Food Economy Test (SSE/WE Immortal)

obsolete

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Food Economy Test (SSE/WE Immortal)

Well it has been a while since my computer blew up a long time ago, and now I’ve returned and just finished another game. Do you like the title? I decided to contribute a little bit of wisdom to the Food Economy thread where there is STILL CE vs. SE debates going on.

One thing that caught my attention was a request that Ibian posted::

It seems that most people here go to war a lot. I would be interested in seeing someone do a SE space win on monarch, normal size, with any speed other than marathon with around 8 cities. Prolly can be done, but given how close it sometimes is with cottages i would like to see someone actually try it.

Now this is nothing new for us, but lets do it again. Though keeping in mind no more than 8 cities (not a problem at all), and to make things more difficult, I decided to keep it on at least Immortal level. Also, for an extra twist I am going to use a FINANCIAL leader, but keep myself restricted to no cottages (which is a big no-no by just about every financial fan/rookie).

In the meantime, here’s a sneak peak of what is to come:

Spoiler :
preview.jpg
 
Yes! Really Excited for this. BOO Cottages, they are only good for pillaging! :ar15:
 
I don’t intend to underestimate your game, obsolete, but doesn’t the map size you have chosen kind of make the 8 cities limit meaningless? Taking a look at your minimap we can see that your rivals are not much bigger than you.

If you were playing a large or huge map, you rivals could easily be in the +20 cities, making for more of challenge than it’s currently. Apart from that, you don’t mention that you have chosen an industrious leader, a trait that goes extremely well with your wonder spamming strategy.

I don’t mean that you couldn’t have achieved the same results with a bigger map and without the industrious trait, just thought I should point it out. Please take my critizism as constructive and well-intended.
 
Something strikes me as odd in that screen shot, the tile SE of your capital appears to be a mined, railroaded, iron, plains hill.. with only THREE hammers?!


EDIT: Never mind, I looked closer and it's 8 hammers, not three. :blush:
 
Good thing you take care of your veterans! (ie the quechua garisonning the capital)

I'd like to second Dave's request: could you post the 4000 save so I can shadow first and then see what I did wrong? :-)
 
you guys shall know that obsolete always post the end-screen first and then explain his game :o

@obsoloete : i was really impressed by your 'without the mids' game, hope this one will be as interesting :)
yet theres something : this time again you go on SSE/WE eco, since I hate wonders (as much as you hate lightbulbing i guess) could you one of this day post a game SSE without wonder spamming ?
 
2 things.

I havent read most of your writeups, but isnt it your capital that drives most of your empire? If so, and you do it the same way again, isnt it still a wonderspam econ with CE or SE or whatever the other cities run being largely inconsequential insofar as a CE vs SE comparison is concerned?

And since you seem to be running state property, are you still getting your beakers from specialists post-SP, or building science instead?
 
Hot damn 1400 hammers?!? I play very similar to you, and the most ive ever had was around 1000. I usually opt for oxford in my capital though because with all those settled specialists and the fact that my capital usually accounts for like 80% of my research I just can't pass it up. Why do you always opt for IW instead? Do you have a science city with oxford in it? The reason I ask is because with no cottages I cant see another city putting out anything more than about 50 beakers with running 2 scientists and a libary, university, and observatory.
 
Hot damn 1400 hammers?!? I play very similar to you, and the most ive ever had was around 1000. I usually opt for oxford in my capital though because with all those settled specialists and the fact that my capital usually accounts for like 80% of my research I just can't pass it up. Why do you always opt for IW instead? Do you have a science city with oxford in it? The reason I ask is because with no cottages I cant see another city putting out anything more than about 50 beakers with running 2 scientists and a libary, university, and observatory.

It should be noted that Obsolete is in a Golden Age...
 
Could you post the 4000bc save?

Please tell me you are going to shadow the game - that would be VERY interesting.

Anyway I think Ibian's statement was naive - Obsolete has demonstrating so many spaceship wins using SSE before on much higher levels than Ibian was suggesting. But I'd love to see someone play a more cottage intensive version of the same game and compare launch times. HC is a pretty good comparison too as both strategies are helped.
 
Could you post the 4000bc save?

I am gong to hold off on saves until the modern era is complete. I have a few reasons for this, though one mainly is to keep the main assets of the WT in order. There’s nothing wrong with this in other threads of course, but I just want to keep the initial details streamlined and concise here.

Yes! Really Excited for this. BOO Cottages, they are only good for pillaging!

I don’t mind nuking them either. While a farm can be replaced in a single turn, you can wait centuries to rebuild a town :P


I don’t intend to underestimate your game, obsolete, but doesn’t the map size you have chosen kind of make the 8 cities limit meaningless?

