JNES !!! The Provinces of Rome

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Mar 3, 2002
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JNES I Roman Empire

Ok, this is the NES that will hopefully hold us over until the SUPERNES arrives, in which I will; decide if the game continues or not, seeing I will be in that one and UKNES2/3.

The rules are very similar to UKNES2, with a couple more add-on’s that make it more complicated for me, but hopefully funner for you. The new addon’s will be trading agreements, and for the most part rebellions and taxes/governments.

Provinces in JNES will be extremely sophisticated. Each province will have a recourse, stone, wood, fish, or grain. Also, each will have a population, which will in fact have a happy stat.

TRADING AND RECOURSES
Each province has a recourse, in which can be traded or used by your nation. The recourses are:
Stone: Decreases to cost of building’s by one gold
Wood: Increases navy defense and offense attacks by one
Grain: Increase population in a chosen area
Fish: Increase population in a chosen area
When an army has occupied the province, it has there on become under the control of the nation, and in the orders (if it is fish or Grain) tell me where the population will rise. This could be good or bad, depending on the state of your nation’s people. You can have a surplus of only 3 recourses, meaning you cannot get the bonus more the three times for every given province. If a surplus is gained, and there is no use for it, you can either trade to another nation who has a surplus of something you need, or it will go to waste. To trade with another nation, you need to a pathway, clear of enemy troops and ships, through provinces to their capital.

MOVING
Each Navy/army can only move one province at a time. You may move however many armies/navies you want in a turn. Transporting- you can load 4 armies onto one fleet maximum, and transport to another sea all in one turn. You cannot, however, unload after the movement in the same turn.

BATTLING
My battle system is somewhat complicated with dies, and so will not write about it since it would take so long. However, I can be persuaded if enough people ask. L

HAPPY
This is how the happy system works: Each of your province has a happy, ranging from 1-10 (10 being the highest). In normal times, you have a happy of 5, which is normal. In war time, for every nation you are against, it is a minus one. When trading, for every trading partner you are with it is a plus one, and when allied )this does not just mean MPP) it is a plus one, during war and peace time. When population is increased, and the happy is a five or above, you get a bonus 1 gold every turn from that province.

Gaining Money
For every province, you gain 3g from taxes, 5g for your capital like in UKNES2. But, if you have a population increase, you gain a + 1 for every population increase in that province. Keep in mind that you can only have 3 population increases for each province.

TOWN HALLS, ETC.
You can build town halls, dock yards, and Barracks in each of your provinces except the capital. Town halls allow you to build both armies and navies, and cost 20g. Barracks and dockyards cost 10g each. When invaded, the structures are destroyed.

· Your armies and navies can only be built by your capital. Thus, for inland capitals, only when a dockyard or town hall (on the coast, of course) is built in a province can you begin construction on a navy
· Once your army is built, it can move once in the same turn. This does not apply to navies.
· All recourses are recognized as follows (all of them are brown or white on the map)
o Stone: A filled circle
o Grain: A hollow Circles
o Wood: A filled Rectangle/Square
o Fish: A filled circle in water
*Your town halls, barracks, and dockyards looks as follows:
- Town halls: Filled White Square
- Dockyards: Filled White Circles
- Barracks: Hollow White circles
* Displays for certain provinces are in the black area the top right corner of the map, and are for the provinces to small to put anything in other then the numbers. Sorry guys… Here, armies in the province will go as a number, then I will write TH for town hall, B for barracks, and D for dockyard. The recourses will be shown next to the number as well in white form.

Nations:
Britannia: UKnemesis
Gaul: Juliennew
Spain
Libya
Rome: Anarchy Rulz
Greece: Kennelly
Egypt
Mesopotamia: Revolutionary
Germanic Tribes:
 
Jason, you sure you don't want to use the UKNES2 map? The link is here:

http://www.civfanatics.net/uploads/uknesii.zip

It's just that that map looks like it's going to be hell to update(very grainy, especially in the sea, how will you see fleets?!) and that black box blocks half of the map!

Anyway, if you'd like to use the UKNES2 map, I can modify it to your needs(got a boring day tomorrow, not much to do, so I'd have time to add more of Africa etc in if you want).

I can also change it to include the extras you want. If you want to use a modified UKNES2 map, PM me with what you'd like changed(ie; resources added). I can also increase the size of the UKNES2 map and the size of the provinces if needed(ie; I'll make sure all the info needed fits in a province, and leaves room for armies etc).

Anyway, back to the game. I'll be the Richard the Lionhearted of Britain, with my trusty General the Duke of Wellington and my best naval officer, Admiral Nelson.

