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#1 | |
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Deity
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Welcome GuideNES: The First Step for Lurkers and Newbies Indeed, welcome to the wonderful world of Never Ending Stories! In this you take the helms of a nation at the very start of civilization (1000BC) and shape it as you desire. This NES is designed to be user-friendly to those looking at this for the first time. It is espicially so since every new player will have a veteran NESer assigned to them. This "Buddy System" will ensure there is always someone to plot and plan with. To get involved, fill in this template: Quote:
Once we have several nations placed on the map Josef will write update 0. This will place the other NPC Nations on the map, and give the world its general setting. Then you will work with your Advisor to write your first set of orders before a given deadline. These will be messaged to JosefStalinator. Once all orders are collected, Update 1 will be written, and the Never ending story has begun! Notes: - If you have any questions whatsoever (including clarifying questions about things insufficiently or not at all covered by the stats), ask the moderator because you will probably end up doing that anyway if you really want to know the answers; - Want to do something that isn’t covered by the rules? Contact the moderator all the same - if you could persuade him to allow you to go ahead then you can do that; - Let us begin. Err, right after I post some more stuff. Last edited by Abaddon; Apr 28, 2008 at 03:26 AM. |
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#2 |
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Deity
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. :Glossary of useful terms: . Players, stories, orders, NPCs, barbarians, updates, map. Spoiler:
PC, EP, OOC, IC, RC, TC Spoiler:
Last edited by Abaddon; Apr 19, 2008 at 05:07 AM. |
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#3 | |
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Deity
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. THE RULES . Here are the rules, these govern what your nation is capable of doing each turn, and also explains all the different aspects of your nation. Below we have some example Stats. Each nation has its own stats that change as time moves forward. You as the player have a level of control over how these stats grow. Quote:
Nation Name How the nation you control is known to the world. Capital The name of your nation's capital city. Ruler The name of the character leading the nation (e.g Chief's name) followed by the players name (thats you! )Advisor The name of the veteran NESer helping you. Government A basic description of the nations style of leadership Economy Status is a one-word appraisal of the general economy (along the lines of Growing, Static or Recessive), followed by the income you receive each turn. To raise economy you can do a multitude of things. You could physically expand you nation, sign trade agreements, raise taxes, or really just about anything! Some of you may have noticed on the map that certain cities have colored outlines; this is part of NESing's classic "Three City System". These special cities add income to your nation, each one granting 1 economy per turn to spend on whatever you want. The three different types are Economic Centers (EC's, Red outline), Religious Centers (RC's, Green outline), and Cultural Centers (CC's, Blue outline). They are fairly self explanatory in origin, but the effects of each (outside of the 1 eco/turn bonus) differ based on an innumerable amount of circumstances. OTL Modern examples of religious centers would be Mecca or Jerusalem, Economic Centers New York or Shanghai, and Cultural Centers Paris or London. Some cities may contain two different types, as seen in Albion, but still only generate 1 economy per turn. Special cities will begin to crop up all over Europe as the NES progresses, and part of your job is to encourage their growth in your land through innovative ideas and stories. Other than that, there is a lot of things you could spend your money on. You could raise most level-based stats, pay for logistics, invest in all kinds of things, pay for projects and so forth. Finally, you can bank money and save it for a later date. Army We have regiments on the land, ships on the sea. 1 eco. point trains up 5 regiments or builds 10 ships. They come into action within the turn, but bear in mind not immediately. Army Description What will you have in the military exactly (including the training of your units) is covered in the army and navy description stats, which contain most of the relevant military information that would be in plain sight. You can change many things about your military – though it will require effort, money and time. Things like combat experience will obviously grow by themselves given the right conditions. Extra- Logistics are