Here is the Sith Knight from SW:GB There is no pedia stuff in the zip i took the sounds from TedG's Jedi Padawan (hope thats alright TedG) The Units_32 icon is the next file. If there are any problems let me know and i will try to fix them
Of course it's allright 'cause I only took them from SWGB anyway. As long as they still work well with the unit (lightsaber sounds go with animation of swinging the lightsaber).
they work pretty well, it would be better if i had the sith knight sounds from SW:GB but the sounds aren't there in my game so i can't extract them myself
TedG i noticed none of my units are on the mod website, also CivGeneral's DarkTrooper isn't there either, is that just because nobody has gotten around to it?
Superb unit!!! Simply put this is one of my favorite units now! The art is great! I chose to add it to my DYP scenario as (get this) my Germanic Ranger equiv. I know, I know its Sci Fi but it was so cool I could not wait for the modern age etc. I gave it better defense than Ranger w/ same move and an attack of 2. Thought about attack of 1, but wanted the unit to stay around a bit longer so... I did make it rather expensive in order to keep myself from making armies o Sith for early game fun Really though I love this unit, the "lazer quarterstaff" is very cool art! In future I may give it a pre req of somthing like mysticism (or somthing along those lines) to give it the spiritual aspect I want it to have in the early game usage. And I am working on a late game addition to my scenario which will use the Sith, Mecha's, etc. as late game ground units. Great work!
Help! I am failing to get the unit _32 loaded. This has been a prob for me w/ some others also. Do I just load it to the civ/art/units/sith folder or someplace else? As always thanks for the help!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.