Immortal University IV: Suleiman of the Ottoman Empire

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Jan 14, 2008
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The start looks great

suliStart.jpg



My thoughts:
Irrigated corn and pigs will give us 12 food with just 2 citizens. That's a lot of specialists....
I think of settling 1E to get the gold as well. Early gold will give us faster research, happiness, and money for expansion.
We start with agriculture and the wheel, I would research mining, perhaps followed by AH.

General question: do you think it would be better to go to early war with drafted Janissaries and trebs, or would it be better to wait for cannons?
 

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After Sury any start looks good but agree this one looks great. :) Definitely 1E looks good picking up the gold and keeping the food. Research likely to be mining/bw/ah/wheel. Then take it from there.
 
After Sury any start looks good but agree this one looks great. Definitely 1E looks good picking up the gold and keeping the food. Research likely to be mining/bw/ah/wheel. Then take it from there.

Wheel is a starting tech. I hope we find horses. We are imperialistic, and they can keep up with settlers and defend a huge spanning empire from barbarians. I don't think we will need archers for defence in this game. Even if there is no copper/horses in the BFC of the first city, we are imperialistic and should be able to hook a resource with the 2nd city rather quickly.
 
Well, there's nothing like diving in at the deep end, and seeing as I've not even won an Emporer game, I think this will count as 'the deep end'.

So, 'Specialist Economy' eh? Lets see if I remain patient enough for that!

As for the start, I think I will go 1E. Though I am going to pop the hut first*

*That could be my first of many schoolboy errors, but I haven't seen anyone post a 'losing game' yet. And how do you learn if you don't make mitakes.

Have fun gaming all.
 
@InebriatEd: welcome to the University thread. I actually lost my last Louis game and then easily one it on a reload, so there is one lost game posted, although I do admit that after losing I didn't see much reason of posting a walkthrough.

My suggestion is, play slowly and post a save and summary every 20~30 turns, or whenever a major event happens and then wait for feedback. I found that just posting and summarizing improved my game,because I actually had to take a step back and think, check what each is city is doing and why, etc.
 
This looks quite strong :lol:

Too bad we can't settle by the river and grab the gold ...
 
This looks quite strong :lol:

Too bad we can't settle by the river and grab the gold ...

My thinking exactly. I know it's irrational but a part of me wants to settle by the river, I just love rivers. :)

I'm happy this game got started and with a leader I like very much, awesome UB and a potentially awesome UU, strong primary trait fine starting techs.

As to the question of janissaries, I've only played one or two games were I tried to beeline gunpowder but I think I overdid it. I still had a hard time of getting a significant window of opportunity after the janissaries got online (although they did have a great impact for a short time) so I don't think waiting for cannons are going to be an advantage in most situations. But then there are more skilled players here than me that might have a different perspective.

Since we're philosophical I'm going to give stone a little more priority than I would otherwise but I always value the pyramids a little more when I'm philosophical.
But I'll play the map. First step is ofc settling 1E. :)

Edit: Now of course I have to consider if I want to play on normal or if I wait and see if some kind soul out there will convert it to epic.
 
4000BC - 2360BC (41 turns)

Spoiler :
3960BC - Istanbul settled 1E to pick up the gold. Start off with a worker and mining.

3920BC - Worker pops hut for mysticism.

3640BC - Mining > Hunting.

3600BC - Willem appears. A cre neighbour is going to be annoying; his scout is moving W to E so he's probably W.

3360BC - Hunting > Archery; Worker > Warrior.

3040BC - Archery > AH.

2800BC - Willem's borders spotted; he's S of the jungle belt, and has founded Buddhism.

2720BC - AH > Bronze.

2680BC - Archer > Archer.

2520BC - Archer > Archer.

2400BC - Archer > Settler.

2360BC - Bronze > Pottery; Masonry popped from a hut.

The known world, with 3 proposed city sites to block Willem who is just off the S of this map:

civ4screenshot0002mz4.jpg
 

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Gliese 581 asked me in a PM for a epic version of the game.... as there may be more people interested in playing in other speeds besides Epic ( i see that there is already a save by Quotey ) I decided to post it in here.