important; you'll probably have to invest at least one eco. point per major campaign, in order to get your troops properly supplied. Without this, they will have to live off the land, a system with too many disadvantages to mention especially if you have a large army in place. Technically your troops can move quite far - after all, each update is one hundred years. Still, it’s valuable to take things like infrastructure, geography and starting positions into account... It’s quite hard to predict how far you might get, so use your brains for that. Culture Under this stat I will list the major cultures, their "strength" (as in, unity and devotion), the minorities and the foreign cultural influences, plus any other useful information. Do note that religions are part of this as well. I don't think there's much of a point listing all the things that this will affect; it should be easy to guess it all by yourself, so I'll just say that yes, this is an important stat. Technology I will use a very different variation on the level system. In the miscellaneous section of the stats, the general features of the assorted technological levels that coexist in the game world (like the European Renaissance, the Andean Bronze Age and such) – as opposed to historical equivalents – will be listed. In the stats, the technological level to which the nation in question belongs will be mentioned; and after it, the significant deviations from the given norm, whether good (“superior firearms”) or bad (“inferior ships”) will be listed. Things will be more flexible this way, and the stats themselves more informative while also concise. That, in any case, is the idea. Technological development can be simply ordered, but it will usually require funding, as well as physical feasibility, for it to actually get anywhere. Education levels obviously help as well. One cannot trade technology as such, but one can supply a different nation with products of superior technology, or one could send advisors and scrolls and other such help to help said nation reach your level. Confidence This is the degree to which the people trust or mistrust, love or hate you and your government. Its effects shouldn't be hard to explain, really - a more loyal people will take up arms in your defense, a less loyal people will take up arms to overthrow you. As not even Fortune is as fickle as public opinion, this will fluctuate wildly depending on your (perceived or real) successes or failures, and on the propaganda as well - both yours and that of your enemies. Confidence: Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified Projects You can do just about anything with this, but it is advisable to contact me for specifics first; usually it will simply influence one or several stats in some desirable way, but if you want some other kind of effect, it is best for you to contact me. It is most advisable to describe a project to me in detail other than simply list the intended effects; i.e. explain how exactly you intend to get there with this. To start a project, you need to invest 1 eco. point. After that, it will progress on its own, but you can speed it up by investing an extra eco. point (speeding it up by one turn); you can invest a maximum of 2 eco. points per turn. You can make it secret, but in that case you'll have to remind me about the effects every so often. Nation Background A basic description of your nation. I will update these occasionally (that is to say, on significant occasions). It is advisable that you role-play in character with this description. . Last edited by Abaddon; Apr 22, 2008 at 05:29 PM. |
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#4 |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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PC Stats:
Nation Name: Partessos Nation Location: Crete Capital: Partessos Ruler: King (Name) of the Partessian Dynasty (zxcbvnm) Advisor: Government: Demagogic Tyranny Economy: (Growing) +1 Army: 3 Divisions Army Description: Late Bronze Age/Early Iron Age Infantry Navy: 13 Ships Navy Description: Experienced Galley Crews Culture: Diverse Greek mercantile culture, considerable Phoenician admixture. Technology: Early Iron Age Confidence: Tolerating Projects: Nation Background: Spoiler for Original background:
Nation Name: Sarahi Nation Location: Gibraltar Capital: Nuaf Ruler: King Yidor // erez87 Government: Absolute Monarchy - The king rules all aspect of leadership, can appoint advisers. Economy: (Growing) +1 Army: 6 Divisions Army Description: Primarily late Bronze Age infantry Navy: 9 Ships Navy Description: Fairly experienced galleys and crew. Culture: Israelite core with much more recent Phoenician influences. Religion remains primarily monotheistic with mystical elements. Mercantile in nature. Confidence:Tolerating Projects: Nation Background: Spoiler for original background:
