Spacefarers (A Sci-fi RPG)

Triarii

Chieftain
Joined
Dec 26, 2005
Messages
39
OOC:

I've run this game here before, but at Rheinmetall's request, I've decided to start a new game...

For those unfamilar with the system, spacefarers is a forum role-playing system, which originated, in an early simplistic form, nearly three years ago on the Total War boards run by Heaven Games. Since then, I spread the game to a number of other forums and it was at least moderately successful on most. As I said, I have also run more than one game of Spacefarers on this board (under the name "Interplanetary Warfare")...

It's actually quite a simple system...

Instructions...


Basic steps for joining the game...


1: You start off by creating a spacecraft, which could derive from a published work, or could be completely original. It can be pretty much anything that takes your fancy...

2: Post up a link with some basic stats (or write the stats yourself) such as size, weapons compliment, etc...

3: Provide a picture. I have included this as a separate step because it is absolutely essential that you provide a picture. It could be anything from a masterful piece of CGI to a hastily drawn doodle, as long as gives one an idea of what the ship in question looks like...

4: You're done! Just bring your ship into the game!


There are seven basic rules...


1: You are not allowed to destroy another player's vessel. Only a vessel's owner can destroy it (or allow it to be destroyed). You are, however, free to effect another's players vessel within reason for your ship's weaponry and abilities...

Note: This rule is flexible and subject to change, depending on how the story progresses... Making this rule completely inflexible would be counterproductive for the purposes of fleet engagements (particularly large ones), for example...

2: Initially, you may not use too powerful a ship. You can use any kind of ship you like, but it must not be something overwhelmingly powerful, like a massive dreadnought the size of a city, a huge Death Star-esque mobile station or a ship with an insta-kill super weapon. If you're not sure, trying looking for a ship that could be defined as a 'heavy cruiser' (a medium to medium-heavy general purpose ship).

Note: I will have the final say on whether a ship is reasonable or not. Don't bother asking me though, as you can assume I find the ship acceptable unless I actually say otherwise... Also, this easily the least concrete of the rules. For one thing, I'm sure most of you will be able to apply your common sense here...

3: The game is to be played in novel format only. Script format RPers need not apply...

4: Do not play another person's ship or characters for them... The reason I have bolded and underlined this rule is that someone always seems to ignore it no matter how clear I make it that I do not want to see this happening... Any post that contains this may be considered instantly voided!!!

5: You are allowed to use a canon ship from a published work (though I would advise against it).

6: Please don't get overly silly and/or start spamming. It really pains me to see this happen to my forum games...

7: Above all, have fun with it... :)

Note: Just as a reminder, 'OOC' and 'IC' mean either "out of context" and 'in context", or "out of character" and "in character", respectively... You can bold them and place them on separate lines as I have to make them stand out more if you wish...

With that out of the way, let's begin...


_______________________________________________

OOC:

This is my ship, the Akira class Federation starship U.S.S. Adelaide, registry number N.C.C. 81111. Obviously, it derives from the Star Trek universe...

Here are several pictures of the Akira class...

http://www.strekschematics.utvinternet.com/shipgallery/shipgallery1/akira.jpg

http://www.shiporama.org/images/akira/akira51.jpg

http://members.lycos.nl/sovereign001frontier/hpbimg/akira.jpg

Some excellent (albiet long winded) statistics for the ship can be found here...

http://techspecs.acalltoduty.com/akira.html

VERY IMPORTANT: Ignore all references to the Akira class' 'flight bay' in the above link. The Adelaide does not have a flight bay (it has only a regular shuttle bay) and it does not carry fighters!

Finally, here is the warp table (to give you an idea of what the warp factors mean in terms of real speed) can be found here...

http://upload.wikimedia.org/wikipedia/en/4/4b/Warptable.gif


IC:

The Adelaide flew fly silently through space. From a humanoid perspective, she was big ship, but she was but the tiniest speck of matter against the vast void she had been sent to explore, with every one of thousands of points of light yet another distant star, if not another galaxy, far, far away... further than the craft could reach in a lifetime, or indeed many lifetimes. That didn't serve to quench the infinite curiosity of the humanoids serving aboard the ship however. Indeed, the distances involved only spurred them on to reach ever further out into the cosmos, to trial new engines that would carry them faster and further, to face and overcome every new challenge they were presented with. They were driven, that was one thing you could say about most all humanoids of the galaxy, not just Terrans...

At the apex of the huge, yet at the same time diminutive vessel, several officers had just reported for bridge duty. Amongst them was captain Henry Baker, a humble man in his early forties, from the Earth continent of Australia. Having just completed his morning log entry, which didn't take long as there was nothing of particular interest to note, he was now taking his morning coffee.

