when you consider half of those might be people who have never played an NES before, the odds of having a successful megalithic game are undoubtedly against you.

3. In a big NES such as the one you are speaking about, a good MOD will sufficiently have the NPC factors interact with the major, player-run nations. In a modern NES, there are but 20 or so nations that seriously require a player, the rest semi-important and then the unimportant can be places a MOD can sponsor events in.


symphony d said:
There is no realistic reason to fear some sort of horde of n00bs charging over the horizon like a Mongol horde unless you believe they have a malicious logic built around the intentional destruction of this past-time.

I direct you to a previous statement i made in this post. As you say the ratio of those who take time to integrate/those who integrate quickly may stay the same as the ratio here. Only the volume changes. If true, which I don't believe, but if it were true, then the volume would still be a huge problem for MODs.


Symphony D said:
If they do not fit in, they will not be integrated, they will lose interest, and they will leave. That is human behavior. Failing that, moderators can be deployed...

I am not just talking about just spammers and no-goods who would come here should a move to an undesirable place happen, I am also talking about those who want to learn but take a long time in doing so (example: charles li). We cannot deploy forum moderators on people who want to learn but aren't getting enough attention from NES mods.

symph said:
The issue of greater numbers period and orientation is an issue, but not an insurmountable one through the establishment, expansion, and refurbishment of institutions such as the Wiki, Guide, training NESes, mentoring, and so on. It would simply require greater input and a more diversified carrot-and-stick approach.

Perhaps, but until we have such establishments in place and operational we need to stick around here. Even with the said devices running, we have noobs who are still in need of supervision and mentoring.

At the least, lets get those things running, and test it out on the next few noobs that come.
 
I have never really been against a good lateral move or vertical move(like to Civ4 Stories & Tales or even by ourselves in All Other Games), I am just completely opposed to bad lateral moves (a subforum next to Forum Games, a subforum of World History) or our own website.

There are people here whom I really really like that are newish and some I truly despise. Just like every other "generation". I really don't see a problem with this "noob horde" that some people see. I think people who are afraid of that are underrating the ability of the "NESing community" to adapt.

I think more attention by the mods is actually a good thing. It's not like they are the thought police and will close down NES' they dont like...their job will be to cut down on the spam, cut down on flame wars, etc. What is so wrong with that?
 
Retroactive deletion.
 
There is no realistic reason to fear some sort of horde of n00bs charging over the horizon like a Mongol horde unless you believe they have a malicious logic built around the intentional destruction of this past-time.

Oh I've seen this malicious logic result in a destruction of several fun forum and story games.
 
M01. Greater Visibility is not, in my opinion, a wholly valid argument in favour of the movement (admittedly, it is not a wholly valid argument against it either). That it is true is, ofcourse, undeniable. What is interesting is just by how much will the visibility be increased; North King (as one of the main "movers") predicts lower figures while I predict higher ones.

For all the talk about "stable growth" and "sustainability," such claims are patently disprovable. the NES community has remained at a fluctuating average of around 60±10 users. Loss has roughly remained constant with gain.

Not sure, I find Abaddon's information about the population growth as presented in the previous thread to be believable. Ofcourse, a more detailed and in-depth report is called for.

any given game will only attract so many individuals

Put simply, our manpower is limited, and greater quantities of people are the only solution.

Maybe I mis-read that first part, but I think I see a significant contradiction here. If it will only attract so many individuals, how could this problem be solved by adding more people that won't be attracted to it?

Besides, I'm not sure if even the best moderator could handle over fourty people efficiently, regardless of their skill or intent. It certainly would be a major logistical challenge; and possibly this is part of the expalnation of why so many modern day NESes failed even when they did get an appropriately large amount of players.

How do you see those large-scale projects that you speak of working? Not saying that it is wholly impossible; there certainly are some solutions that might at least alleviate the difficulty. Still, what is it that you are talking about exactly?

M02. Better Technical Classification. Quite.

M03. No Effective Change in Post Quality Per Volume. Partly true with regards to roughly unchanged quotas of the bad (in their many varieties) and the good, but it has always been easier to destroy than to build: therefore any one more spammer, flamer or metagamer would cause much more damage than any one more decent NESer could do good.

