NukeNesAV: The Iron Empress

Nuka-sama

See ya! It has been a fun decade!
Joined
Jan 27, 2006
Messages
9,473
Russia was once a nation of foolish rulers. They squandered their money on trivial things until the state of Russia was even worse than before. That changed though. After her father’s death. Olga Romanov ascended to the throne. Her policies revolutionized the nation. Soon, her sisters appeared on the thrones of Spain, Persia, and France. Only the rising America and the dying British can possibly defeat them. For who would dare challenge the will of the Iron Empress?

Sample Nation Statistics

French Empire
Capital: Paris
Authoritarian Monarchy: Napoleon V
Dissent: 20%
Global Opinion: Respected
Base IC: 36
Military Spending: 19
Public Spending: 6
Private Enterprise: 11
Army: 65 Infantry Divisions, 20 Artillery Brigades
Army Quality: 8
Navy: 30 Battleships, 60 Escort Groups, 150 Light Vessel Groups
Navy Quality: 6
Air Force: 5 Light Recon Aircraft
Air Force Quality: 3

Government and Elections

Government

The government of a nation can be switched by any command of the player. As a warning, your decisions in switching government will have difficulty in resistance by the public, especially if you fail to adjust your economic spending to match your ideology. As an example, if the government of France changes from being a conservative republic to a communist dictatorship, the people will be outraged if half of the nation's IC remains in the control of private enterprises. Please be sure to consider the style of your economy and society before conducting a major government change.

Ruling Party/Monarch

To the right of your nation's government in the stats is the ruling party or absolute ruler of your government. This is not controllable except in the cases where we were unable to find a clear head of state, in which case you can come up with your own ruler. The exceptions are for republics and constitutional monarchies which have parties in charge. The example best for this would be the Republican Party in charge of the USA, or the Liberal PM in charge of the government of Denmark.

In an absolute monarchy or dictatorship, assuming the nation does not reform at any point into a republican style government, head of state can change by player's request only alongside a good story or description of the events leading to change. Otherwise, rulers will keep their crowns until they were historically deposed or till they die.

Elections

Elections happen naturally and can be decided by the player or if not I will decide based on the course of the nation and the people within throughout the NES.

Dissent

Dissent is the key indicator of your success and the stability of your government. Dissent rises in the following circumstances:
1. When you radically shift economic policies.
2. When you shift government types.
3. When a republic shifts control from one party to another.
4. When you lose a war
5. Other types of unfortunate events which can surprise you and have a wide variety of styles in which they are introduced.

Dissent falls in the following circumstances:
1. When a government successfully shifts to a more publicly preferred form.
2. when spending in welfare policies and public spending increases.
3. when you win a war
4. when a party is reelected to government
5. Other types of fortunate events

Economy

Base IC

The Base IC is NOT the IC you spend each turn. This is the total combined IC your nation produces, and a collection between the production and development of military assets, the spending put into welfare and other public projects, and the amount of industry and economy controlled by private enterprises such as corporations and wealthy individuals. IC cannot be banked or saved over time, and all must be spent or else you will lose it. Once again I'd like to repeat that Base IC is NOT the IC you spend each turn.

Shifting IC Emphasis and Spending IC

Shifting IC

Your Base IC determines the total amount of IC per turn you gain, and from that the IC is divided into different aspects of your economy. You can shift the amount you want to have per turn in each section very easily, just put the shift into orders and it will be done. Beware, however, the consequences that a major shift will have upon your people and your dissent rating. War would provide reasonable basis for a radical shift in economic policy.

Max Military Spending: A totalitarian government bent on a total war of annihilation against all of its enemies.
Max Public Spending: An utopian regime providing free health care, welfare, and employment for all the people. An idealist's socialist heaven.
Max Private Enterprise: An nation managed, owned, and operated by a major corporation.

Spending IC

If IC per turn is in Public Spending or Private Enterprise it cannot be spent to produce military units or research military technologies. The benefits to removing some of your IC per turn to those categories will be discussed below. IC produced in the Defense Spending section can be individual spent by the player, much like in Eve of War or Shadow of Rome NESes. The only exception to the spending rule is in the construction of Great Projects, which can use both the Public Spending and the Military Spending in their construction. This is also discussed more below.

Military Spending

Military spending IC is the only IC that you can specifically spend on production and military research. If you do not spend the IC, it is not banked, but is lost forever. This is also the spending used to advance yourself along the military technological tree, which is discussed The following are the costs of units which can be built by military spending IC.

Ground Forces

Militia Division: 1 IC for 20,000. These are moderately better forces than Irregulars, but still become mutinous if they are sent out on the offensive. They will be better during peacetime than irregulars, and they do put up almost as good of a fight on the defensive as regular Infantry.

Infantry: 1 IC for 10,000. These forces provide the standard military forces to most nations. Please describe what you are buying or they will be placed as regular infantry.