Too bad I simply don't have time now for this... :(
 

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@patagonia:
Spoiler :

Nice move for going archery on time. I made the mistake of skipping it and I ended up with a lot of barbarian troubles that cost me the good spots.
I would suggest another worker before a settler. You will get more chopping and more mines. hammers from chopping and mines are multiplied by 50% for imperialistic, but not food. With this capital you can work 4 mines and pump settlers like crazy.
I possible I would try to go even more south with the sugar gold city, to reserve a spot for a fish-gold city, but Willem will probably get it before you.

NOTE: I am not an expert immortal player, take that into account when reading my advices.
NOTE to the REAL experts: if my logic above is wrong, please explain to me why. :)
 
Up to 975BC
I am in a bit of a trouble and not sure what to do next. I will wait for the experts' advice before I continue. :)
Spoiler :

popped 45 gold from hut.
Settled 1E.
Build: worker->4 warriors->worker->settler->2 warriors->settler->worker->
Research: AH->mining->BW->hunting (partial)->mysticism->pottery->writing->mathematics (partial).

3600 BC - we meet Willem van Orange. He seems to be somewhere to the south.

2560BC - we finished BW, and we find no nearby copper. There are nearby horses, but they are not in a good city spot. I decide to go for archery for barb defence for now.
2560bc.jpg


2520BC - change of plans - we found copper to the north, switch research to mysticism.
2160 Stonehenge BIDL
Edirne founded
http://s280.photobucket.com/albums/kk162/silverbullet_sz/Suleiman/?action=view&current=2160bc.jpg
I think this was a mistake. I should have sticked to archery and block only southern spots for now.

It took some tmie until I hooked copper, and had a lot of barbarian trouble. I had to keep pumping warriors in the capital and tried to build some settlers and workers.

After I have 4 cities I start building a library in Istanbul. I choose mahtematics as the next thing to research, hoping to trade it for IW with the dutch and unlock the UB for extra hapiness.

in 975BC, this is our status:

North Turkey:
Civ4ScreenShot0001.jpg

Sourth Turkey:
Civ4ScreenShot0002.jpg


The Netherlands (what we have explored so far):
Civ4ScreenShot0003.jpg


I really hope to scout more and find at least another civ before optics, or else tech-trading would be a problem. If I trade with the dutch I won't be able to have a definite military advantage over them, and if I don't trade with them we will both be backward compared to the other continent. Perhaps this is a game for optics beeline?

I only discovered the marble patch when I was halfway to mathematics, or else I would have gone for Aesthetics->literature. I might still be able to grab the GL, but as Rusten mentioned, it is less attractive for phliosopical leaders. Expanding and exploring should be my top priorities now.

Overall i don't think i had such a good opening game. I lost good spots to Willem because I was too busy fighting barb archers with warriors, and had to settle the north instead of the south for copper (I only discovered the southern horses later - again my scouting wasn't perfect).
I don't think I am in such a bad state that I need to reload and restart though.
Any advice is apperciated.

 

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Gliese 581 asked me in a PM for a epic version of the game.... as there may be more people interested in playing in other speeds besides Epic ( i see that there is already a save by Quotey ) I decided to post it in here.

Too bad I simply don't have time now for this... :(

This was very kind of you, thanks. :)
 
Suleiman, Chapter 1

Up to 1480bc

Spoiler :

Well, the start looks great -> move to grab the gold and two 6 food tiles :eek:

Build was worker->warrior->warrior so that the capital could grow quickly to use all its nice tiles.

Tech:
AH->Mining->BW->Myst->Pottery->Writing->Math(partial)->Fishing(partial)

Three huts were popped for ~100 gold, and one for a pair of barbarian brothers.

Due to unfortunate scouting I had a little trouble finding a good early city that had access to a strategic resource, so warrior spam was the name of the day.

