Kailric
Jack of All Trades
Holy War AP Resolution Mod
I am currently working on a mod that incorporates Holy Wars as actual game mechanics. The main development thread can be found in my signature.
At the moment this release only adds additional Resolutions to the AP and their effects. The effects are listed below.
Readme v 0.2 alpha
-only English is supported for the moment
Notes to Modders and SDK source Link:
The uploaded source code can be found in the below link...
http://www.atomicgamer.com/file.php?id=68888
-Most of the code where I added things I tried to always put "//TK" but I haven't had the chance to fully make it modder friendly. So just do a file search in the source code folder, search for word or phrase inside the files for the "//TK" tag.
-The new Crusade Promotion does nothing on its own, if a unit has the promotion the code checks for conditions and if conditions are met the Bonuses are applied. It can be edited in the XML to add other bonuses like normal promotions though.
-Also, my apologies on the condition of the code and notes as this was my first Civ mod
NOTICE: I use the terms Holy War and Infidel with no prejudice. As history records that during the Crusades Muslims call Christians "Infidels" and the Christians call the Muslims the same, although the Christians took the term from the Muslims. In this mod Infidels merely means any Civ that does not have the APs religion, and the AP can have any of the religions.
Update to 0.2 Alpha
Download 0.2 Alpha BtS 3.13
Link to surdanis's Crusader Combo
I. Rule Changes for v 0.2 alpha. All below rules should only effect the AP and not the UN.
A. New Force Civics (only one Civic is forced at a time in the Religion Category)
1. Organize to Strengthen our Faith (Force Organized Religion, can lead to Sanction or Declare Holy War)
2. Pacifism is the true way to Faith (Force Pacifism, leads to Promote World Peace)
B. Force Civics rules
1. if a force civic is PASSED, then you pass another the first is canceled
2. if Promote World Peace is passed and you cancel force civic Pacifism the Emissaries are recalled
3. if Holy War is Declared and you cancel the prereq Civic, the bonuses for Holy War are removed
C. Voting Rules
1. only Full Members can Defy resolutions, if a Full Member Defys they are then demoted to Voting Member and can not Defy until they vote yes on a resolution that passes
2. All War Related AP resolutions require Full Membership to vote
3. Only Full Members receive combat bonuses under Holy Wars
Things to test in this version. Test how they effect game play.
I. New Resolutions:
Notes:
- items marked with a * are not implemented yet
- All the below resolutions can start when the AP is built. With this Mod only Full Members can Vote, that is you must have the AP religion as your state religion. The AI weights each Resolution before it votes yes or no or even Defy.
1. Declare Holy War
5. Renounce World Peace
6. Force Theocracy Civic
7. Force Surrender of Holy City
II. Effects on Combat
1. During a Holy War
2. Bonuses
I am currently working on a mod that incorporates Holy Wars as actual game mechanics. The main development thread can be found in my signature.
At the moment this release only adds additional Resolutions to the AP and their effects. The effects are listed below.
Readme v 0.2 alpha
-only English is supported for the moment
Notes to Modders and SDK source Link:
Spoiler :
The uploaded source code can be found in the below link...
http://www.atomicgamer.com/file.php?id=68888
-Most of the code where I added things I tried to always put "//TK" but I haven't had the chance to fully make it modder friendly. So just do a file search in the source code folder, search for word or phrase inside the files for the "//TK" tag.
-The new Crusade Promotion does nothing on its own, if a unit has the promotion the code checks for conditions and if conditions are met the Bonuses are applied. It can be edited in the XML to add other bonuses like normal promotions though.
-Also, my apologies on the condition of the code and notes as this was my first Civ mod

NOTICE: I use the terms Holy War and Infidel with no prejudice. As history records that during the Crusades Muslims call Christians "Infidels" and the Christians call the Muslims the same, although the Christians took the term from the Muslims. In this mod Infidels merely means any Civ that does not have the APs religion, and the AP can have any of the religions.