Mountain/Marine: 1 IC for 5,000. These forces are special as they are geared towards certain forms of combat. Generally better trained than their regular comrades and as such cost more for the same amount.

Cavalry Division: 1 IC for 2,000: These mounted forces provide the first mobile force available to the nations of the world.

Artillery Brigades: 1 IC for 25 Artillery Pieces: Artillery is the backbone of modern warfare, providing defensive and offensive means at far reaching and strong stopping ability.

Light Tanks: 1 IC for 10: Able to penetrate trench fortifications and get heavy firepower at the up close level of infantry combat. These weapons are the future of ground combat



Naval Forces

Carriers: 5IC for 1: A city on a ship, even bigger than Goliaths. These carry planes as well as other heavy cargo

Goliath Battleship: 4IC for 1: Huge battleships, the largest ever made. Most ships guns cannot pierce the hulls of these colossus.

Battleship: 2 IC for 1. Top of the line, modern fighting ships. They are large and pack a huge punch on the sea.

Escort Group: 1 IC for 1. These forces are vital support for capital ships in that they provide protection against smaller and faster ships which can evade the larger guns of the dreadnoughts and battleships.

Light Vessel Groups: 1 IC for 2: Useful in coastal patrols and recon.

Transport Groups: 1 IC for 1: One group of transport ships can transport 5 divisions. Meaning you can only transport troops if you have the ships to do so. They have little protection and are easy targets at sea.

Submarines: 2 IC for 1: Only if you have the tech. These are very early submarines.

Air Force

Light-Recon: 1 IC for 20: They are useful to scout ahead for ground movements but have no weapons of their own.

Airships: 3 IC for 1: They can carry light bomb loads but move slow and are easily shot down by ground fire.

Light-Combat: 1 IC for 20: These are basically upgraded recon planes with the pilots carrying a weapon.

Fighter Squadron: 1 IC for 5: Requires Fighter Tech: These are faster, bi or tri planes with machine guns.

Bombers: 1 IC for 5: They are made to carry bombs and only bombs. They require escorts or they may be shot down.

Public Spending

Public Spending represents the amount of your economy which is used to provide for the unfortunate of your nation's society. Most civilized nations will start with at least 1 IC per turn put into Public Spending, representing police forces and basic pension and compensation plans. A real life example would be 1 IC in spending would be the USA in 1920, and 10 IC in public spending would be the USA in 1933. (and 100 IC in public spending would be USA in 1999.)

Placing money in Public Spending provides your people with security in their jobs and lives. You may justify your switch, increase or decrease, in public spending in your orders, or I'll do it for you in the update. Increasing Public Spending will often help decrease dissent, with a few different circumstances. For example, public spending would be far less popular in a majority conservative nation then in a socialist or liberal one.

Private Enterprise

Private Enterprise is the most essential aspect for a long term game plan. Empasis in privately owned business has some downsides, but very large upsides in the long run. The most obvious aspect will be the rapid development of civilian technology in a nation with heavy private enterprise. In turn, the development of civilian technology will ultimately spark the development of more advanced military technology. The downside, of course, is an increasingly powerful stake of private corporations in the management of your nation. Ultimately it is your choice.

Global Opinion

Your nation's global opinion is the reflection that your empire gives to the rest of the nations of the world. If your global opinion is higher it will help in getting one of your citizens elected to the Council of Nations and make it more likely for popular rebellions in support of your nation, it will also make it easier to make alliances or trade deals. On the other hand, if your nation is feared or hated, all those things will be that much harder to do.

Attacking a nation which is more globally hated than your own will have a less negative effect on your own global opinion. If you attack a nation that is far more beloved, you will bring the wrath of global opinion down upon ye.

Scale:
Beloved-Admired-Respected-Liked-Neutral-Disliked-Hated-Adored-Feared

Military and Its Use

Warfare

Therefore, I must ask that when you send orders, describe your plan for the whole war, and leave the specific strategy to the generals in charge. On a related note, your generals can and will get better over time, so remember their names and keep them fighting to get a better military.

Artillery and early armor will both be considered automatically a part of divisions which are in your army, supporting part of Infantry and Cavalry divisions only. Research into these aspects of war will significantly increase the strength of your divisions in comparison to your enemies. These effects are reflected within your Military Quality section of the stats.

Military Quality

Your military quality demonstrates how well advanced, experienced, or trained your armed forces are. This can be modified in several ways, including through Projects which revolve around military training, fighting wars, and researching new military technologies. Some nations have naturally higher qualities than others, Germany and Switzerland being the prime examples. Research is the best way to decrease the gap, and winning wars will have a positive effect on your military's quality as well. Losing wars could possible decrease quality, but it is far easier to increase than decrease. Remember to keep up with modernization or you could find yourself horribly beaten if you go to war.

It goes on a scale from worst the best at 1-10.