Also, as I've said in the previous thread, a sufficiently large amount of "bad people" (for the lack of a better immediately-obvious general term) will be self-sustainable and mutually-encouraging, whereas here they are far more outnumbered and overwhelmed and so are limited in the damage that they could do.

Lastly, "better the devil you know".

M04. Transition Would be Simple. True, yes. Significant, scarcely - it would've been significant only if it were not simple.

I think it is best to assume for our purposes that we can easily enough embark on any major course of action - the exact consequences matter much more to us than the technical difficulties of getting it done.

S01. Don't Fix What Isn't Broken. I'd like to add that it would be much easier to deal with various specific faults in a stable situation. Our movement and the consequent influx of newcomers would be at least temporarily disruptive and distractive. It might break what isn't optimised, so to speak.

A nice idea for the future might be to optimise the community specifically for the integration of new members - we have been making progress in that direction, ofcourse, but there are some other things that could be done, and the present system is more fine-tuned for a gradual trickle than for major waves.

S02. Greater Influx of Poor Quality Players. I'd say it has less to do with quality (how do you measure their "quality", anyway?) and more with their experience, which makes this irrefutable but I suppose somewhat redundant.

Much is often made of NESing's situation in Stories and Tales

Note that I have never (at least as far as I recall) made much of it myself.

many of our more recent and higher quality players, such as Chandrasekhar and Niklas, are from different venues on the CFC forums.

Which, incidentally, is a pretty good argument against North King's concerns about good would-be NESers in other areas. They still do find our way to us - presumably at least to some extent thanks to the presence of other NESers in the Other Games forum and other such congregations. Our population is growing under the present arrangement.

One might also add that this way we get less casual browsing players that might end up leaving abruptly after having already expressed interest and consumed some efforts at assisting them. The people that usually get here are the people who are already somewhat interested in this.

Basically, while it is wrong to talk of the actual quality of NESers, it appears entirely appropriate to talk about the quality of our community as a whole. Indeed, a larger population would also be less unified, and a more open population would be less attached and disciplined. Just look at the ancient Greek city-states, and at their relations with the metics at the time of their peak and at the time of their decline. I, for one, insist that there is a correlation, albeit in all due fairness an indirect one. Still, it's something to remember.

Incidentally, that answers your question: I don't mind seeing new people, but only in small portions so that we could digest them properly.

And lastly:

S03. Radical Alterations to Community Culture Will Result. Mhm.

general shock of moving

I'm not convinced that anyone seriously even considered it possible that anybody here would be "shocked" by the fact that we moved. I don't even think there would be any shock involved whatsoever, unless things go much worse than even I might predict.

I would also like to point out the extreme irony in that many of the people heralding this as doom are in favor of "colonization" of other forums, which would themselves rapidly diverge away from the template set here (as seen as SCC and ACS already), thereby making this argument not only a statement of the obvious, but exceptionally hypocritical as well.

Not quite. I am not at all opposed to expanding our system as long as it is done in a comparatively safe way - safe and controllable with regards to its effect on the main community. Besides, it seems like a much better way to both gather a genuinely new population and cultivate diversity without our own elites and traditions hanging over the locals more than is absolutely necessary. Indeed, it might even be described as the best of two worlds!

Except inasmuch as it demands a hefty amount of organisation and dedication to pull it off. That's what we call a "bummer".
 
Staying carries no immediate and realistic risk, and is stable, but stagnant.

Not convinced. There is more to this than sheer population numbers. We could find the people easily enough if we really need them; the actual structure we want to fill with them is what we should ideally focus on.

Jason - rather funny that your points are so similar to my own. It would've been a cross-post had I not taken so long writing it out due to cat.

If they do not benefit us then they are irrelevant, and founding them has no purpose. The chief benefit of such colonies would be feedback of players to the core--here.

Indeed, and benefit us they will, even - nay, especially - through their own failings.

The consequences of a movement or a colony (that is not an experiment, or useless) are equal. You fear one but not the other. That is illogical.