"Thank you," he nodded to the crewman who had brought to him. "Dismissed, crewman."

"Aye sir," the young man replied, before turning on his heel to leave.

The captain took a sip from his cup, then placed it down on the arm rest of his chair before looking up at the view screen. A beautiful golden yellow cloud filled most of the right half of the screen. Henry smiled, his emerald green eyes lighting up slightly. Amazing sights like this were a large part of why he had joined Starfleet. He was an explorer at heart... always curious and never unwilling to strive into the unknown...

"Coming up on class 3 nebula, captain," a voice said from somewhere to Henry's right. "That's, quite the breath taking sight, isn't it?"

"Indeed it is," Henry replied, still smiling.

It was the ship's science officer, Kevin Wilcox, who had spoken, a cheerful yet professional man from the southern part of one of Earth's northern islands, known as Britain. The two gold insignia on the color of the blue trimmed tunic indicated his rank of lieutenant.

As he ran a scan of the nebula, as was standard procedure, pushing some of his hard to manage brown locks out of his equally brown eyes at the same time, the sensor panel beeped as the array made contact with something else.

"That's not all that's out there," he said. "I'm picking up a vessel nearby, unable to identify as yet. Our long range sensors must be being scrambled by the nebula, that's why I didn't read them sooner..."

"I see," said Henry. "Put the ship on screen."

OOC:

Note, the vessel that the Adelaide has come into contact with will be the ship of whomever decides to join first...

So, any takers?

EDIT: I forgot to mention, Perfection is banned from this version of the game. After his shenanigans last time, and his already leaning towards stupidity this time, I cannot allow him to join this game!!! Any of his posts may be considered automatically void for gameplay purposes...
 
Ship stats
Name: Sphere of Fear
Size: 300m X 300m X 300m
Shape: Cube
Weapons:
1. 20 Antitachyon pulse beams
2. 10 Inversion torpedo tubes
3. 3 "special occasion" bombs

Other equipment:
Cloakin' device
Communications hacking module
Transporter
Holodeck
The Mystery Box of Mystery
High powered super Tractor Beams

Crew:
Bartholomew Finklefanny IV (captain, Chef)
The Jerkinator (action hero)
Poophead McPoopheadson (poophead, weapons guy)
Boobzillasaurus Rex (Sex Lizard)
Fifty (Sex Pig)
Kandy Kane (navigatrix)
Roberto R. Robot (Randroid android)

Ship Picture:
cube_04.gif
 
{I'll join soon, need to draw a ship of some sort.}
 
Ouagadougou
(short version, lost the long one darn...)

attachment.php


Destroyer

size (approx.)
300 x 70 x 50 m

weapons:
5 MTR launchers
8 versatile particle projectors
4 defense beam turrets

defenses:
fibre-woven alloy armour
negative gravity shielding

noteworthy equipment:
short- and long-range sensors
repair bay
medium-power tractor beams
AG coil

cargo:
142 000 cubic meters of cargo space

propulsion:
high-power pulse fusion reactor
AM boosters
warp generator in AG coil

crew:
70

important people:
zxcvbnm (commander)
N'gangu Tshwana (captain)
Fernando Hernandez (navigator)
Nadia Ulianov (in charge of weaponry and battles)
Qi Yaong (in charge of communication)
Yuri Vassilievits (engineer)

The Ouagadougou is one of the countless ships of the Brotherhood, about which nobody really knows what it is. Its members do all kinds of things in the frontiers, varying from smuggling to bounty-hunting and (occassionally) honest trade. The most accurate description might be a trade union-mafia-syndicate.​

The Brotherhood's relationship to the more organised powers, especially Earth, the 'offspring' of which it is, is mostly uneasy. They have little respect for law and order, but their honour code makes many outright criminal activities forbidden to them, and they are a vital force in keeping the pirates of the frontiers at bay. Thus the commanders of the most remote outposts have an unspoken agreement with them: neither side gets involved in the other's affairs.​

Ouagadougou, like almost all other Brotherhood ships, is an old wreck bought from a scrapyard and repaired to adequate condition by the Brotherhood engineers. Its equipment is mostly outdated but at least reliable, which it compensates by being armed to the teeth and having perhaps one of the most skilled crews in the known universe, hardened by years of living in the harsh frontier.

The ship isn't for any single purpose, but rather suitable for almost anything one could imagine wanting to do. It can beat most smaller ships in combat, save for those built for battle only, it has a decent cargo capacity it can defend, and the engines and sensors are enough for deep space exploration.
 