Research

There will be multiple types of research trees. Army, Navy, Air Force are the ones for the Military branch. You then have Public (as in healthcare and other things) and Corporate (such as factory machinery). Developing a tech will give you a certain stat boost and the technology.

Research funs/organizations/alliances can be made.
 
STATS

Spoiler :


Russia
Autocracy: Tsarina Olga-LightFang
Capitol: St. Petersburg
Ideology: Progressive
Dissent: 5%
Base IC: 37
Military Spending: 30
Public Spending: 2
Private Spending: 5
Army: 140,000 Infantry, 7000 Cavalry, 40 Light Tanks
Army Quality: 9
Navy: 1 Battleship, 3 Light Cruisers, 1 Submarine
Navy Quality: 3
Air force: 10 Biplanes
Air force Quality: 5

Nation Name: United Confederate States of America
Democracy: Frank Lowden-Abaddon
Capitol: Washington D.C.
Ideology: Progressive
Dissent: 25%
Base IC: 42
Military Spending: 24
Public Spending: 2
Private Spending: 16
Army: 250,000 Infantry Divisions, 244,000 Marine Divisions, 150 Armored Divisions,
Army Quality: 8
Navy: 3 Aircraft Carriers, 2 Super battleships, 5 Battleships, 15 Heavy Cruisers,
Navy Quality: 8
Air force: 300 Fighters
Air force Quality: 8

Nation Name: Great Britain
Absolute Monarchy: King George V-a_propogandist
Capitol: London
Ideology: Liberal
Dissent: 30%
Base IC: 25
Military Spending: 15
Public Spending: 5
Private Spending: 5
Army: 300,000 Infantry, 10,000 Calvary, 200 Light Tanks, 5,000 Marines
Army Quality: 8
Navy: 3 Aircraft Carriers, 5 Battleships, 9 Heavy Cruisers, 45 Light Cruisers, 5 Submarines
Naval Quality: 10
Air force: 1 Biplane Squadron
Air force Quality: 7

Nation Name: Kingdom of Spain
Autocracy: Empress Anastasia-Captain2
Capitol: Madrid
Ideology: Fascist
Dissent: 25%
Base IC: 20
Military Spending: 18
Public Spending: 2
Private Spending: 0
Army: 390,000 Infantry Divisions 5000 Cavalry Divisions, 80 Light Tanks
Army Quality: 8
Navy: 2 Battleships, 5 Destroyers, 10 Submarines
Navy Quality: 6
Air force: 55 Bombers
Air Force Quality: 6

Nation Name: Sweden
Constitutional Monarchy: Gustav V-The Loser
Capitol: Stockholm
Ideology: Liberal
Dissent: 0%
Base IC: 21
Military Spending: 18
Public Spending: 1
Private Spending: 2
Army: 180,000 Infantry 10,000 Cavalry, 70,000 Icelandic Infantry, 4,000 Marines, 100 Artillery Pieces
Army Quality: 7
Navy: 20 Heavy Cruisers, 22 Light Cruisers, 1 Submarine
Navy Quality: 5
Air force: 6 Piston Fighters
Air Force Quality: 6

Nation Name: Germany
Absolute Monarchy: Kaiser Wilhelm III
Capitol: Berlin (Occupied)
Ideology: Conservative
Dissent: 25%
Base IC: 13
Military Spending: 1
Public Spending: 0
Private Spending: 0
Army: 70,000 Militia
Army Quality: 6
Navy: 5 Battleships, 5 Heavy Cruisers, 20 Light Cruisers, 18 Submarines
Navy Quality: 6
Air force: 1 Biplane Squadron, 5 Piston Fighters
Air force Quality: 7

Nation Name: Romanov Union
Autocracy: Empress Tatiana Romanov-flyingchicken
Capitol: Paris
Ideology: Progressive
Dissent: 20%
Base IC: 22
Military Spending: 18
Public Spending: 1
Private Spending: 3
Army: 290,000 Infantry, 7000 Cavalry Divisions, 100 Light Tanks
Army Quality: 6
Navy: 3 Battleships, 15 Heavy Cruisers, 25 Light Cruisers, 5 Submarines
Navy Quality: 5
Air force: 30 Fighters, 30 Bombers,
Air force: quality: 7

Nation Name: Japan
Dictatorship: Hiro Hanato
Capitol: Tokyo
Ideology: Progressive
Dissent: 30%
Base IC: 18
Military Spending: 5
Public Spending: 5
Private Enterprise: 8
Army: 110,000 Infantry
Army Quality: 5
Navy: 2 Heavy Cruisers, 6 Destroyers,
Navy Quality: 5
Air force: none
Air Force Quality: 0

Nation Name: Netherlands
Constitutional Monarchy: Queen Juliana
Capitol: Amsterdam
Ideology: Progressive
Dissent: 30%
Base IC: 6
Military Spending: 3
Public Spending: 1
Private Spending: 2
Army: 75,000 Infantry, 2000 Cavalry,
Army Quality: 6
Navy 2 Carriers, 1 Super battleship, 10 Battleships,
Navy Quality: 7
Air force: 5 Fighters,
Air force Quality: 7