Nation Name: Egypt Nation Location: Lower Egypt Capital: Buto Ruler: Pharaoh Tut-al-Sut // Kol.7 Advisor: Lord_Joakim Government: Divine Monarchy Economy: (Stagnant) +1 Army: 7 Divisions Army Description: Primarily Bronze Age Infantry Navy: 8 Ships Navy Description: Older galleys with fairly inexperienced crews; river boats. Culture: Primarily Egyptian with minor Hebrew traces in the northeast and Nubian traces in the South. Confidence: Barely Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Kiev Nation Location: Russia Capital: Moscow Ruler: (Emperor Joseph // Stuck in Pi) Government: Despotism Economy: (Receding) +1 Army: 2 Divisions Army Description: Primitive Infantry with skilled horsemen. Navy: None Navy Description: None Culture: Early Pagan gods, Typical ancient Finno-Ugric culture. Confidence: Tolerating Technology: Middle Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Patras Nation Location: Northern Peloponnesus Peninsula Capital: Patras Ruler: Leolopulis //Sparrow55 Advisor: Goverment: Tyranny Economy: (Growing) +1 Army: 9 Divisions Army Description: Formidable Warriors, primarily of Late Bronze Age quality with some use of Iron weapons. Navy: 4 Ships Navy Description: Galleys with relatively inexperienced crews. Culture: Greek culture, strong emphasis on Ares. Confidence: Respecting Technology: Early Iron Age Projects: Nation Background: Spoiler for original background:
Nation Name: Fenni Nation Location:The coastal areas of Finland Capital:Saimaa Ruler: Justov Thorgalson // The Loser Government: Despotism Economy: (Stagnant) +1 Army: 3 Divisions Army Description: Primitive Bronze Age Infantry, Skilled horsemen. Navy: 5 Ships Navy Description: Canoes and makeshift galleys, relatively inexperienced crews. Culture: Finno-Ugric, polytheism with major gods "Thor" and "Aegar". Confidence: Tolerating Technology: Middle Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Troy Nation Location: Dardanelles Capital: Dardania Ruler: Dardanus II Government: Monarchy Economy: (Growing) +1 Army: 7 Divisions Army Description: Early Iron Age Infantry and Late Bronze Age infantry, horsemen of renown since trojan war. Navy: 11 Ships Navy Description: Galleys with moderate experience and skill. Culture: Anatolian Greek culture, with some Phoenician admixture. Confidence: Tolerating Technology: Early Iron Age Projects: Nation Background: Spoiler for original background:
Nation Name: Sicily Nation Location: Sicily Capital: Syracuse Ruler: King Heracles// MooseWarrior Advisor: Luckymoose Government: Monarchy Economy: (Growing) +1 Army: 4 Divisions Army Description: Late Bronze Age Infantry Navy: 11 Ships Navy Description: Galleys of considerable experience. Culture: Greek, Greek polytheism with worship of gods Athena and Zeus. Confidence: Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Albion (Celtic Confederation in Southern England) Nation Location: OTL England Capital: Caerix Ruler: (Chief Brennus // Pinman) Government: Tribal Council Economy: (Growing) +1 Army: 5 Divisions Army Description: Primarily Bronze Age Infantry, Limited Horsemen Navy: 7 Ships Navy Description: Galleys with crews of moderate experience Culture: Celtic . Based upon worship of the gods of the skies with some ritual sacrifice mixed in. Stonehenge. Technology: Late Bronze Age Confidence: Tolerating Projects: Nation Background: Spoiler for original background:
Nation Name: Kingdom of Tarantan Nation Location: Southeastern Italy Capital: Taranto Ruler: King Tullus I // Luckymoose Government: Monarchy Economy: (Growing) +1 Army: 7 Divisions Army Description: Primarily Bronze Age Infantry Navy: 9 Ships Navy Description: Experienced Galley Crews. Culture: Southern Italian, various Greek elements; altered Greek polytheism, some Phoenician influence. Confidence: Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Greek Alliance Nation Location: Greece Capital: Athens Ruler: King Adrastos / merciary Government: The Greek Alliance consist of a group of City States which have decided to band together for their own protection and to insure prosperous trade and the development of civilization. Economy: (Growing) +1 Army: 9 Divisions Army Description: Late Bronze Age Infantry with a growing number of Iron Age weapons. Navy: 14 Ships Navy Description: Experienced Naval Crews Culture: Greek culture, follows the Greek Pantheon, Minor Phoenician influence. Confidence: Barely Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Nord Celtia (Flemish Celts) Nation Location: Flanders Capital: Yepps Ruler: (Pespian Family // Charles Li) Government: Oligarchy Economy: (Stagnant) +1 Army: 3 Divisions Army Description: Bronze Age Warriors and Horsemen. Navy: 4 Ships Navy Description: Galleys with limited experience. Culture: Celtic Confidence: Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Celtiberian Kingdom of Okilis Nation Location: Meseta Central of northern Hispania Capital: Okilis (OTL's Medinaceli) Ruler: Chief Viriato / Flavius Aetius Government: Military Council Economy: (Growing) +1 Army: 7 Divisions Army Description: Bronze Age Infantry with Experienced Horsemen Navy: None Navy Description: None Culture: Celtiberian; Celtic and Iberian admixture. Confidence: Tolerating Technology: Middle Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Skara Brae Capital: Skara Brae (OTL Orkney) Ruler: King Thomas III// thomas.berubeg Advisor: Government: Monarchy Economy: (Receding) +1 Army: 2 Divisions Army Description: Ferocious Bronze Age Warriors Navy: 2 Ships Navy Description: Inexperienced but hardy crews and Galleys. Culture: Urnfield Celtic roots, uniquely Skara Brae and somewhat isolated. Technology: Late Bronze Age Confidence: Admiring Projects: Nation Background: Spoiler for original background:
Nation Name: Regnum Romanorum (Kingdom of the Romani) Nation Location: Rome, Italy Capital: Rome Ruler: (Primus Tarquinnius Leo Rex // LittleBoots) Government: Primogeniture-inherited Monarchy Economy: (Growing) +1 Army: 9 Divisions Army Description: Bronze Age Warriors Navy: 5 Ships Navy Description: Galleys and crews of moderate experience. Culture: Basic polytheism, with traces of early tendencies to civic religion. Confidence: Tolerating Technology: Late Bronze Age Projects: Nation Background: Spoiler for original background:
Nation Name: Nikhat Nation Location: Cyprus Capital: Enkomi Ruler: (Chief Khonyris // Tasslehoff) Government: Tribal Council Economy: (Growing) +1 Army: 4 Divisions Army Description: Mixture of Late Bronze Age Infantry and Early Iron Age Infantry Navy: 9 Ships Navy Description: Experienced Galleys and Crews Culture: Greek/Phoenician Admixture, with Egyptian and minor Hittite influence. Confidence: Tolerating Technology: Early Iron Age Projects: Nation Background: Spoiler for original background:
NPC Stats: Nation Name: Eesti Nation Location:The coastal areas of Estonia Capital:Revalä Ruler: Kristjan Palusalu// Abaddon (NPC) Government: Despotism Economy: (Stagnant) +1 Army: 3 Divisions Army Description: Primitive Bronze Age Infantry, Skilled horsemen. Navy: 4 Ships Navy Description: Canoes and makeshift galleys, relatively inexperienced crews. Culture: Finno-Ugric, polytheism. Confidence: Tolerating Technology: Middle Bronze Age Projects: Nation Background:The Eesti have been sedentry fishers and farmers up til now. Following contact with other Ugric tribes tribes, they have started to interact in the ways expected, with trade and war predominating. Their relationship with the other dominant Ugric tribe of the region, the Fenni, remains cautious. Nation Name: Liguria Nation Location: North-western Italy Capital: Bagiennorum Ruler: King Augusta// Abaddon (NPC) Advisor: None Government: Monarchy Economy: (Growing) +1 Army: 7 Divisions Army Description: Late Bronze Age Infantry Navy: 5 Ships Navy Description: Galleys of moderate experience. Culture: Ligurian, a separate Indo-European branch with Italic, Phoenician, and Celtic affinities. Confidence: Tolerating Technology: Late Bronze Age Projects: Nation Background: The Ligurians are a unique tribe in the Northwest of Italy, of much Celtic admixture but spurred into organization by contact with Phoenician and Greek traders and colonists. Nation Name: Lacydon Nation Location: Southern France Capital: Massalia Ruler: King Pytheas// Abaddon (NPC) Advisor: None Government: Monarchy Economy: (Growing) +1 Army: 3 Divisions Army Description: Late Bronze Age Infantry Navy: 6 Ships Navy Description: Galleys of moderate experience. Culture: Ligurian, a separate Indo-European branch with Italic and Celtic affinities. Confidence: Tolerating Technology: Late Bronze Age Projects: Background:The Lacyon are a unique tribe in the Northwest of Italy, of much Celtic admixture but spurred into organization by contact with Phoenician and Greek traders and colonists. Nation Name: Veneti Nation Location: north-eastern Italy Capital: Adria Ruler: King Timavus// Abaddon (NPC) Advisor: None Government: Monarchy Economy: (Growing) +1 Army: 8 Divisions Army Description: Late Bronze Age Infantry Navy: 4 Ships Navy Description: Galleys of little experience. Culture: A merging of the indigenous peoples known as the Euganei and a Trojan-Paphlagonian tribe known as the Eneti . Celtic and illyrian influence, as well as limited Greek, Etruscan, and Phoenician. Confidence: Tolerating Technology: Late Bronze Age Projects: Background:The Veneti are a unique tribe in the Northeast of Italy, of much Celtic admixture but spurred into organization by contact with Greek and Phoenician traders and colonists. Nation Name: Carthage Nation Location: north-eastern Africa Capital: Carthage Ruler: Queen Dido // Abaddon (NPC) Advisor: None Government: Monarchy Economy: (Growing) +1 Army: 5 Divisions Army Description: Late Bronze Age Infantry Navy: 11 Ships Navy Description: Galleys of moderate experience. Culture: Phoenician Colony Confidence: Tolerating Technology: Late Bronze Age Description: According to legend it was founded by Phoenician colonists under the leadership of Elissa who fled Tyre following the murder of her husband in an attempt by her younger brother to bolster his own power.