Consider the main NES community as a 3rd world dictator and the NES colonies as his doubles. Is using doubles all that illogical?

(Not my best metaphor, but it works well enough for the main gist of my point)

That is what support infrastructure such as training NESes and a student-mentor program would be useful for, as I have already stated.

I ofcourse approve of that. The colonies might work that way just as well, by the way.

I have already stated I am in favor of an eventual move and have not further qualified that opinion; however it is implicit in that statement that I do not favor an immediate move.

Answer me this - when will we be ready to move, in your opinion? In a way even I am not wholly opposed to the idea of moving at a much later point or, alternatively, in the event of a real demographical crisis.

Oh I've seen this malicious logic result in a destruction of several fun forum and story games.

Quite. Though I'd have to break character and express hope that we are strong enough to survive it. It still will be no good, though, unless we are willing to take "what doesn't kill makes you stronger" to a patently absurd level (and it doesn't apply all that well towards societies anyway, not in a good many specific cases at least).
 
Retroactive deletion.
 
If they do not benefit us then they are irrelevant, and founding them has no purpose. The chief benefit of such colonies would be feedback of players to the core--here. If they do not fall in line with our standards, and they will not with sufficient divergence, then they are no different than rogue untrained outsiders wandering in.

The consequences of a movement or a colony (that is not an experiment, or useless) are equal. You fear one but not the other. That is illogical.

The chief benefit of a colony is to expand the population (much like moving this forum) without the intended risks I have been talking about, whether the risk is small or not. The consequences of another colony and moving this forum are not equal. A colony would have little to no affect on this forum, while a move will have an affect. Take a look at SCC for example. It is a colony, and has had no negative effects on our community here.


I have already stated our current level of membership limits the types of games we may run, and the capacity to which we may run them. We are inherently limited to relatively small games because of our lack of players. If that is not an impingement upon freedom I do not see what is.

I don't agree with your view of what a "small" game is. A game with 20 or so players, IMO, is not small and is actually a fairly good amount. This is YOUR opinion.

And I see an impingement on freedom when you force the entire forum to move, especially since almost half are against such move, instead of taking the people who wish to expand and creating a "colony" of sorts. That is your freedom.


That's an extremely pessimistic assessment, frankly, and bespeaks a mind already closed to the proposition. You are already assuming the worst.

And you are assuming the best.


I built most of the Wiki, so I think I know. And I also don't think Abaddon will bother. But if you don't want to believe me, that's your call. I simply ask you to think back on all the people who used to be here three years ago, and who aren't now, and mentally compare that number to the number of new people. It's about the same.

Its not that I don't believe you, I just want a second opinion as well. I will do my own assessment in the coming week.


Even assuming I am incorrect it is an extremely slow growth rate. Perhaps 10 people every three years at the very most. That is effectively the same as stagnancy for operational purposes, and in any event is pathetic regardless.

Depending on how you look at it. I see it as a sustainable growth that allows the maximum amount of noobs to be assimilated and achieving the best results. You see otherwise, and I suppose its going to come down to opinion of how big an NES should be lol.

I disagree, and classify your argument as an opinion rather than a fact. I find it equally plausible that they die due to an overwhelming number of NPCs that a moderator is forced to control, and the dispersion of players unevenly among them. The lack of dynamicism resulting from this causes a decline in player interest.

Yes, this is true, but in modern game, assuming that is what you are talking about, the dispersion of players who take important nations is more or less even, focusing on the north Atlantic and East Asia. You only run into problems when a player takes a nation, say Central African Republic, and then expects the mod to do as much coverage for his region as they do for Europe. In those cases, the player should be well-aware that they will have little to no coverage unless they make the coverage themselves. Which will work with our current players, but I fear it won't with a wave of un-assimilated players.

This is the root cause (other than player aggression) of "blobification" or "upward spirals" in nation growth in games which initially have large collections of countries--moderators do not want to NPC small unclaimed nations, find it a chore, and it saps morale. Several historical cases of this exist and I will find and present them if you so desire.

I agree with you, but I don't see that happening in a game of 20+ nations.