Nation Name: Belgium
Constitutional Monarchy: King Hendrick
Capitol: Brussles
Ideology: Progressive
Dissent: 30%
Base IC: 5
Military Spending: 3
Public Spending: 0
Private Spending: 2
Army: 70,000 Infantry, 2000 Cavalry,
Army Quality: 6
Navy 2 Carriers, 2 Super battleships, 10 Battleships,
Navy Quality: 7
Air force: 5 Fighters
Air force Quality: 7

Nation Name: Indonesia
Government Constructing
Capitol:
Ideology:
Dissent: 30%
Base IC: 10
Military Spending: 4
Public Spending: 4
Private Spending: 2
Army: 80,000 Infantry, 2000 Cavalry,
Army Quality: 6
Navy 5 Battleships, 4 Submarines
Navy Quality: 7
Air force: 5 Fighters
Air force Quality: 7

Nation Name: Boer Republic
Republic: Willem van Usteyn-Lord Iggy
Capitol: New Amsterdam
Ideology: Conservative
Dissent: 7%
Base IC: 19
Army: 280,000 Infantry, 5000 Cavalry
Army Quality: 5
Navy: 3 Battleships, 1 Heavy Cruiser , 11 Submarines
Navy Quality: 3
Air force: none
Air force Quality: 0

Nation Name: Italian Social Republic
Dictatorship: Benito Mussolini-Shadowbound
Capitol: Rome
Ideology: Fascist
Dissent: 0%
Base IC:16
Military Spending: 11
Public Spending: 2
Private Spending: 3
Army: 520,000 Infantry, 5000 Cavalry Divisions
Army Quality: 6
Navy: 4 Battleships, 10 Heavy Cruisers, 25 Light Cruisers, 5 Submarines
Navy Quality: 5
Air force: none
Air force quality: 0

Nation Name: Persia
Autocracy: Empress Maria Romanov-Sparrow 55
Capitol: Tehran
Ideology: Progressive
Dissent: 30%
Base IC: 11
Military Spending: 5
Public Spending: 4
Private Spending: 2
Army: 200,000 Infantry , 2000 Cavalry
Army Quality: 8
Navy: 2 Battleships, 10 Heavy Cruisers, 15 Light Cruisers, 3 Submarines
Navy Quality: 6
Air force: 3 Biplane Squadrons
Air Force Quality: 5

Nation Name: Republic of Ireland
Democracy: Liam Lynch
Capitol: Dublin
Ideology: Conservative
Dissent: 15%
Base IC: 8
Military Spending: 2
Public Spending: 2
Private Spending: 4
Army: 17,000 Infantry
Army Quality: 7
Navy: 2 Battleships, 21 Heavy Cruisers, 30 Light Cruisers
Navy Quality: 5
Air force: none
Air Force Quality: 0

Nation Name: Vietnam
Democracy: Phan Bi Châu
Capitol: Saigon
Ideology: Socialist
Dissent: 45%
Base IC: 6
Military Spending: 2
Public Spending: 3
Private Spending: 1
Army: 200,000 Infantry
Army Quality: 3
Navy: 10 Light Cruisers
Navy Quality: 2
Air force: none
Air Force Quality: 0


Nation Name: Union of Chinese Socialist Republics (UCSR)
Ruler: Chen Duxiu*/Chen Duxiu
Government: Dictatorship
Capitol: Nanjing
Ideology: Communist
Dissent: 60%
Base IC: 6
Military Spending: 3
Public Spending: 3
Private Spending: 0
Army: 30,000 Militia
Army Quality: 5
Navy: 5 Submarines
Navy Quality: 2
Air force: 10 Fighters
Air Force Quality: 2

Nation Name: Imperial China
Autocracy: Empress Huang Yi-hua-anomynus2u
Capitol: Peking
Ideology: Progressive
Dissent: 30%
Base IC: 15
Military Spending: 10
Public Spending: 3
Private Spending: 2
Army: 425,000 Infantry, 3000 Cavalry, 60 Light Tanks, 100 Artillery pieces
Army Quality: 7
Navy: 1 Battleship
Navy Quality: 2
Air force: none
Air Force Quality: 0

Nation Name: Byzantine Empire
Absolute Monarchy: Justinian I
Capitol: Constantinople
Ideology: Progressive
Dissent: 10%
Base IC: 14
Military Spending: 9
Public Spending: 2
Private Spending: 3
Army: 165,000 Infantry, 2000 Cavalry
Army Quality: 6
Navy: 1 Battleship, 5 Heavy Cruisers, 10 Light Cruisers, 1 Transport group
Navy Quality: 3
Air force: none
Air Force Quality: 0

