madscientist
RPC Supergenius
Welcome to my next RPC game, Charlemange the Blessed. There RPC games are meant to be fun and education trying to demonstrate a specific strategy/economy while maintaining an entertaining angle using the leaders, whether in historical fashion or based on the game's personality for them
We have a tough RPC to followup with as Chairman Mao's Revised Plan was a huge success and appears to be the most popular yet! But here we have the perfect counter to the turtling Atheist, the benevolent defender of the faith.
Charlemange starts with two of the weaker techs in Mysticism and Hunting. The UU (Landsnekt) is a Pike with 100% versus Melee which is soso. The UB is the Rathus (courthouse) which reduces costs 75% and maybe the best UB in the game.
Charlemange's Rules
1) He must convert every city in the world to his state religion by the end of the game. This may be done peacefully or via the sword.
2) Once he adopts a religion, that must be his only religion for the game although it MUST be either Judaism, christianity, or Islam. He cannot found another religion. However, he may wisely weigh several options before actaully adopting the religion. He prefers it to be one he founds, but that is not required. He can only shrine his state religion.
3) He must win via diplomacy. Preferably by the AP although the UN is acceptible. This cannot conflict with rule #1 (He must spread the faith to every city). All other victory conditions are open for the AI to pursue though.
4) He can open borders with any AI EXCEPT those in theocracy and have a different state religion. If he cannot use missionaries, he must use the sowrd here.
5) Charlemange is tolerant of other religions, but is very protective of his people. So the following civics are not allowed
Free Religion (since he must stay in his state religion)
Mercantilism (he wants trade routes with others)
Slavery (He is a pious man and has no liking for this dirty business)
Nationhood (Because of his aversion to the Draft)
Police State (Unacceptible)
6) There is no restriction on wonder or GPs, although he should get the shrine for his religion.
7) Charlemange cannot refuse a request from a fellow member of the faith (except if it's against another faith member) or a former member (who get's out via FR).
Finally, no city razing is allowed (that option is turned on) under any circumstances. Even newly created cities that autoraze (inclusing barbs). If I inadvertantly do this, I must reload to correct the error.
Settings
Marathon Speed
Monarch difficulty
Pangea Map
Temperature climate, medium sea level.
Choose Religion
And our Blessed Leader
And the Start
Not so bad. Charles is one of the toughest leaders to start with, but I think the cows and jumbos offer us a little headstart.
I say we try for polytheism, then AH.
Build is scout/scout until the population hits 2, then a worker.
What do you all think?
We have a tough RPC to followup with as Chairman Mao's Revised Plan was a huge success and appears to be the most popular yet! But here we have the perfect counter to the turtling Atheist, the benevolent defender of the faith.
Charlemange starts with two of the weaker techs in Mysticism and Hunting. The UU (Landsnekt) is a Pike with 100% versus Melee which is soso. The UB is the Rathus (courthouse) which reduces costs 75% and maybe the best UB in the game.
Charlemange's Rules
1) He must convert every city in the world to his state religion by the end of the game. This may be done peacefully or via the sword.
2) Once he adopts a religion, that must be his only religion for the game although it MUST be either Judaism, christianity, or Islam. He cannot found another religion. However, he may wisely weigh several options before actaully adopting the religion. He prefers it to be one he founds, but that is not required. He can only shrine his state religion.
3) He must win via diplomacy. Preferably by the AP although the UN is acceptible. This cannot conflict with rule #1 (He must spread the faith to every city). All other victory conditions are open for the AI to pursue though.
4) He can open borders with any AI EXCEPT those in theocracy and have a different state religion. If he cannot use missionaries, he must use the sowrd here.
5) Charlemange is tolerant of other religions, but is very protective of his people. So the following civics are not allowed
Free Religion (since he must stay in his state religion)
Mercantilism (he wants trade routes with others)
Slavery (He is a pious man and has no liking for this dirty business)
Nationhood (Because of his aversion to the Draft)
Police State (Unacceptible)
6) There is no restriction on wonder or GPs, although he should get the shrine for his religion.
7) Charlemange cannot refuse a request from a fellow member of the faith (except if it's against another faith member) or a former member (who get's out via FR).
Finally, no city razing is allowed (that option is turned on) under any circumstances. Even newly created cities that autoraze (inclusing barbs). If I inadvertantly do this, I must reload to correct the error.
Settings
Marathon Speed
Monarch difficulty
Pangea Map
Temperature climate, medium sea level.
Choose Religion
And our Blessed Leader

And the Start

Not so bad. Charles is one of the toughest leaders to start with, but I think the cows and jumbos offer us a little headstart.
I say we try for polytheism, then AH.
Build is scout/scout until the population hits 2, then a worker.
What do you all think?