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Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES Last edited by JosefStalinator; Apr 26, 2008 at 05:36 PM. |
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#5 |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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For lack of a better blank Europe map (1000 BC):
Spoiler for map:
You may choose to start anywhere on this map but be warned; those areas that are historically most prosperous in ancient times will remain that way, and many of the frozen wastes of the north will be difficult to thrive in. To give you guys an idea of the different cultures that inhabit Europe (and the world) at this time, here's a map of the cultures. By no means do you need to follow this, but it should give you a good idea of which cultures to branch from, or if you got for the isolate culture, what kinda neighbors you will have. Spoiler for world 1000BC:
You may now post, reserve a spot or even fill out the template for your nation.
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Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES Last edited by JosefStalinator; Apr 21, 2008 at 08:47 PM. |
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#6 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,644
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Well I'm interested... Any joining template or just replace things from the example one?
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#7 |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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Abaddon should be posting the template within a few minutes; do you wanna join as an advisor or learner? (I figure advisor, you've been around forever :P)
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Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES |
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#8 |
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The Nobody
Join Date: May 2007
Location: nowhere
Posts: 2,070
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Learner, seeking for an advisor skilled in especially storytelling and military, economic and political sciences.
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#10 |
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The Nobody
Join Date: May 2007
Location: nowhere
Posts: 2,070
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Edit: Crete instead
Last edited by zxcvbnm; Apr 19, 2008 at 03:37 AM. |
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#11 | |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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Quote:
.
__________________
Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES Last edited by JosefStalinator; Apr 19, 2008 at 03:58 AM. |
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#13 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,644
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Nation Name: Sarahi
Nation Location: Gibraltar Capital: Nuaf Ruler: King Yidor // erez87 Government: Absolute Monarchy - The king rules all aspect of leadership, can appoint advisers. Culture: Israelite with overwhelming Phoenician influences. Many Iberians live further away from the capital but are pacified.Their religion is a Judaism based polytheism where there are several gods (few thought) and many other supernatural beings, it is called Plusaism. Nation Background: The Sarahi named themselves after the mythical mother of their people. They are strong people with a militaristic culture. Unlike other warlike states they do not rush to wage wars and prefer the usage of diplomacy. This probably was the reason for the expulsion of their people from Yisrael. They believe in a great god who created all and several other gods who are only interested in themselves. They have a love towards the sea and are excellent boat builders and sailors. There aren't many Sarahi in the world and most live in the cities of Nuaf and Hut. When they arrived around 200 years ago to this coasts they allied themselves with several Iberian tribes to gain power and influence. They have not expanded much into Iberia without Iberian people consent or wishes. They prefer peace with the Iberians as trade flowing in is very lucrative. They build boats to sail far into the Mediterranean and Atlantic to trade with anyone they can find. Now they stand on a fork in their road to greatness. Will they choose the right path? I am not here to learn obviously (been here for 4-5 years still considering myself a noob thought!) and I don't mind helping anyone who wants my as adviser. I'm not going to be nice to anyone thought I have aims !