Nation Name: Hawaii
Autocracy: Queen Abigail Campbell Kawananakoa
Capitol: Honolulu
Ideology: Conservative
Dissent: 10%
Base IC: 5
Military Spending: 1
Public Spending: 2
Private Spending: 2
Army: 50,000 Infantry, 2000 Cavalry
Army Quality: 3
Navy: 5 Heavy Cruisers, 10 Light Cruisers, 3 Submarines
Navy Quality: 2
Air force: none
Air Force Quality: 0

Nation Name: Dominion of Venezuela
Commonwealth Monarchy: Juanito Verez
Capitol: Caracas
Ideology: Liberal
Dissent: 45%
Base IC: 10
Military Spending: 3
Public Spending: 4
Private Spending: 3
Army: 230,000 Infantry, 2000 Cavalry
Army Quality: 6
Navy: 5 Heavy Cruisers, 10 Light Cruisers
Navy Quality: 3
Air force: none
Air Force Quality: 0

Nation Name: India
Ruler: Jawaharlal Nehru*/Jawaharlal Nehru
Government: Democracy
Capitol: Delhi
Ideology: Progressive
Dissent: 20%
Base IC: 10
Military Spending: 2
Public Spending: 3
Private Spending: 5
Army: 100,000 Infantry, 4000 Cavalry
Army Quality: 4
Navy: 3 Heavy Cruisers, 10 Light Cruisers
Navy Quality: 4
Air force: none
Air Force Quality: 0

Nation Name: Abyssinia
Absolute Monarchy: Emperor Iyasu -TerrisH
Capitol: Addis Ababa
Ideology: Conservative
Dissent: 0%
Base IC: 7
Military Spending: 2
Public Spending: 3
Private Spending: 2
Army: 60,000 Infantry
Army Quality: 4
Navy:
Navy Quality: 0
Air force: none
Air Force quality: 0

Nation Name: Korea
Democracy: Ken Seung
Capitol: Seoul
Ideology: Progressive
Dissent: 25%
Base IC: 7
Military Spending: 3
Public Spending: 2
Private Spending: 2
Army: 100,000 Infantry, 50 Light Tanks
Army Quality: 5
Navy: 1 Light Cruiser
Navy Quality: 2
Air force: none
Air Force Quality: 0

Nation Name: Dominion of Canada
Commonwealth Monarchy: Arthur Meighen-HMS Vanguard
Capitol: Ottawa
Ideology: Liberal
Dissent: 15%
Base IC: 15
Military Spending: 5
Public Spending: 5
Private Spending: 5
Army: 200,000 Infantry, 8000 Cavalry, 20 Light Tanks
Army Quality: 5
Navy: 6 Battleships, 10 Heavy Cruisers, 30 Light Cruisers, 8 Destroyer, 5 Submarines
Navy Quality: 5
Air force: 2 Biplane Squadrons
Air Force Quality: 2

Nation Name: Australia
Commonwealth Monarchy: Billy Hughes
Capitol: Sydney
Ideology: Conservative
Dissent: 10%
Base IC: 10
Army: 230,000 Infantry, 5000 Cavalry
Army Quality: 5
Navy: 5 Battleships, 6 Heavy Cruisers, 3 Light Cruisers, 5 Submarines
Navy Quality: 3
Air force: none
Air Force quality: 0
 
Military Technology (Uses Military IC)

Early Tanks
Cost: 20 IC
Effect: +2 Army Quality
Being Researched by:
Researched by: Britain, Russia, Germany, UCSA, Romanov Union, Sweden, Japan, Nationalist Spain, Imperial China, Ireland, Republican China

Mobile Artillery
Cost: 10 IC
Effect: +1 Army Quality
Researched by: Romanov, Britain, Russia Sweden, Germany, UCSA, Nationalist Spain, Lowlands, Imperial China, Brazil, Italy, Ireland Rep China

Improved Rifle
Cost: 15 IC
Effect:+2 Army Quality
Being Researched by: Byzantine Empire (6/15)
Researched by: Russia, UCSA, Brazil, Germany, Italian Social Republic, Imperial China, Lowlands, Ireland, Rep China, SPain

Engineer Divisions
Cost 10 IC
Effect: +1 Army Quality
Being researched by:
Researched By: UCSA, Russia, Germany, Sweden, Kingdom of the Lowlands, Brazil, Japan, Greece, Boer Republic, Imperial China, Ireland, Rep China

Tank Turrets
Cost: 30 IC
Effect: Allows constructions of Tank Divisions
Being Researched by:
Researched by: USCA, Britain, Russia Germany, Sweden, Lowlands, Brazil, Imperial China, Ireland, Rep China, Spain

Improved Machine guns
Cost: 15 IC
Effect: +1 Army Quality
Being Researched by:
Researched by: Russia, UCSA, Lowlands, Imperial China, Brazil, Ireland, Rep China, Spain

