RedRalph
Deity
- Joined
- Jun 12, 2007
- Messages
- 20,708
Anyone else unhappy with the present settler system? I know its a long time feature of civ, but I think its just so unrealistic that you train someone specifically to create and new city... I dont have any real concrete ideas to rpelace it, but heres a vague one
when a scout comes across good food sources (in the early game) he can stay on a certain tile nearby for, say 5 turns, and there is a 75% chance he will found a new city. there is only a 75% chance that city will be part of your empire; it might form a new civilization all of its own. But if it is near your capital, there is a further 75% chance it will flip to you shortly, or of course you can conquer it. I think the main benefit of this is it would stop the unrealistic situation where someone sends a settler thousands of miles away from the capital in 2000BC to found a city, and yet it still retains the culture and politics of its origin city. It would mean civilizations would spread out naturally form a centre as in real life. It would make city location planning require more strategic thought, would add realism and nullify the boring and unrealistic REX tactic. In the later game, maybe after the discovery of Astronomy, settlers as we know them could become available, for settling foreign shores. Even then I think there should be a chance they will break away like the US or Brazil.
any thoughts?
when a scout comes across good food sources (in the early game) he can stay on a certain tile nearby for, say 5 turns, and there is a 75% chance he will found a new city. there is only a 75% chance that city will be part of your empire; it might form a new civilization all of its own. But if it is near your capital, there is a further 75% chance it will flip to you shortly, or of course you can conquer it. I think the main benefit of this is it would stop the unrealistic situation where someone sends a settler thousands of miles away from the capital in 2000BC to found a city, and yet it still retains the culture and politics of its origin city. It would mean civilizations would spread out naturally form a centre as in real life. It would make city location planning require more strategic thought, would add realism and nullify the boring and unrealistic REX tactic. In the later game, maybe after the discovery of Astronomy, settlers as we know them could become available, for settling foreign shores. Even then I think there should be a chance they will break away like the US or Brazil.
any thoughts?