Multi-Track Recorders. Perhaps they fire 2" tape reels?
 
OOC:

I forgot to mention, Perfection is banned from this version of the game. After his shenanigans last time, and his already leaning towards stupidity this time, I cannot allow him to join this game!!! Any of his posts may be considered automatically void for gameplay purposes...

Oh and by the way, none of your ships are actually in the game (and thus on the Adelaide's sensors) untill you make your first 'IC' post...
 
Ahhh, that is good news indeed !
Now I'll just have to put my thoughts in words and find a nice picture.
Perhaps you could provide a link to the previous game (if it's on another forum) to get a feel of how it's played.
 
This image is quite big and a .PNG file

Spoiler :
ColumnofNuclearWinter.png


The Column of Nuclear Winter
Crew: A hundred or so people
Captain: Captain R. Dragonhelper (Human)
Second-in-Command: Commander Milizee Lashee (Elite, from the Halo Series)
Important Members:
Sergeant Grigor Kalanin: Member of the Orbital Drop Shock Troops
Chuck: Heavy Weapons expert and top sniper (Halo Grunt. He's smarter than the average Grunt and not fodder)

Weaponry
1x Magnetic Accelerator Cannon (MAC)
2x Wing-mounted Small Particle Accelerators
5x Shiva Nuclear Warheads
4x Pelican Dropships
4x Phantom Dropships
4x Longsword Fighters
8x Banshee Fighters
8x Hornet Fighters
Several Point Defence Laser-Storm Turrets
Several Archer Missile pods
Lots of Covenant guns and human guns
Several Ghosts, Warthogs, Scorpions, Wraiths, etc

Engine:
Dual Antimatter reactors, cooled by "chilled ions" or something. More thrust, more coolant
Max Speed: Something fast, but below lightspeed. Uses Covenant Slipspace drives to travel long distances or to do short jumps in a system. Thrusters allow planetside interaction
The ship also uses chemical thrusters on all sides to rapidly shift the ship's direction when moving. Only used for emergencies though

Armour:
Nanohardened Titanium A armour with emergency nanite pods scattered throughout the plating to fix gaps quickly and to construct more nanites if needed (for example, a pod is lost)

The Column of Nuclear Winter is a ship modified from the Frigate in the Halo Series and it incorporates a human ship shape with Covenant technology. The Bridge is built into the middle of the ship, and where the Bridge used to be is a Laser-Storm turret, which in design is to shoot any aircraft thinking hitting the front is an easy kill for the command crews.

The Laser Storm Turrets allow point defence against any hostiles and missile threats. For plasma weapons though, the ship has to try and outrun it or shift direction to draw it away.

While far from being a carrier, the Column has four launch bays, each containing one Longsword, two Banshees, two Hornets, one Pelican and one Phantom due to space limitations and the arsenal of tanks and jeeps needed to be stored.
The Column has a large supply of food, cheaply created and stored in long-life packages. The crew gets their nutrients at the cost of taste. Even the command crew is forced to eat the same stuff the Marines eat, at the order of the Captain

The Column of Nuclear Winter is a tough package to deal with in space, but it hasn't got any energy shields and still uses human design while the ship utilises a crew and arsenal of both Human and Covenant.

(How's that?)
 
Gaah! I was preparing a post on an even better UNSC frigate adaption, but you DID beat me to it... :rolleyes:

I'll go with the Millennium Falcon!
m-falcom.gif


It's smaller than most of the other ships here, but also extremely fast. Armament consists of two main plasma cannons, but the ship is very useful for planting explosives on larger ships because of its small size and maneuverability. It also is lethal in air-to-air combat since it is larger and more powerful than most fighters. Finally, it gets great satellite TV.
 
Is it just me, or does stylesrj's ship look a like a huge gun?

I'll have a submition up by 11pm AUEST.
 
USS Adam West
Crew: About six hundred.
Captain: Captain Timmy Turner
Second-in-Command: Commander Wanda
Important Members:
Navy SEALS Major Cosmo
Science Officer AJ

Weaponry
Whatever a Valiant class has, I 'spose.
Clones

Engine:
Anti-matter thrusters, ast best guess.

Armour:
I'd say a really hard metal I can't even contemplate.

The Galactic Republic sent a single cruiser off to explore space beyond the edge of the galaxy. It was set to run Automaticly so everyone being in stasus wasn't much of a problem. When Palpatine did in the Republic contact was lost, and the ship later went through a warp in space. It reached Earth, but time dialation caused it to orbit in 2008 instead of our present. The clone crew of the ship took specimens from Dimmsdale and left. But thier built-in obedience had somehow failed over time, and the humans took advantage of the clones after they went through the warp again, becoming a lone ship far from home.