Players who don't know what they're doing are actually a benefit in such a situation, as their orders are more likely to be simple, and their capability is likely to be less than perfect--which is just fine for smaller nations anyway, both in terms of operation and realism.

Or not fine for the situation, as they don't know how to interact without the MOD and will eventually leave due to boredom.


I disagree, and also classify this argument as opinion rather than fact. See above.

I'm sorry but whenever you disagree with my opinion, you should not wave it off and dismiss as such. None of these scenarios can be spoken of as fact, mainly because the amount of variables in such scenarios are innumerable. Therefore everything you say, as well as everything I say, is inherently opinion. What you should do is try to change my opinion rather than dismiss it. That is what this thing is all about.


There is nothing stopping a moderator from imposing a cap on players or setting up applications for joining if demand is high enough. The former was done quite successfully in ITNES.

This is acceptable, but how can noobs integrate into our society when MODs keep dismissing them from joining their games?

I have also heard no reason why quality would change other than speculation. I ask you to qualify your position or to admit it as a personal bias.

I have said before, I believe that people who come from stories and tales forums are more likely to write stories and RP in an NES then those from, say, Other Games (who play tic-tac-toe and spend only a few minutes on such games a day). Of course there are exceptions to both assumptions.

And as for what I consider "quality" to be, well, I guess that is going to be an opinion, no matter who you ask.


That is what support infrastructure such as training NESes and a student-mentor program would be useful for, as I have already stated.

I don't see such things as a "training NES" or a student-mentor program actually being set up. That requires a high degree of organization among everyone here, and while I have no doubt in my fellow NESers to do such a thing, I don't think there is the will. Perhaps if the forum is actually moved and we are faced with what I have said we might be faced with, then something may be set up, but it will most likely be quickly and shabbily done due to the immediate need and having little precedence on which to work off.


I have already stated I am in favor of an eventual move and have not further qualified that opinion; however it is implicit in that statement that I do not favor an immediate move.

Very well then.
 
Retroactive deletion.
 
Retroactive deletion.
 
I do beleive growth is a good thing, I'm just going to bring up a point I thought of (and others as you will see if you read above) and hopefully close it, I would like to respond to the other points at a later juncture however (translating Experiments is always fun, way to many technical words :p)

Ok this revolves around Visibility, and the fact that the community has grown to a 'maximum size' (or has incredibly small growth).
The Question is wether a moderator can handle large numbers of people.

Development of such a system is never going to come before the move because there is no reason for its development and only when the conditions require such an infrastructure can it grow or develop, the fact that at the moment such infrastructure does not exist is a non-issue.

Furthermore a growth will not mean a death of the games that we have at the moment, As what will occur is that we will have many games running parallel to each other. Inevitably meaning that we have more Choice in our games, development of rules will speed up as more ideas are bounced around.

Ok the later bit was not part of the argument, regardless I beleive I've answered the question. (having already ignored Symphonys implicit suggestion that he has something already developed).

Lastly;


Jason The King said:
Okay, so I guess the first thing I should do is welcome you to another JNES, quite possibly the last one I will ever mod since I am getting older and have already gravitated away from this forum (the past 8 or so months I have had little to no activity here). I do wish to mod one last NES, sort of closing my time here and to say goodbye.

My question Jason, is why you care so much? As is, it reads that you are opposed to change no matter what form it might take, I find it hypocritical that you seem bent on opposing any change and thus dictating the future of a community you said yourself that you are gravitating away from.
 
This will be my last post here for today.

My question Jason, is why you care so much? As is, it reads that you are opposed to change no matter what form it might take, I find it hypocritical that you seem bent on opposing any change and thus dictating the future of a community you said yourself that you are gravitating away from.

1.) I am not against change. I am all for gradual and responsible change (moving when it gets time to, perhaps after we build up such an infrastructure you spoke of before, and colonizing). I am against the sudden movement of the forum...which I think is in agreement with symphony.

2.) If you check my history on how many times I have said that, you will find out I am possibly the most notorious liar here :lol:. Yes I may try to leave after my NES, but it is highly possible, and if you look at my past attempts, and more or less probable that I will remain here until I am alone with my snakes, 94 years old, and whom all the kids call the "snake man" as they run past my window.
 