Update to 0.2 Alpha
Download 0.2 Alpha BtS 3.13
Link to surdanis's Crusader Combo
I. Rule Changes for v 0.2 alpha. All below rules should only effect the AP and not the UN.
A. New Force Civics (only one Civic is forced at a time in the Religion Category)
1. Organize to Strengthen our Faith (Force Organized Religion, can lead to Sanction or Declare Holy War)
2. Pacifism is the true way to Faith (Force Pacifism, leads to Promote World Peace)
B. Force Civics rules
1. if a force civic is PASSED, then you pass another the first is canceled
2. if Promote World Peace is passed and you cancel force civic Pacifism the Emissaries are recalled
3. if Holy War is Declared and you cancel the prereq Civic, the bonuses for Holy War are removed
C. Voting Rules
1. only Full Members can Defy resolutions, if a Full Member Defys they are then demoted to Voting Member and can not Defy until they vote yes on a resolution that passes
2. All War Related AP resolutions require Full Membership to vote
3. Only Full Members receive combat bonuses under Holy Wars
Things to test in this version. Test how they effect game play.
- 1. AP vote interval is 5 turns, down from 9
- 2. the difficulty or ease to pass the New Resolutions
- 3. all the New Resolutions
- 4. the Crusade Promotion and its effects on combat
- 5. spelling errors and typos
- 6. As the AP is not accessible till you research Theocracy you may want to start an Advanced Game or mod the Tech required to build it.
I. New Resolutions:
Spoiler :
Notes:
- items marked with a * are not implemented yet
- All the below resolutions can start when the AP is built. With this Mod only Full Members can Vote, that is you must have the AP religion as your state religion. The AI weights each Resolution before it votes yes or no or even Defy.
1. Declare Holy War
- a. must have Protection Pack signed with all members, Force Civic Theocracy passed, and researched Writing. Promote World Peace can not be in effect.
- b. Players can then receive the Crusade Promotion, see rules below
- c. All members are forced into war with all none members
- d. relations with none members are worse than if just at war
- e. AI checks the Power of members vs. none members as well as other things
- f. AI remembers you Declaring Holy War *
- g. Effects removed when AP becomes obsolete
- a. must have Force Civic Theocracy passed, researched Writing, and Promote World Peace can not be passed
- b. Members are not forced into war but if you declare a war on a none member you then can receive the Crusade Promotion
- c. relations with none members is strained
- d. AI checks the Power of members vs. none members as well as other things
- e. AI remembers you Sanctioning Holy War *
- f.Effects removed when AP becomes obsolete
- a. Must be at Holy War or Sanction Holy war
- b. if passed relations are back to normal, but players will have to sue for peace with each Infidel they are at war with
- c. AI checks Power levels and if winning the war they may reject
- a. no Member can be at war
- b. if passed Emissaries are sent out to strengthen relations, effects can be seen on Diplomacy screen
- c. effects are based on Leader Traits
- d. if a Member goes to war Emissaries are recalled
- e. AIs that are planning to go to war will vote this down
- f. Emissaries are recalled if AP becomes obsolete
5. Renounce World Peace
- a. Emissaries are recalled and relations are back to normal
6. Force Theocracy Civic
- a. attempt to unite all under Theocracy only Full Members are effected
7. Force Surrender of Holy City
- a. Holy City must be in the hands of Infidels
- b. The owner of the Holy City is asked to surrender the city to the current Resident of the AP with threat of being at War with all AP members
- c. the AI will weigh his chances to survive an attack and make his choice
- d. if he does not give over the Holy City peacefully .. all members Declare War
- e. AI remembers these actions*
Spoiler :
1. During a Holy War
- a. to receive the Crusader Promotion units must spend one turn in a city with a Cathedral that has the APs state religion
- b. does not have to be the units home Civ if Open Borders is in effect
- c. AI receives a slight handicap bonus in that each unit has a small chance of receiving the Promotion regardless of where it is located
- this is in effect as of now cause the AI is not programed to fully take advantage of a Holy War
- d. Promotion is removed if Holy War is Renounced or AP becomes Obsolete
2. Bonuses
- a. when attacking any infidel unit or a City without AP religion +25% bonus
- b. if City is Holy City of the AP +50% bonus
- c. if attacker has a Culture percent in the City + the Culture % bonus
- d. all bonuses are Calculated and can be seen before combat