(The warp shorts out magic, so I'm not being silly or unfair. ;) )
 
OOC:

Well, newsflash e350tb , you are being silly... I'm not allowing that ship... I'm just not... And I'm not going to have any paitence with this... If you continue the silliness or try to argue the point, I'll declare any 'IC' posts from you void as well... Make no mistake!

Oh and the rest of you, someone still has to make an 'IC' post for the game to actually start...
 
Ship.png


A new ship appears to the scene.

Frontier 41 class armed mining barge.
Dimensions:
Length 700m
Width 300m
Heigth 250m

Crew: 5-40
Current crew:
Captain Trent Levy
Engineer Dan Plack
Mechanic Herb Olsen
Mining operator Sakarias Dover
Miner Jens Dillon
Miner Khan Dallas
Doctor Warren Askay

Equipment:
Planetary scanners
Seismic scanners
Remote drilling equipment
Mining drones
Explosive devices

Armament:
Missile launcher
500mm Devastator railgun
36x Autocannon
EMP Pulse

Defences:
Foam metal armor
Front deflector plate
Self sealing hull


A loud warning echoes on the bridge and a red light flashes. The ship shakes violently and the ships computer screeches:

"Hyperdrive failed! Hyperspace jump interrupted!"

"Oh great!" Shouts Levy. "Dan cut the power from the drive and kill the alarm."

"You've got it sir." Dan replies, flips a dozen switches while throwing a wrench at the loudspeaker. The ship ceases to shake. Trent looks at the wrench sticking out of the loudspeaker and shrugs. Everything else on the ship is already falling apart. Never mind the loudspeaker.

The rest of the crew woke up to the shaking and made their way to the bridge.

"What the **** was that? Did the hyperdr..." Herb asks and notices the loudspeaker. "Did you really have to do that? I've got enough work as it is already."

Trent: "Herb, hyperdrive."

Herb: "The hyperdrive? I just fixed the dang thing."

Trent: "You know the drill. Can you locate our position by the time Herb gets the drive running again?"

Dan: "Already on it, sir."

Dan looks at his computer screen in disbelief. "Sir? You might want to take a look at this." Dan flips a switch and the image appears on Trents screen.

Trent: "What the? I don't recogize any of them."

Trent ponders his options for a while.

Trent: "Do we still have the deflector working?"

Dan: "Last time I checked."

Trent: "Allright. Head towards the ships and keep your finger on the deflector switch."
 
Altarian_transport.jpg


Name: Drifter Colony 1584-A
Crew: Roughly two hundred

Equipment:
Advance self replenishing life support
Self-sufficient agricultural sector
Planetary scanners
Mineral scanners
Advance close range and long range scanners
Scavenger/mining droids
Advance communication module
Large Cargo bay
Small docking Bay

Weaponry:
Large range EMP pluse
close range rail guns
medium range missles

Defense:
Reinforced Duralthene Armor
Advanced Force Field
Anti-missile droids

History:
It's been centuries since the drifter's home world was destroyed, none even know how it happened all they know is that there civilization was forced to flee and are now scattered across space. This particular colony has adapted itself to mining asteroids, uninhabited planets, ships, etc and trading what they don't need to local species that the meet. They are non-aggressive and will rather flee than take damage to their home. Survival and profit are they only motivation they have left.
 
IC:

A destroyer was floating slowly through a nebula somewhere in a distant part of some star cluster... actually nobody aboard cared about it, as long as they knew the way back to the Hades system on the frontier of inhabited and uninhabited, or Navy and Pirates, both more or less adversaries to them.

The Ouagadougou had been roaming the local areas for weeks, seeking for pirates to hunt. But the ship they encountered wasn't exactly what they excepted to find.

"Zedex... whatever, another ship visible"

"What, another ship? What do the scanners say, Qi?"

"It's bigger than ours, that's all we can see in the nebula. And the frequencies show it's pretty advanced too. It's either neutral or a very powerful pirate. In either case I think we should be friendly..."

"Quick, shut down all useless systems, this means you, stop watching that Star Trek MCDXXVII (the commander pointed to the navigator and engineer who had taken the main screen for their personal enjoyment), crew prepare to low gravity. We need to be invisible as long as possible to keep the advantage in case they attack."

"Ok, Z"

---
Ouagadougou to unknown ship:
*This is Independent Ouagadougou, no hostile intentions*
---


OOC:
MTR launcher = general purpose Missile-Torpedo-Rocket launcher

AG coil = Artificial Graviton coil
 
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