I don't really care, but I do know that I want several people from these areas into the recycle bin.
 
I do not see how we can't be free here. If people want to move to another forum, why can't they do it and keep these forums the way they are? If it develops into something better, in their opinion, somewhere else then they can play there. I see it in a different way, its a choice between: risk vs. security. I personally do not want to risk seeing everything that has grown here for the past 5 or so years thrown away.

I still have quite a few objections to this argument. Firstly, "thrown away"? What exactly makes this proverbial horde of newbies more likely to throw away traditions than we ourselves are? I don't know about you, Jason, but we've thrown away a lot of traditions. Think about it. The points system for economy used to be a novelty. Now it's a standard. Armies used to be levied in levels. Something more personal to you and me -- the map has been redrawn so many times it's not even funny. I don't know if you still have it on your harddrive, but compare the maps, even from when I joined, to the modern ones. Do you object to those? My point is, we've already changed vastly from the old days, and we needed no "newbies" to do so. Some of the most strident reformers -- das, for example, was here in the very beginning. I know I was pretty much indoctrinated into the ways of NESing, and only after I had grasped the basics and run an NES on the principles of those times did I start changing around my rules.

My second objection: what's to stop you from keeping to the old ways? Pretty much nothing. NESing can have several subcultures; there's nothing stopping that, really.

1. I believe we are experiencing net gain of people, but I guess we will wait until we have some statistics to look onto. Again I suggest someone neutral like Abaddon to draw these up.

Again, I suggest you think back to the old days, and compare them to now. I know that the forums have had roughly the same number of people from when I joined until around now.

2. Your advanced games have been tried in the past with 25, 30+ members. They fail because they are too big for a mod to handle. Now I can imagine there is a mod who might be able to handle a 30+ player game, but when you consider half of those might be people who have never played an NES before, the odds of having a successful megalithic game are undoubtedly against you.

3. In a big NES such as the one you are speaking about, a good MOD will sufficiently have the NPC factors interact with the major, player-run nations. In a modern NES, there are but 20 or so nations that seriously require a player, the rest semi-important and then the unimportant can be places a MOD can sponsor events in.

I direct you to one of my more or less failed NESes: PureNES: Epoch of Glory. It was all in all excellent; myself and Thlayli were doing quite well, at least, initially. But I, for one, collapsed under the pressure after a short while. Why? It wasn't entirely because of school, though I acknowledge that was a factor. As was, to some degree, my lack of commitment. But a far bigger concern in my mind was this: of the fifteen or so truly immense nations that absolutely required players, only three to four actually had them. At some point, I couldn't keep making up the events for half the world; it was like I was trying to play in several NESes and moderate one at once.

I am not just talking about just spammers and no-goods who would come here should a move to an undesirable place happen, I am also talking about those who want to learn but take a long time in doing so (example: charles li). We cannot deploy forum moderators on people who want to learn but aren't getting enough attention from NES mods.

Does it really take that vast a chunk of your time to answer the various newbies? I don't really see experience or lack thereof as the crucial factor here. A few obvious cases: Symphony himself, Thlayli, jalepeno_dude, Dachspmg, Lord_Iggy, Disenfranchised, Littleboots, Perfectionist, Birdjaguar, and Niklas had either a very short or no learning period at all; they hit the ground running, and each made a massive impact on the forums.

Besides, I'm not sure if even the best moderator could handle over fourty people efficiently, regardless of their skill or intent. It certainly would be a major logistical challenge; and possibly this is part of the expalnation of why so many modern day NESes failed even when they did get an appropriately large amount of players.

NESes seem to be moving very rapidly towards standardization of stats; this will greatly help in getting these done more quickly. I know for myself that this is barely a problem anymore. The problem is longer updates, then, and that is entirely up to the moderator.

M03. No Effective Change in Post Quality Per Volume. Partly true with regards to roughly unchanged quotas of the bad (in their many varieties) and the good, but it has always been easier to destroy than to build: therefore any one more spammer, flamer or metagamer would cause much more damage than any one more decent NESer could do good.