The test specifically asked for a NORMAL size map.

Good thing you take care of your veterans! (ie the quechua garisonning the capital)

Yes, quite often I’ll be in the modern age with still the original warrior guarding my metropolis.

@obsoloete : i was really impressed by your 'without the mids' game, hope this one will be as interesting yet theres something : this time again you go on SSE/WE eco, since I hate wonders (as much as you hate lightbulbing i guess) could you one of this day post a game SSE without wonder spamming ?

The problem with that, is it just wouldn’t be, as you put it… INTERESTING. Though I still wouldn’t mind taking some old-school warmongering shots again. Just so much to do, and so little time.

I havent read most of your writeups, but isnt it your capital that drives most of your empire? If so, and you do it the same way again, isnt it still a wonderspam econ with CE or SE or whatever the other cities run being largely inconsequential insofar as a CE vs SE comparison is concerned?

And since you seem to be running state property, are you still getting your beakers from specialists post-SP, or building science instead?

Yes, the capital is worth MANY cities. However, it is more SE basted than CE. In fact, it is ZERO CE based, because the only cottage that I get is only by culture or military.

State property doesn’t effect specialists. I still have FREE specialists doing all their work, even if I chose not to run any extras because I’m too busy. I will often do a combo of building science & specialtist based science though.

Hot damn 1400 hammers?!? I play very similar to you, and the most ive ever had was around 1000. I usually opt for oxford in my capital though because with all those settled specialists and the fact that my capital usually accounts for like 80% of my research I just can't pass it up. Why do you always opt for IW instead? Do you have a science city with oxford in it?

Actually, I’m short on hammers there. If you didn’t notice it, the bottom left tile got hit by 100% nuclear-winter. It is pure desert with no output, and can never be improved. It is a purely dead tile. Also the hill next to it also got hit by the nuclear winter effect. However, as pointed out earlier, it looks a bit weird because that desert hill still has some interesting production going on. Well, yes the mine and some production output was removed by the effect, but the Levee in the capital can not be removed, this still gives it a +1 h, and the stream still gives a +1 g and with the golden age this causes an increase even further.

Also, it looks like there is a bug going on with the financial trait here. There should be 3 gold on that desert/fallout tile.

But I'd love to see someone play a more cottage intensive version of the same game and compare launch times. HC is a pretty good comparison too as both strategies are helped.

Comparing launch times between SE and CE is like comparing apples to oranges. The SE gives much better improvement in the early stages, which is IMPORTANT. It is VERY versatile. It also is very easy to fix. It is very SAFE…. For many reasons. Drafting in an emergency works superior, so does going on the offensive. You simply can’t throw all this out the window and base things on a space-ship launch date. The CE player isn’t going to have the same life-expectancy that an SE would, and this is the most important thing!


Now, let us just assume we were all naïve and decided to do just that. Then again it’s not so simple, because with a WE system you are ignoring RELATIVE time. This is a concept that probably 99% of players haven’t even learned yet. A person who is in a WE system, and launches in 2000 AD is really launching much, much earlier RELATIVE to another player using the AI’s poor system of cottage spamming. Do you understand why?

You probably don’t, so lets look at the liberalism race, same thing. Notice how the WE player can win easily on 1300 AD, at immortal, while the CE player is doomed before that date. Again, the WE player who hits liberalism on 1300 AD is in fact doing it MUCH quicker than the other guy, and this is why comparing timelines is like apples and oranges.

You have to understand, that taking WONDERS significantly cripples the AI in their teching, which cripples them in launching, and everything else. Just use some common sense and pick a bunch at random, and see how they would effect your AI who doesn’t get them.

Pyramids. - Slows their tech race significantly due to Rep.
The Great Wall. - All barbs now will focus on the AI, slowing them down even more (and allow you to focus on more wonders, slowing them down even further)
Taj Mahal. - One less golden age for the AI, and also slower Great person generation which leads to less lightbulbing.
Statue of Liberty. - This one should be obvious.
Internet. - Not a wonder.. But still it’s obvious you have a huge gain by prevent an AI from getting it.
Media Wonders. - Even the extra happiness resources are things that the AI doesn’t have, but you have it to your full advantage. Even if it doesn’t slow higher Ais down very much, it does give YOU an advantage in your own teching.

BTW, as you can see, some of these wonders remove early culture victories from your opponents which is another problem the WE player doesn’t have to worry about TOO MUCH.

Ohh hell, how did we leave out the Oracle? That’s a HUGE tech crippler.