Nemesis
 
Oh, and I can also add more seas if you like.

It's gonna be nice to actually play a NES like the UKNES2 lol, cause I make NESs as the type of NES I'd want to play, and then I can't play in it cause I made it lol!

Anyway, looking forward to this one. When will it begin?

Also, do units cost the same as in the UKNES2? And is there a resource which makes your armies better, like wood does to fleets?

Finally, can you trade resources(not recourses lol) across seas so long as they have no enemy ships in? Or must you have fleets in them(or not allowed at all?). Or must they both have a dockyard?

Nemesis
 
Nemesis:

Thanks for the proposol on a map for me, I really, REALLY need one. I will PM you the changes I will need. Good question about the armies, and as of now I am rethinking the whole population thing, and just turning the grain resource to improve armies (like the grain gives the armies a nutritional food to eat before fighting, or something to that extent). The armies cost 3g and navies 5g, like in UKNES2 Trading can be done across seas that YOU HAVE FLEETS IN, either yours, an allie's, or the other trading partner (to prevent piracy). Both must either have a capital or dockyard form the province in which they want to trade from and then too.

-Jason

Oh ya, Game will start when we have someone to control Greece, Egypt, Mesopotamia, Rome, and Gaul. That should be enough. I am afraid, however, that this game has been out a day and no one but you have signed up. I am hoping it will become better!
 
A small taster of the new map. Resources haven't yet been placed as they should be, I'm leaving that to Jason as I don't know where they should be.

There are fish in Sea A(white circle)

There is stone in Province 1(black square)

There is wood in Province 5(black circle)

There is grain in Province 78(white square)

Town halls are shown by white circles with black borders, as usual.

Barracks are shown by grey squares with white borders(see Province 58 for an example, near the town hall).

Dockyards(or ports) are shown by grey circles with white borders(see Province 73 for an example, near the town hall).

And don't complain about Persia and the new areas not looking right lol, I had to do them by hand!

jason.jpg


Nemesis

PS: For SKILORD and others like him:

http://www.civfanatics.net/uploads/jason.jpg
 
When does this NES take place?After the fall of the Empire?

If it comes to life I will be Archon Perikles II of Greece.
 
I'll be King of the English
just call me Authar

ooc i know wrong time but who cares unless you have a better name then im open to surgestions?
 
England is taken by uknemesis.

Join as Egypt or Mesopotamia so the game is close to its beginning.
 
Yes, we are :) Nemesis: Map looks GREAT! That will be perfect. I only need a bitmap now..

The time period takes place at the greatest time of the Roman empire, around A.D. 180. The theme is that the seperate states of the Roman empire are revolting. At this point, however, no one is at war with anyone. All we need now is someone for Egypt, and I will control every other nation.
 
Ok, here is the real map, and it is final. I have decided that the territory ubclaimed will remain without a resource, and when a nation takes it I will role to see what resource it gets. This will hopefully make it fair. I have roled for all of the recourse sat up now. Almost all this time it came up on 2 (I role a d3 die, and each number was assigned to a resource) and never came up on one! Anyways, here is the map. And for those already playing, y9ou may send in your orders. Also, each unclaimed nation dosnt have any defense, so you can walk right into it.
 
Haha, I forgot, Filled black circles are forests (wood) and white squares are grain, and black squares are stone. I have decided to discontinue the fish resource.

Instead of a population increase from grain, I have changed it to a bonus when attacking or defending with armies, like when wood does to navies.
 
Mesopotamia claims 72,51,74,75,76
we hope no one wants this as taking it will result in war.

ooc hope its not too early to start
 
Do armies and fleets cost the same like in UKNES2?
 
I think so.

Nemesis
 
Jason, what is that strange green on the Germanic tribes starting point? Do you use fill with colour in Paint, or do you try and use the paintbrush?

Also, my orders have been sent.

Britain claims Britain, Ireland and Iceland, not to mention whatever we can lay our hands on.

Is there upkeep in this game?

Nemesis
 
The Green stuff in the Germanic Tribes starting point is something I don't know...lol. I do use the fill option in Paint, but I did not do that, I believe it's a glitch in the upload of the map, because it does not show on my draft on my computer.

Diplomacies and talks can start, as well as sending in orders,k but the update won't be until Egypt is claimed and orders sent in.

Upkeeps are present, and are the same us UKNES2, 1 gold every turn for each navy and army.

Orders should have this information: attacks, movements and buys. That is all you need to encorporate in your PM's to me.

Every, please advertise! lol. I will, if orders are sent in fast enough, update every day, so the game can go fast.

So, everyone who is playing right now, you may send in your PM's.

-Jason
 
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