I would like to submit that becoming a more visible forum could tie in with getting a moderator of our own. With some of the statistics we've collected (around 6% of all CFC posts are in this forum), I think we can do that. This should cut down on the spam and flaming considerably, I think.

Which, incidentally, is a pretty good argument against North King's concerns about good would-be NESers in other areas. They still do find our way to us - presumably at least to some extent thanks to the presence of other NESers in the Other Games forum and other such congregations. Our population is growing under the present arrangement.

Certainly they do find their way to us. My concerns are rather democratic, actually: there are still some who would want to find there way here who never get to. I think remaining in this dusty corner of the forums is a disservice to the community, and to these potential members.

I hardly think we're not getting any good players. I think we could be getting more.

One might also add that this way we get less casual browsing players that might end up leaving abruptly after having already expressed interest and consumed some efforts at assisting them. The people that usually get here are the people who are already somewhat interested in this.

I would like to point out it could be the exact opposite: spammers tend to find more areas to spam in. I know that in my younger days on these forums I started branching out into various forums not because I wanted to invest a lot of time in any one area, but because I wanted to invest very little time in a lot of areas.

Indeed, a larger population would also be less unified, and a more open population would be less attached and disciplined.

And more creative. I would like to say I believe this is fact, not opinion: when you get more thinking minds into one place, you will have more creativity.

Not quite. I am not at all opposed to expanding our system as long as it is done in a comparatively safe way - safe and controllable with regards to its effect on the main community. Besides, it seems like a much better way to both gather a genuinely new population and cultivate diversity without our own elites and traditions hanging over the locals more than is absolutely necessary. Indeed, it might even be described as the best of two worlds!

Safe? Once again, I ask what it is that you fear.

Answer me this - when will we be ready to move, in your opinion? In a way even I am not wholly opposed to the idea of moving at a much later point or, alternatively, in the event of a real demographical crisis.

Let's analyze this in a historical way, since that's what NESers tend to be best at. Is it easier to fend of a crisis in its formative stage, or when it's full blown?

And I see an impingement on freedom when you force the entire forum to move, especially since almost half are against such move, instead of taking the people who wish to expand and creating a "colony" of sorts. That is your freedom.

What freedoms are you losing?

You seem to see denying a game to people as a civil right.

Yes, this is true, but in modern game, assuming that is what you are talking about, the dispersion of players who take important nations is more or less even, focusing on the north Atlantic and East Asia. You only run into problems when a player takes a nation, say Central African Republic, and then expects the mod to do as much coverage for his region as they do for Europe. In those cases, the player should be well-aware that they will have little to no coverage unless they make the coverage themselves. Which will work with our current players, but I fear it won't with a wave of un-assimilated players.

Once again, why is this hypothetical wave of newbies going to be completely devoid of common sense? Seriously, have we lost all sight of reality here?

For Christ's sake, though it's silly I'd even have to say this, new players are people, too.

This is acceptable, but how can noobs integrate into our society when MODs keep dismissing them from joining their games?

Are you planning to deny multiple people from joining?

I have said before, I believe that people who come from stories and tales forums are more likely to write stories and RP in an NES then those from, say, Other Games (who play tic-tac-toe and spend only a few minutes on such games a day). Of course there are exceptions to both assumptions.

If people spend thirty seconds on orders and treat it as a very pointless little game, how exactly are they going to last any length of time? Their nations will die -- or they will in a normal NES.


Seriously, I didn't mean this post to come out so harshly -- but you seem to hold an extremely low opinion of people on other forums. Being a frequenter of both here and the supposed cesspit of doom (Off Topic), I can say that we're honestly not all that much better.
 
First off, applause for Symphony for delineating all the coherent arguments for and against moving and staying.

Now that I've informed myself more, I'll offer my opinion: we should move.

I'd have to say this, then: if it'll attract new players, I'm all for it. I think that's the most compelling argument we have there. All the people who are afraid of the new players coming up and ruining everybody's fun frankly strike me as a bit élitist.