Also note, that ALL wonders contribute PPPs, and each one you get MAKES A DIFFERENCE. That’s less great persons the AI can get, and less tech speed for them.

We could spend years on this, trying to quantify the true measure of relative timelines depending on all the scenarios, but I think I’ve made my point.
 
Food Economy Test


Leader:: HC
Speed:: Normal
Difficulty:: Immortal

Additional rules::
Can’t build ANY cottages.
Can’t own more than 8 total cities.
Must win through Space Race.


Disclaimer:
This strategy emphasizes heavily on the fundamentals of SE. If you haven’t elevated your game to that level yet, then good luck to you.


init.JPG


Some Past Walkthroughs indexed here::

Beyond the Sword

WarLords

Final Note::

I actually had to play this map over. The first time I tried to be clever and take advantage of gifting a city. Unfortunately this resulted some largely flawed exploit, which then turned into more than one city undergoing infinite revolt by one of the AI’s with no fixable solution. There were some other weird things going on. However, after posting about some of this in another thread, I was notified that it isn’t exactly a BUG, but a very flawed game-mechanic that started with the simple rule of a city NEVER being able to flip once it is gifted to an AI (no matter how terrible it is!). This can lead to a whole chain of problems and exploits, and I decided to re-start over with a clean slate.

However, I don’t really like re-shadowing games because too much hind-sight can change your decisions. Because of this I made sure to still play my beginning moves the same and still founded my cities in the same locations, despite if I acted on hind-sight I would not have, since they were arguably risky (as will be evident later).
 
The Ancient Era!

4000 BC
Well the start looks ok. Plenty of trees around which will help at the beginning. I still have to move though to see the whole picture just yet.

Unfortunately, I would much rather wish to have that plains/hill under me instead, but I am NOT going to move to it, which would not just cost me an extra turn, but possibly ruin my optimal placing as I yet don’t know if I’ll be screwing up any resource positioning.

Note: First tech, let’s go after BW.

4000bc.JPG
 
3800 BC
Bad news. We meet Brennus already.

Alright, that means many people are already hitting the re-start button to find a better spot to play in, but that would be CHEATING!
-ni

3760 BC
We meet Hammarubi. Alright, he’s not the most trustworthy leader by any means, but he’s got a decent base peace-weight at least. We both have the same matching favourite civic, so this should give us some good diplo relations.
-ni

3040 BC
Alright, so much for diplo-relations. Time to declare war on this bastard! LOL

Actually I normally don’t plan on this, but after spotting a worker this early that is UNPROTECTED, well… I just don’t want to pass up the gift at this stage of the game. Especially when I have a good unit to protect it. The ironic thing is, I’m warring with only attack unit, but that’s good enough.

Just make sure to always travel in the woods, not for defence against Ham, but against all the animals that are still roaming all over the place.

Note: Last turn on BW, next tech I’ll research is going to be Masonry, as we need it for Pyramids & TGW.

3040bc.JPG
 
2640 BC
Stonehenge ready for completion. I made 2 workers first, and chopped a forest on the second one to finish him even faster. Now we double chop the hell out of things to make up for our terrible speed vs. the immortal AI. In total now, we have 3 workers at this stage, not bad.

Note: Polytheism being researched means that Masonry is already known. Next tech after this will be priesthood to take a shot at the oracle.

2640bc.JPG
 
2440 BC
The Great Wall is ready for completion. Pretty quick. Despite it doesn’t add any military units to your power, it is considered a warring bonus to you (from the AI’s perspective), and should be enough at this stage to let Ham agree to peace.

Note: Still 9 turns to Polytheism. This gives us a good window here to chop our first settler out. I want to rush him to the east and settle on top of the stone resource. It will be near a sea-food source as well which isn’t too bad. But mainly, the stone is the most important thing for now. Also we hope to find some marble, but right now we’re still in a one-soldier war so scouting & warring is a bit difficult when trying to protect yourself at the same time, and pining down the AI forces in his own cities.

Spoiler :
2440bc.JPG


***
Alright, Ham suddenly is A-OK for peace now he fears our Great Wall. If ONLY he knew we only had one solder. Actually, he DID! He could see everything with his scouts, but it’s the AI, it’s just stupid.
-ni
 
2120
Sister city is founded here. And yet, I’m already chopping another settler at the moment. Since my window is still open for settler popping at this point. Eventually I’ll switch back to builder mode and may not get a chance to use the capital for settler production again.

Note: Ironic, for ONCE I agree with the blue-circle suggestion for the city. The funny thing is, many civ players would consider THIS spot as non-optimal. That’s Firaxis for you…

2120bc.JPG
 
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