pholkhero
Deviant Mind
Okay, so here's the long-awaited continuation of the PH series
Basically, continuing the theme of the last few PH games, this, too, will be focusing on the SE. However, we will be using TWO (2) specialists this game, instead of just one.
Leader: Frederick of the Germans
Rivals: 6 Randomly Determined (Augustus, Tokugawa, Elizabeth, Louis, Gandhi, Suryavarman)
Difficulty: Monarch
Map: Pangaea (Pressed Shoreline)
Size: Standard
Speed: Normal
Victory Conditions: All Enabled, but we must win by Domination AFTER we launch our spaceship, but BEFORE it lands.
Variant Rules:
* No-Cottage SE. Up until the Industrial Age, we can only run scientists. Afterwards, we can only run Engineers. Once Assembly Plants come online, we’ll be able to run almost 7 Engineers in our cities.
* No Bush Doctrine. This means we can’t wage pre-emptive war nor try to instigate one. However, once we hit the Ind Era, these rules are off ~ by blood and iron, Germany WILL expand.
We will also be using the DMSGEG:
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Please note: I'm going to be a bit harder on the 24/48 rule as I want to tighten up the pace of my games, so be forewarned ~ you'll think i was Fox
Currently, I'm only looking for two people to fill in the available spots, but alternates are always welcome as some people might not be able to play anymore. And of course, lurkers/spammers/etc are always welcome.
Roster:
pholkhero
Quotey
Kodii
r_rolo
LKendter
mystyfly
Basically, continuing the theme of the last few PH games, this, too, will be focusing on the SE. However, we will be using TWO (2) specialists this game, instead of just one.
Leader: Frederick of the Germans
Rivals: 6 Randomly Determined (Augustus, Tokugawa, Elizabeth, Louis, Gandhi, Suryavarman)
Difficulty: Monarch
Map: Pangaea (Pressed Shoreline)
Size: Standard
Speed: Normal
Victory Conditions: All Enabled, but we must win by Domination AFTER we launch our spaceship, but BEFORE it lands.
Variant Rules:
* No-Cottage SE. Up until the Industrial Age, we can only run scientists. Afterwards, we can only run Engineers. Once Assembly Plants come online, we’ll be able to run almost 7 Engineers in our cities.
* No Bush Doctrine. This means we can’t wage pre-emptive war nor try to instigate one. However, once we hit the Ind Era, these rules are off ~ by blood and iron, Germany WILL expand.
We will also be using the DMSGEG:
Spoiler Etiquette Guide :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Please note: I'm going to be a bit harder on the 24/48 rule as I want to tighten up the pace of my games, so be forewarned ~ you'll think i was Fox
Currently, I'm only looking for two people to fill in the available spots, but alternates are always welcome as some people might not be able to play anymore. And of course, lurkers/spammers/etc are always welcome.
Roster:
pholkhero
Quotey
Kodii
r_rolo
LKendter
mystyfly