Submachine Gun
Requires Improved Machine guns
Cost: 25 IC
Effect: +2 Army Quality
Being Researched by:
Researched by: Russia UCSA


Anti Tank Weapons
Cost: 15 IC
Effect: Advantage Against Tanks
Being Researched by:
Researched by: Russia, Romanov Union

Diesel Engine
Cost: 20 IC
+1 Army Quality
Researched by

Portable Radio
Cost: 15 IC
+1 Army Quality, better chance of contingency plans working out
Researched by

Improved Tank Turrets
Cost: 30 IC
Allows: Better tanks, +1 Army Quality
Researched by:

Naval Technology (Uses Military IC)

Super Battleships
Cost: 30 IC
Effect: Allows the Construction of Supper Battleships
Being Researched by:
Researched by: Russia, UCSA, Lowlands, Canada

Early Aircraft Carriers
(Requires Aeroplanes and Piston fighters)
Cost: 30 IC
Effect: +1 Army Quality
Being Researched by:
Researched by: Britain, UCSA, Russia, Germany, Lowlands, Brazil, Sweden

Amphibious Warfare
Cost: 15 IC
Effect: Allows Marine divisions
Being Researched by: Imperial China (5/15)
Researched by: UCSA, Britain, Russia, Persia

Sonar
Cost: 10 IC
+Better against Submarines, +Easier Ship interception
Researched by Japan

Torpedoes
Cost: 5 IC
+Better Submarines
Researched by: Japan

Naval Mines
Cost: 5 IC
Allows: Better Mine placement
Being Researched by:
Researched by Lowlands, Japan

Larger Flight Deck
Cost: 30 IC
Allows: carriers hold more plane squadrons
Researched by:

Air Technology (Uses Military IC)

Aeroplanes
Cost: 20 IC
Effect: Allows construction of Biplane Squadrons, +1 Army Quality
Being Researched by:
Researched by: Britain, Russia, Germany, UCSA, Persia, Peru, Lowlands, Sweden, Brazil, Ireland, Rep China, Japan

Bombers
Cost: 25 IC
Allows: Bombers, A new era in Air Warfare
Researched by Spain, Romanov Union, Russia

Fighters
(requires Aeroplanes)
Cost: 25 IC
Effect: Allows construction of Piston Fighters
Being Researched by:
Researched by Germany, Sweden, Brazil, Lowlands, UCSA, Britain, Ireland, Rep China

Improved Aeroplane Engines
(Requires Aeroplanes )
Cost: 30 IC
Effect: Allows faster, and more reliable planes
Researched by:

Anti Air Guns
Cost: 20 IC
Effect: Bye Bye Birdy!
Researched by: Romanov Union, Russia

Early Radar
Cost: 15 IC
+Better against Aircraft
Researched by:

Parachutes
Requires Transport Planes
Cost: 20 IC
Allows Paratroopers
Researched by: Russia, Lowlands

Transport Planes
Cost: 25 IC
Allows Transport Planes
Researched by: Russia, Lowlands

Other Technology (Uses Military Technology)

Sanitation
Cost: 10 IC
Effect: Decreases the likelihood of a unit dieing after a battle
Researched by: Germany, Sweden, Lowlands, Brazil, UCSA, Imperial China

Improved Medicine
Cost: 20 IC
Effect: Decreases the likelihood of a unit dieing after a battle, -10% dissent
Being Researched by: Imperial China (2/20)
Researched by: Australia, Lowlands

Poison Gas
Cost: 5 IC
Effect: Allows use of Poison gas, +10% Dissent
Researched by: Japan, Nationalist Spain, Russia

Poison Defense
Cost 5 IC
Effect: Provides protection against Poison Gas
Being Researched by:
Researched by: UCSA, Russia, Byzantine Empire, Australia, Germany, Sweden, Brazil, Imperial China, Persia

Encryption
Cost: 10 IC
Allows: Chance of finding enemy plans
Researched by: UCSA, Japan

Nuclear Theory
Cannot use tech funds for this
Cost: 30 IC
Allows: Avenue to an interesting new weapon
Researched by: Russia

Improved Machine Tools
Cannot use tech funds for this
Cost: 25 IC
Allows: +2 IC for first to research, +1 IC for the next 5, +2 Max IC
Being Researched by: Byzantines (20/25) Ireland (14/25)
Researched by: Russia, UCSA, Lowlands

Rocketry
Allows Rocket Squadrons
Cost 20 IC
Researched by Russia, Lowlands

Advanced Rocketry
Allows Short Range Rockets
Cost 40 IC
Being Researched by Russia (17/40)
Researched by

Modern Research
Allows use of Private IC (Or Public, if Communist) for Research
Cost: 30 IC
Researched by:
 
