@shanemckay
What difficulty you play at?
Easy, like Prince?
Or hard, like Emperor?
almost every city can make use out of [granaries] eventually
I'd just like to point out that the fastest way to grow population
eventually is not to build granaries in every city, but to have 1 or 2 worker pumps at 2 turn workers.
2 turn worker = 2 turn per population point. No City / Metro can ever beat this.
Culture is very expensive to build early game.
At low levels, you don't need culture unless for culture wins.
a) No culture risk at all. The AI can't amass enough culture for anything...
b) The 2 biggest factors in culture flip are:
---Number of foriegn citizens (aka French people in a Maya city)
---Number of tiles in city radius from another civ territory.
Spend those culture shields on more units. If you need GPT, build a settler or worker
Temples are okay, I guess. They're a bad way to convert shields to commerce, but they still do the job.
I personally don't start building temples until I need to grow my cities...
Just avoid building them too early...
bob_rulz also made a good point about temples in the other thread:
It's usually later when I build a temple, and by the time I've built a temple the best units available are ones that cost as much as or more than a temple.
Under despotism:
1 temple
60 shields
cannot move to another city that needs it
produces 1 content face
costs 1GPT
3 archers
60 shields
can move to other cities that need it
produces 3 content faces
costs 0GPT
Help defend the city (defensive bombard).
Can capture other cities to generate GPT.