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#1 |
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Warlord
Join Date: Oct 2007
Posts: 292
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Request to change FfH's method of distribution
I would like to request some changes in the way FfH is distributed.
What I mean, specifically, is the installers. Currently, they ask for your Mods folder and the proceed to create the 'Fall from Heaven 2 <version>' folder underneath it and extract their files. While this is fine for a basic install, it starts to fall apart once you start taking modmods into account. Most modmods encourage you to make a copy of your whole FfH folder, give it a slightly different name, and use one for the modmod and the other as 'vanilla FfH'. There's no other way to keep both versions available for play. However, once a new patch to the main mod is released, this creates problems. Whatever version was left in the default folder can be updated easily, just run the patch's installer. The other one, though... Probably the simplest method is to rename both folders, update, and change folder names back again. Feasible, but cumbersome. Especially if you have more than two versions. Therefor, I would like to propose two possible solutions to this. The first would be to change the installer so that users are capable of specifying the name of the mod's folder, instead of the 'Mods' folder. The other option would be to release a zip of the files instead of an installer. Both reach the same result: giving better control of where the files ultimately end up. Neither would cause much, if any, undue extra work for whomever is responsible for the distribution nor for those playing without modmods. Modmod players who wish to keep a 'vanilla FfH' around would stand to gain, and modmod autors (who need to maintain a number of working versions) would stand to gain a lot. |
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#2 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Unfortunatly its not that simple. The name of the folder has to be exact for references. Giving players the ability to choose their own name will only create problems. In fact most modmods are actually running some files out of the "Fall from Heaven 031" directory, which is fine if that directory exists, but if it didn't those modmods would have problems.
Also distributing the files as a zip instead of an installer may be convienant for experienced windows users but it isn't for those that are less familiar with the OS. And as above if they dropped it into another name we would also have issues. If anything I would like to lock the process down even tighter because I hate to see new players discouraged when they try to install and it doesn't work. Id like the installer to read the registry and place it directly in the Mods directory, but I still need to figure out how to do that.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#3 |
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Deity
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Kael, I don't know if you ever saw it, but here is a link to an installer program that kcwong whipped up that does a registry detection. I used it for a while in my Modular FfH and it does work pretty nicely.
If it doesn't do precisely what you want to, kcwong said that it was written using Batch Files, so he can probably help you to re-write it to set up things how you desire them to be. Might even be able to make the shortcut for the game on their desktop as well.
__________________
Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison, Potential Fix for MAF issues |
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#4 | |
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Warlord
Join Date: Oct 2007
Posts: 292
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Quote:
Same for the installer. Depending on how good you're with python, going with py2exe to create an executable and then packaging that in an installer should work fine. I've got 2 weeks vacation, so I can whip something up if you want. |
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#5 | ||
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Modmod Monkey
Join Date: Nov 2005
Posts: 3,206
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Quote:
The downside of course is that you obviously lose the "self-contained" mod folder, but with an installer like Xien posted, it'd probably be as easy or easier for new players to install... You'd basically end up with \Beyond the Sword\Resource\FFH\ and \Beyond the Sword\Mods\AnyNameYouLike\ == I've also been looking for a way to make the path relative to the Mods folder, instead of the BtS folder - not much progress yet. ==== Quote:
Last edited by Vehem; Apr 21, 2008 at 04:09 AM. |
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#6 | |
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Modmod Monkey
Join Date: Nov 2005
Posts: 3,206
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Quote:
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#7 | |
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Warlord
Join Date: Oct 2007
Posts: 292
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Quote:
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#8 | |
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Modmod Monkey
Join Date: Nov 2005
Posts: 3,206
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Quote:
Code:
<MiscArtInfo> <Type>DEFAULT_THEME_NAME</Type> <Path>Mods/Fall from Heaven 2 031/Resource/Civ4.thm</Path> <fScale>0.0</fScale> <NIF>None</NIF> <KFM>None</KFM> </MiscArtInfo> Code:
// *** Control Bitmap Theme file // Set the resource resource_path "Mods/Fall from Heaven 2 031/Resource"; // Setup common properties include "Mods/Fall from Heaven 2 031/Resource/Themes/Civ4/Civ4Theme.thm"; |
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