Alliances

Spoiler :
The Commonwealth Alliance
Great Britain, Canada, Australia, Oman

NATO
UCSA, Hawaii

The Axis
Germany, Sweden, Lowlands, Brazil

Grand Alliance
Russia, Spain, Romanov Union, Persia, Imperial China, Byzantine Empire, Korea



Wars

Spoiler :
Spanish Civil War

Republican Spain vs Nationalist Spain

COMPLETE: Nationalist Victory, Russian Strategiv Victory

Mexican American War

UCSA, Venezuela, vs Mexico, Texas

Complete: American Victory
Result: Northern Mexico, California, and other American territories to UCSA, Texas annexed

Second Great South American War

Brazil, Peru vs Argentina, Chile

War of the Pacific
Japan, Republic of China, vs Allies (Britain, Canada, Australia, Spain, UCSA, Russia, Lowlands, Germany)
Result: Allied Victory



Update Index

Spoiler :
 
Reserved for my self to be cool
 
Reserved for my avatar to be cool
 
1929

World War II

In its third year, the War has taken a turn to become the bloodiest in history. Populations in Sweden, Germany, France, and Russia have found themselves lacking several goods, or even drafted onto the front lines.

The Northern Front

This 1929 has seen the most brutal fighting on any war front on Earth. Even in this freezing Winter, the legendary Icelandic Infantry stood their ground and pushed the Russians back. They bit, punched, kicked, shot, and stabbed, as they fought through Finland. In the South, a large Marine corps landed, and defeated the Russian defenses there as well. Only General Mikhail Putin, after several defeats, finally found a victory which turned the Swedes back a bit. Even with their great gains, the Swedes have suffered several higher casualties than the Russians, due to pre placed Defenses

(Sweden: -9 Icelandic Infantry, -15 Infantry, -3 Armored, -5 Marines Russia -10 Infantry)

The Eastern Front

Warsaw has been liberated! After a grueling march, Russian forces, after a two week, house for house fight the Russian flag waved over the city. This has been a terrible blow for Germany, as the Russians have capitalized on this to move to the outskirts of Berlin. However, Partisan warefare has taken it’s toll upon the Russian armies, and it is seen in their losses, and they are here to face their largest challenge here in Berlin.

(Russia -10 Infantry, Germany +10 Militia, -16 Infantry, -4 Armored)

The Southern Front

The Russian army, eager for revenge, smashed into Romania and Bulgaria, just one year old each. The citizens didn’t offer much of a fight, as no national identity had been formed, and it was like going from Russian to German to Russian again. The Russians have pushed through the Balkans, defeating Partisan and German alike.

(Russia: -6 Infantry, -2 Armored, Germany: -8 Infantry)

Western Front

The arrival of Spanish forces has turned the tide of battle. Immediately setting in, Spanish Infantry and planes mercilessly have bombed the Germans, expelling them from France. In the North, the French have defeated a weakened Germany, and have reached the Swedish border in Denmark

(Germany: -8 Infantry, Romanov Union: -6 Infantry Spain: -8 Infantry)

War in the Air

Berlin suffered a strange sensation. In the day, several planes flew above the city, in an instant a flash occurred, and several buildings caught on fire. This has terrorized the troops defending Berlin, and has caused the civilians to flee.

(Germany: -2 Infantry, -1 IC)

South American War Finished

With blindingly superior numbers in Soldiers, Ships, and planes, the South American War is finished. American ships were attacked by the Brazilians, but the Americans were simply much more technologically advanced. The Brazilians were defeated on sea, the American Planes destroyed the Brazilian ones, and Romanov forces, with aid from local rebels, defeated the government’s forces. The Axis no longer fights in the Americas.

(-Brazil, UCSA -3 Battleships, -8 Marines, -4 Fighters, Romanov Union -8 Infantry)

The Home Front

In Russia, a new law has passed, which calls for a draft. Several men have joined the army, but it is not known how it will affect the nation after the war.

(+15 Infantry, +10% Dissent, +Possible Consequences after the war)

African News Report

Immigration boon increases Local economies

With the election of their Asian president, several White Dutchmen have left the Lowlands for a better life for their race in the Beor Republic. Likewise, the blacks of the Beor Republic have started leaving their homes for more rights and respect in Abyssinia. However, even the Lowlands have not suffered, for many German refuges have flooded their borders, although making the locals a bit unhappy.

(Lowlands: +1 IC, +10% Dissent, Germany -1 IC Beor Republic: +1 IC, Abyssinia: +1 IC)

 
OOC: Great update Nuclear kid. :)

To: World
From: Republic of the Lowlands


We are hereby announcing our willingness to act as meditators to settle the conflict between the Grand Alliance and the remains of the Axis.

Oh, and we are also joining the Grand Alliance.
 
OOC: Great update Nuclear kid. :)

To: World
From: Republic of the Lowlands


We are hereby announcing our willingness to act as meditators to settle the conflict between the Grand Alliance and the remains of the Axis.

