News: BOTM05 Saves Available

DynamicSpirit

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BOTM 05: Sumerians

[img=right]http://gotm.civfanatics.net/civ4games/images/botm05civ.jpg[/img]

Game Details:

Game settings:
Civilization: Sumerians (Leader: Gilgamesh; Traits: Creative, Protective)
Rivals: 10 AIs
Difficulty: Monarch
Map: Rainforest
Mapsize: Standard
Worldwrap: None
Starting Era: Ancient
Speed: Normal
Options: No city razing, city flipping after conquest, no tribal villages
Victory Conditions: all enabled

Gilgamesh:
Gilgamesh is Creative and Protective; starting with the wheel and agriculture. Creative gives +2 culture per city per turn and double speed production of libraries and theatres. Protective gives free City Garrison 1 and Drill 1 promotions to all archery and gunpowder units, and double production speed for walls and castles.

Unique unit: Vulture (replaces axeman)
The vulture has a higher base strength than an axeman (6 vs 5), but only gains +25% strength against other melee units, as against +50% for the axeman. Like axemen, vultures require either copper or iron to build.

Unique building: Ziggurat (replaces courthouse
The properties of the ziggurat, once built are identical to the courthouse in every respect: It reduces city maintenance costs by 50%, can turn one citizen into a spy, gives +2 espionage points/turn, and is required to build the forbidden palace. The differences are that the Ziggurate is cheaper to build (90 hammers instead of 120), and that you can start building it earlier: You only need to have discovered priesthood to build a ziggurat - there's no need to wait for code of laws.

Starting screenshot
This is the start of the game (click for a bigger image):



Adventurer Class bonuses:
  1. Fertile people Your people have been evidently been having lots of fun in bed every night. They've had so many children that some of them have grown up to give you a worker and a scout (both sharing a tile with the settler).

Challenger Class Equalisers:
  1. Environmental Degradation Long before the rise of any civilation, local barbarians ate the pigs, destroyed the rice, and mined every last ounce of silver from the mine. All resources visible in the starting screenshot have been removed.

To Enter the Competition:

You can get the starting saves here. Use the same URL to submit your completed entry, which you must do by 16 May 2008.

Civ version

This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.13, available for Windows only, and with the HOF mod version 3.13.001 installed. You can download the HOF mod here

While playing...

Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads. If for any reason you need to contact a member of staff about your game, you should send a private message to either me (DynamicSpirit) or AlanH (Please do not contact other GOTM staff members about this game, as they may be playing it, so normal spoiler rules apply to them). You can use this thread for general technical queries (without giving spoiler info).
 
The game is afoot. Good luck to us all, every one.
 
I had some modified XMLs for normal play, so I reinstalled official patch 3.13 and installed the HOF thing, but when I try to load this savegame it throws an error message about not having the same assets :(
 
I had some modified XMLs for normal play, so I reinstalled official patch 3.13 and installed the HOF thing, but when I try to load this savegame it throws an error message about not having the same assets :(

I'm not sure that merely installing the patch will undo the modifications to your XML files. The game will certainly throw you that assets message if you have anything different in your XMLs from what the game gave you when you installed it. So you may need to manually undo the changes you made to your XML files - or, if you can't remember what you changed, reinstall the whole game.

The GOTM won't run if your XML files are changed because changes in the XML might mean that you've altered something that changes the rules or gives some advantage to yourself (eg. making your unique unit more powerful).
 
Just a quick heads-up... I'm away and don't know how much Internet access I'll have between now and mid May, so may take longer than normal to respond to any PMs etc. about any BOTM. If you have any queries about your game, you may prefer to contact AlanH.
 
Hi,

I would like to play BOTMs, too, I have the german version of the game, but also
BTS 3.13. There is no problem loading the file, some terms are in english then.

Can I play the game with my version, or do you have experience with any problems that could occur with other language-versions :scan: ?

Kind regards,

Limboldt
 
Hi, @limboldt, welcome! I hope you enjoy BOTM as much as I do.

I have been playing BOTM and GOTM in Spanish for a while and I have been able to play and submit without problems.

Well, to tell you the truth, there were 2 tiny problems:
- The quality of the translation
- When loading the game in a sesion, I would see some terms in English. After playing one turn, it would all be in Spanish.

So the short answer is go ahead and enjoy!
 
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