And if we get a moderator of our own to go along with this new move, I'm sure it'll increase the ratio of quality posts:spam since the mod will crack down on this sort of posting.

Is the "main community" or whatever really that sacred? Let's go with progress. Let's see if we can't run some truly huge games with tons of people.
 
besides, I'm not sure if even the best moderator could handle over fourty people efficiently, regardless of their skill or intent. It certainly would be a major logistical challenge; and possibly this is part of the expalnation of why so many modern day NESes failed even when they did get an appropriately large amount of players.

40 is in my estimation not a sufficiently large number. I, for example, am only pursuing the project I currently am as what I truly wish to do could not be sustained with the current low number of players we have, unless the entire forum participated, which I view as being unlikely.

Setting that aside, logistics is an easily solved skill through a wide variety of resources, including hard order size limits, general order coaching, heavy automation, stat reduction, and so forth. Additionally the increase in time spent processing orders must be weighed against the time required for a moderately to properly NPC the nation instead. Most moderators simply neglect NPCs entirely, which is in my opinion an unacceptable state of affairs.

Finally, the absolute limit of what a moderator can handle cannot be stated with any real certainty as we lack the number of players required to push the envelope.

Additional techniques such as moderation teams may also be employed if necessary. Such measures need only be employed if a large-scale game is undertaken. The difference is that such endeavors would be possible. Currently they are not.
My limited experience as a mod (One 25-30 player game for 15 updates and one 33-36 player game in its 5th update) tells me that an even larger game (40+ players) would be very very time consuming for the mod. For me the tough part is the writing time it takes to inlcude all the players in some meaningful way. The fact that I am pretty automated for everything else helps enormously. I use NPCs sparingly because it they just make the writing more complicated and prolonged.

I think that the number of mods who could manage a "monster" NES with 40+ players very few. If larger games are to tried I think that new structures as Sym suggests are needed. FWIW, I think larger games with very simple, rules and less detail will turn out to be less interesting. Board games (wargame types) went through the same growth patterns in the 70s and 80s: growing complexity and improved realism and an influx of new gamers and game systems. With experimentation we wil find the "top end" of what can be done and keep players. But that coan only occurr if the player base (and soon the mod base) are allowed to expand. Sometimes a little chaos is a good thing. The risk is that it will drive off core players who dislike change that isn't controlled.

The simple solution is the dismantlement of the "Culture of Nice" which currently pervades most of the upper-echelons of the forum, the lowering of toleration of aberrant behavior, and the casting off of reluctance to call in Moderators.
Totally unacceptable to me. "Meanness" has no place here. Integration takes time and patience and is always worth it.

Goals:

I think that we should start with trying to figure out what our ideal NESing forum would look like and then figure out how to get from here to there. Having goals is good thing and makes progess more likely to succeed. Goals can be whatever we want them to be. They can be broad or very specific, but specificity makes things easier to measure.

Increase the number of new players who try out NESing.
Add 25% to the number of people actually participating in a game.
Be able to run 40+ person games
Have at least 10 games that update at least once a month.

Once we know what we want to achieve, tyhen coming up with ways to achieve them is pretty straight forward. If we wnat to encourage new player than an action itme might be to have one beginner game going at all times. Such games could be run by experienced mods, or by folks who want to try their hand at modding.

Having goals and following up on action items will require some sort of oversight by one or more people who will remind players of what needs to be done. If the players of this forum are unwilling to accept such oversight, then we are wasting our time.

Once we have a sense of where we are going, then we can figure out the best way to get there. If we cannot agree on what we want this forum to be, then we will make little progress and we will end up in endless dicusssions like this. I think that question of moving should be part of a solution once we know what our goals are.


Some questions to consider are:
How many Mods do we need to keep the game choice vibrant and interesting?
How many active players do we want?
If we want new players, how many per three months can we absorb doing business like we do now?
What could we do to make adding players easier and more successful?
Do we want to encourage lurkers?
How many new players do we need to give NESing a try to end up with each new player that stays?
How many ongoing games do we want?
Is "seasonality" a problem?
How many of the current core players are going to go off to college next fall and are likely to find RL more interesting than NESing?
 
Back
Top Bottom