Oh, and we are also joining the Grand Alliance.

What an interesting endnote there.

Nice update Nuclear kid. :)

From: The Empire of All Russias
To: The Republic of the Lowlands


We would accept the Lowlands's willingness to act as mediators to this conflict.
 
Nuclear Kid said:
South American War Finished

With blindingly superior numbers in Soldiers, Ships, and planes, the South American War is finished. American ships were attacked by the Brazilians, but the Americans were simply much more technologically advanced. The Brazilians were defeated on sea, the American Planes destroyed the Brazilian ones, and Romanov forces, with aid from local rebels, defeated the government’s forces. The Axis no longer fights in the Americas.

(-Brazil, UCSA -3 Battleships, -8 Marines, -4 Fighters, Romanov Union -8 Infantry)

And so ends the great country that was on the rise to greatness.

May I play as Vietnam now?
 
To: World
From: Republic of the Lowlands


We are hereby announcing our willingness to act as meditators to settle the conflict between the Grand Alliance and the remains of the Axis.

We accept the need for a meditator.
But Sweden would like a non-traitor to take on that role.
We are open for peace talks.
 
@Justo by my count, they were a few hours back


@saploft, go for it

@smooth, I have 1 player that wanted to. If he doesn't anymore, it's yours
 
We accept the need for a meditator.
But Sweden would like a non-traitor to take on that role.
We are open for peace talks.

We would also like to admit one more thing. If peace isn't reached by the end of this year between the Axis and the Russians, the Lowlands will commit its full military might to the forces of the Grand Alliance.

Have a good day.
 
yea, don't post in the old one
 
Is this the new thread for NukeNES?
Spoiler :
Since the answer to that question cannot be answered by reading through this thread and firing up a few neurons, I guess I will have to bear the burden of answering that.

I have pondered that same question too, and went to Himalayan Tibet to find answers.

The trek through the snowy rocks of the Himalayan mountain range was not an easy one. I did not have the convenience of hiring a local guide, for alas I did not speak their language. I almost froze to death several times as I wandered aimlessly there for hours.

I was searching for a cave to meditate and contemplate in, and found one after being attacked by a polar bear. Yes, a polar bear--who knew the beasts lived in those high and frosty regions?

For days I went without food or water, thinking things through. Earlier I had printed out the thread, for I knew that a computer will only freeze or short circuit in the Himalayan weather. I took it out of my pocket to find that it was wet and saggy, but the words were still legible.

I had skimmed through Nuclear kid's posts while prayed through my prayer bead like a nun with a caffiene overdose in those days of hunger, thirst, and cold. I did not achieve a revelation until much later, however.

When I was ready to give up on the sixth week I was up there, I suddenly realized: "Why meditate and contemplate when I could just ask the people from the forum?" Thus began my trek back to civilization.

After another period of aimless wandering, I had collapsed in front of a beautiful monastery in the drier part of the region. The local monks spoke no English, so I simply called it Paradise. The fed me and clothed me in my emaciated state, and I was grateful.

I thought of leaving with a smile a simple thank you, but since they did not speak English I decided that it would be waste of time to say thank you. I skipped that part and just went on along with my journey. In hindsight, I was cared for in my time of need by those monks, and I regret having given nothing in return to this day.

After several hours more of wandering, refreshed and rejuvinated by days in the monastery, I found a caravan heading for Lhasa. What luck, I thought. I immediately joined, but I was forced to live off the land for sustenance because I had nothing to give the caravan in return for food. Days passed, and I lived off nothing but bugs and bark.

When we reached Lhasa, I decided to go to the nearest internet shop I could find. Since I did not have any money, I planned to pay in service--time in jail or sweeping the floor, I did not care, so long as I was able to find the answer to the question I found so hard to answer on my own.

When I was looking for the nearest internet shop--quite a feat, considering everything was not in English--I realized I did not have my passport with me. I was deported back to my home country before I could enjoy the Party-censored internet even for just a few seconds.

However, as I sat there in the Department of Foreign affairs--they were evaluating my case, for this was clearly an act of negligence on their part against the Tibetans--I had a stroke of inspiration. It all became clear to me then.

The update was posted in the thread. The background was posted in the thread. Reserved posts were placed, presumably for things like stats and indices. It had all the elements of the thread for a NES!

I had to wait out jail time--a month or so--before I could type this. The answer to your question, brother sp1023, is yes, I believe so.
 
Spammer :p

Actualy, In a few classes, I have one where I just sit on the cpu (And I'm allowed to go on), so I'll try to do stats
 
Hey, I tried to make a "yes" as substantial and possibly as lesson-filled as possible, therefore making it less spam than it should have been. :lol: It's even a story, and we are in the Never ending story board.

Now, questions like "Is this the new thread?" or "Am I the nation I'm playing?" or "Where are the stats?" or "<some other easily answered question>"--those are spam.
 
Back
Top Bottom