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#14 |
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The Nobody
Join Date: May 2007
Location: nowhere
Posts: 2,070
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Nation Name: Partessos
Capital: Partessos Ruler: kings of Partessian dynasty (zxcvbnm), nobility Advisor: Government: demagogic tyranny Economy: Army: Army Description: No standing army, conscripted in case of war. Navy: Navy Description: small merchant vessels, crew equipped to fend off weak pirates Culture: Pluralistic, diverse, not very united. Religion has little influence. Power struggles between nobility and king. Technology: Mediterranean Bronze Age, excellent shipbuilding Confidence: Projects: Nation Background: Partessos is a single city-state consisting of the city of Partessos and the surrounding countryside. The city is led by a king who is backed by the people to oppose the powerful nobility. This has lead to great divides in the Partessian governing, with the king ruling the city and nobles ruling the countryside. The society is based mostly on trade from other lands, and because of its location foreign traders migrated early to the city of Partessos, bringing aspecs of their own cultures and making Partessos a melting pot of different cultures, although not without struggles. Because of its wealth, Partessos has always attracted pirates to harass its ships and invade the city. In such cases, although it has no standing army, the civilians, the strongest of whom are kept always trained for war, are drafted to defend the city. The religion of Partessos is one of the most polytheistic in the world: every god worshipped somewhere is considered to exist and affect things in its own area of influence, being the strongest in its homeland. Needless to say, the religion is mainly a practical issue; gods are prayed to for aid in different things, and the role of priests is similar to merchants': fulfill the needs of the people. The patron deity of Partessos is the goddess of sea and trade, Atrimanes, to whom the greatest temple in Partessos is dedicated. Last edited by zxcvbnm; Apr 19, 2008 at 03:57 AM. |
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#15 |
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Deity
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A good example of how to fill the template in from Erez there
![]() An Zx too, -------------------------- Anyway, i'll attempt to step back into the darkness now, this is Josef's NES to run
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#16 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,644
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His is good? He didn't fill the template...
And I think he wants to start in Gibraltar too? which will make it rather... interesting, but hard. |
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#17 |
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Regeneration In Process
Join Date: Apr 2001
Location: Ekaterinburg (Sverdlovsk), Russia
Posts: 19,105
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Expressing interest in advisory duty.
__________________
"That is not dead which can eternal lie, and with strange aeons even death may die." - Inspiring Quotations for a Better Tomorrow "Her Majesty has terrible dreams. She sees England as a small country that lives in peace, and no one at the court dares tell her that Rome started out the same way. His Catholic Majesty was once content with ruling half the world; I am afraid we will have to take all of it." - Humphrey Gilbert "I am not at all a friend of humanity, Viscount replied. I am the enemy of its enemies." - S. Vititsky, "The Search for Designation, or the Twenty Seventh Theorem of Ethics". 天命 |
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#18 | |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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Quote:
); Abaddon is fixing the template, and the stuff that is left blank, should remain blank. Come update 0, I'll assign you a certain amount of ships and men and economy based on a multitude of factors (your type of nation, culture, location, etc). Till then, just leave the stuff blank now.Otherwise, the rest looks really good. Know that your King will likely die within an update (since they're 100 years long) so if you wanna expand the description to describe not just the individual founder King, but his dynasty as well, go right ahead. @Abaddon; My NES to run? This is your grand undertaking, I'm just here to help .
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Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES Last edited by JosefStalinator; Apr 19, 2008 at 03:59 AM. |
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#19 |
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Regeneration In Process
Join Date: Apr 2001
Location: Ekaterinburg (Sverdlovsk), Russia
Posts: 19,105
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Might be a tad bit early for most everyone we know.
__________________
"That is not dead which can eternal lie, and with strange aeons even death may die." - Inspiring Quotations for a Better Tomorrow "Her Majesty has terrible dreams. She sees England as a small country that lives in peace, and no one at the court dares tell her that Rome started out the same way. His Catholic Majesty was once content with ruling half the world; I am afraid we will have to take all of it." - Humphrey Gilbert "I am not at all a friend of humanity, Viscount replied. I am the enemy of its enemies." - S. Vititsky, "The Search for Designation, or the Twenty Seventh Theorem of Ethics". 天命 |
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