Google 3d Warehouse

The collada files can be brought into blender. I know that for sure.

At moment I am having trouble getting the textures working correctly in 3d max. They all come out as materials to begin with, but I am not very experienced with 3d max. I am just wondering if anyone else has tried this yet.
 
What are you using to import it in max ?
 
I am using Google Sketchup Pro 6 to export them into 3ds, dwg, or obj files. Their are some other formats as well.
 
Ok so you can obviously export them out of Sketchup Pro for blender if you export them to 3ds format first.
 
I had a look at the textures. Basicly there are none. Just plain patterns that can be applied to different portions of the model. So them "coming out as materials" - as Johny put it is normal.

You will need to retexture the stuff to be usefull ingame. Not that hard on architecture tho.
 
Has anyone had any luck with importing a 3ds import with Nifscope? I can get the mesh in there easy enough, but it has no textures. I have tried every conceivable setting using Sketchup export, but no success...
 
I have had no luck with the textures yet. I got them as materials but no textures still. But in order to have less meshes I exported form sketchup as a dwg. That is all I really know now at this point.
 
Thanks Johny Smith. There's some really cool buildings people have made with sketchup, I wish I could use them :(
 
Johny, if you put up the stuff in some Max read-able format i could probably help you out with the textures - should be fast.

I have however no way of converting it from sketchup myself - the free version want do it. (And i dont feel like filling out 3 pages of personal data to download a 8 hours-demo of the Pro...)
 
What "workflow" did you use to for converting ? Sketchup Pro ? Or is there something else ?
 
Johny, if you put up the stuff in some Max read-able format i could probably help you out with the textures - should be fast.

I have however no way of converting it from sketchup myself - the free version want do it. (And i dont feel like filling out 3 pages of personal data to download a 8 hours-demo of the Pro...)

I'm using This trial version - 8 hours means ages in this case - opening model and exporting it to other format takes just 1-2 minutes.

The models at least needs to be retextured. 98% of buildings is high poly so they are useless (or semi-usable), but i used them couple of times as reference (especially when is hard to get photographies of the model). And it's fun to model so i use 3d warehouse models only for help.

Now I'm working on Chernobyl's Nuclear Plant with loaded model (it was around 3000 faces). I started to model, using sketch version as a reference (kinda blueprint) - it helps me much since there's lack of photographies (99% is made from the North-East Corner)
 
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