raigainousa
Stelthy Jet
- Joined
- Nov 22, 2007
- Messages
- 99
Some suggestions on nukes in Civ4
1. Remove the "global warming" effect. Instead, make it spontaneous after the start of the modern times.
2. There must be an A-Bomb Unit that can bring total destruction to a tile. For cities with more than 5 population, 1 population must remain; if lower than 5, it is automatically destroyed.
3. After completing the Fusion Tech, you get a Hydrogen Bomb. It can destroy a 3x3 tile, just like an ICBM.
4. Once a civ completes rocketry, it will get three units: ICBM, tactical nuke, and SLBM. SLBM can only be lauched on a submarine and has a fixed range of 6x6 tiles(diamond-shaped).
5. When a unit crosses a fallout, a percentage of its health is reduced each turn. The longewr
6. Add a "Nuclear Test" command to a bomb, and adds +20 beakers to a tech that is being researched.
Nuclear Test
1. In order to start a series of nuclear test, you must first select a 4x4 or 6x6 part of land that can be either on land or on sea.
2. By conducting a nuclear test, 20 beakers are automatically added.
3. In each improvement built on the ground zero, it adds 1 beaker to the tech being researched.
4. But for every nuclear test, the fallout on the ground zero becomes more powerful, and it is carried bu the wind on unpredictable ways.
5. Last, but not the least, the site can be closed if there is too much radioactivity, or can be cleaned by workers.
Please reply to this post if you can suggest more.
1. Remove the "global warming" effect. Instead, make it spontaneous after the start of the modern times.
2. There must be an A-Bomb Unit that can bring total destruction to a tile. For cities with more than 5 population, 1 population must remain; if lower than 5, it is automatically destroyed.
3. After completing the Fusion Tech, you get a Hydrogen Bomb. It can destroy a 3x3 tile, just like an ICBM.
4. Once a civ completes rocketry, it will get three units: ICBM, tactical nuke, and SLBM. SLBM can only be lauched on a submarine and has a fixed range of 6x6 tiles(diamond-shaped).
5. When a unit crosses a fallout, a percentage of its health is reduced each turn. The longewr
6. Add a "Nuclear Test" command to a bomb, and adds +20 beakers to a tech that is being researched.
Nuclear Test
1. In order to start a series of nuclear test, you must first select a 4x4 or 6x6 part of land that can be either on land or on sea.
2. By conducting a nuclear test, 20 beakers are automatically added.
3. In each improvement built on the ground zero, it adds 1 beaker to the tech being researched.
4. But for every nuclear test, the fallout on the ground zero becomes more powerful, and it is carried bu the wind on unpredictable ways.
5. Last, but not the least, the site can be closed if there is too much radioactivity, or can be cleaned by workers.
Please reply to this post if you can suggest more.