madscientist
RPC Supergenius
Welcome to the replay of the RPC game, Charlemange the Blessed. There RPC games are meant to be fun and education trying to demonstrate a specific strategy/economy while maintaining an entertaining angle using the leaders, whether in historical fashion or based on the game's personality for them
The first Charlemagne game was a loss as it turned into a Shaka military monster campaign even though we did infact convert teh world to christianity!
Charlemange starts with two of the weaker techs in Mysticism and Hunting. The UU (Landsnekt) is a Pike with 100% versus Melee which is soso. The UB is the Rathus (courthouse) which reduces costs 75% and maybe the best UB in the game.
Charlemange's Rules
1) He must convert every city in the world to christianity by the end of the game. This may be done preferably by peaceful but may be done via the sword.
2) Charlemagne may found other religions, but MUST found christianity, and that is the ONLY religion he can accept as a state religion. He can ONLY shrine Christianity, although he will tolerate other religions in his kingdom.
3) He must win via diplomacy. Preferably by the AP although the UN is acceptible. This cannot conflict with rule #1 (He must spread the faith to every city). All other victory conditions are open for the AI to pursue though.
4) He can open borders with any AI to spread missionaries. If he cannot use missionaries, he must use the sowrd here.
5) Charlemange is tolerant of other religions, but is very protective of his people. So the following civics are not allowed
Free Religion (since he must stay in his state religion)
Mercantilism (he wants trade routes with others)
Slavery (He is a pious man and has no liking for this dirty business)
Nationhood (Because of his aversion to the Draft)
Police State (Unacceptible)
6) There is no restriction on wonders or GPs, although he should get the shrine for his religion.
7) Charlemange cannot refuse a request from a fellow member of the faith (except if it's against another faith member) or a former member (who get's out via FR).
Finally, no city razing is allowed (that option is turned on) under any circumstances. Even newly created cities that autoraze (inclusing barbs). If I inadvertantly do this, I must reload to correct the error.
Settings
Marathon Speed
Monarch difficulty
2 Hemisphere Map
Temperature climate, medium sea level.
NO choose religion
Vassals are off to avoid issues with spreading christianity to other AIs vassals
And our Blessed Leader
And the Start
Not a bad start.
OK, this time arround I plan to forget founding a religion and take Christianity via a Prophet Bulb if possible.
So I think agriculture/AH to start followed by archery/mining/BW then Stonehenge/Oracle wonder combo for teh GPPs.
What do you all think!!!
The first Charlemagne game was a loss as it turned into a Shaka military monster campaign even though we did infact convert teh world to christianity!
Charlemange starts with two of the weaker techs in Mysticism and Hunting. The UU (Landsnekt) is a Pike with 100% versus Melee which is soso. The UB is the Rathus (courthouse) which reduces costs 75% and maybe the best UB in the game.
Charlemange's Rules
1) He must convert every city in the world to christianity by the end of the game. This may be done preferably by peaceful but may be done via the sword.
2) Charlemagne may found other religions, but MUST found christianity, and that is the ONLY religion he can accept as a state religion. He can ONLY shrine Christianity, although he will tolerate other religions in his kingdom.
3) He must win via diplomacy. Preferably by the AP although the UN is acceptible. This cannot conflict with rule #1 (He must spread the faith to every city). All other victory conditions are open for the AI to pursue though.
4) He can open borders with any AI to spread missionaries. If he cannot use missionaries, he must use the sowrd here.
5) Charlemange is tolerant of other religions, but is very protective of his people. So the following civics are not allowed
Free Religion (since he must stay in his state religion)
Mercantilism (he wants trade routes with others)
Slavery (He is a pious man and has no liking for this dirty business)
Nationhood (Because of his aversion to the Draft)
Police State (Unacceptible)
6) There is no restriction on wonders or GPs, although he should get the shrine for his religion.
7) Charlemange cannot refuse a request from a fellow member of the faith (except if it's against another faith member) or a former member (who get's out via FR).
Finally, no city razing is allowed (that option is turned on) under any circumstances. Even newly created cities that autoraze (inclusing barbs). If I inadvertantly do this, I must reload to correct the error.
Settings
Marathon Speed
Monarch difficulty
2 Hemisphere Map
Temperature climate, medium sea level.
NO choose religion
Vassals are off to avoid issues with spreading christianity to other AIs vassals
And our Blessed Leader
And the Start
Not a bad start.
OK, this time arround I plan to forget founding a religion and take Christianity via a Prophet Bulb if possible.
So I think agriculture/AH to start followed by archery/mining/BW then Stonehenge/Oracle wonder combo for teh GPPs.
What do you all think!!!