Willem is discovered on what appears to (possibly) be a two civ start. He founded Hindu and has stone in his capital's BFC. There is a band of jungle between us with gems and sugar -- I will want those before he gets them :mischief:

Our four city Empire is 1480bc:

over1480.jpg


The immediate plan is to continue to ReX out, probably building come cottages to support a largish early empire.
 
up to 850 BC
Spoiler :
Settled for the gold and teched agriculture -> mining -> bronze working. Didn't find copper anywhere so I then went on towards archery (horses poorly located). After noticing 2 gems and 2 more gold mines south (and willem) I decided to opt for some aggressive imperialistic settling because;

a) Willem has more spy points on me than I have on him, thus I'll assume for now it's a 5/2 split. As we only have 1 rival nearby settling towards him is important.

b) As we only have 1 rival we won't be able to trade many techs and when we do trade he and he alone benefits from it. With this in mind I can afford to "crash" my economy a little and look at the long term gain because there's no need to rush towards alphabet and aesthetics.

c) Willem is peaceful so I probably won't have to worry about getting attacked in the early stage.

After the starting techs I immediately researched IW before pottery/writing to be able to settle in the jungle and work the gems.

Founded the second city for gold+fish. I made a couple of workers next (4).

sul+%2320006.JPG


Here's the current overview. Note that I never would've settled that southern city so aggressively if Willem had a religion, but as he doesn't I should be able to hold the cultural pressure as long as I get a library out soon-ish

Sul+%2370000.JPG


As you can see I didn't even start on writing yet, but I'll work my way through techs soon. I can grow all the way to size 7/6 already which is great. I'll probably tech metal casting early and whip out some forges for even more happiness.

 
Suleiman, Chapter 2

A short set this time

1480-900bc
Spoiler :

This set it characterized by two thing:
1) Barbarian swarms -- testing our warrior spam to its limits.
2) Rapid expansion, and the annihilation of our economy

A typical barbarian swarm:

barbs_approaching.jpg


Archers gradually get easier and easier to deal with as our warrior get their woodsman promotions. Luck doesn't hurt either: check out this guys healh remaining:

lucky_warrior.jpg


At the end of the turnset we had to briefly abandon our capital to protect our gold:

empty_capital.jpg


You'll notice that we're at +0 gold with the slider set to 100%. This is because we've planted jungle cities to the south:

southern_land_grab.jpg


After a worker pump our economy should rebound smoothly -- I should have set research to Iron Working instead of Mathematics though :smoke: Copper has been hooked up -- this will be vital since Willem built the GW, meaning all of "his" barbs will come looking northward.

Hopefully all goes as planned ... :rolleyes:

 
@silverbullet
Spoiler :

It does look that Willem is going to be a pain in your game -- especially since he got Nijmegan :sad:

I also was surprised by the barbarian ferocity, but don't give up on the warrior spam. The trick with fighting barbarian archers is to stick to woods and cities as much as possible. I've lost ~5 warriors so far, but that is only 50 :hammers:. Try to double stack warriors as much as possible, so that even when archers win they don't advance towards your cities (and can possibly be killed by a quick counter attack). I've needed as much as 4 warriors in various locations to keep the "northern copper" city clear.
 
I will settle 1e when I get a chance to play. I would also research AH before mining--I'm a big fan of working the food first. So I'll get the pigs and corn before the gold.
This looks like a very strong start.
 
Suleiman, Chapter 3

900bc-640ad
Spoiler :

This was pretty much a pure building round.

My error of getting Mathematics before IW meant that Hammams were available to be chopped out in most of the larger Ottoman cities -- so maybe it wasn't such a bad idea. A large stream of workers quickly allowed our economy to limp back towards respectability. A small force of axes is put together, and raids a barbarian city:

take_barb.jpg


One axe died, enabling a 8/10 wood II warrior to open up the Heroic Epic. Currency was researched and traded to Willem for Alphabet (the only tech he was willing to trade). After an Aesthetics->Literature beeline the northern marble is settled, and Istanbul completes a fairly late wonder:

g_lib.jpg


Because no one else had built it, my military city is assigned to build the Parthenon, we get it.

Monarchy is pickup up towards the end of the set.

The Ottoman North:

north_otto.jpg


The Ottoman South:

south_otto.jpg


Willem still has a large tech advantage, but at least he's up to Pleased:

willem_tech.jpg


Demographics are not very inspiring :lol: At least we're first in land area.

demo_600.jpg


A GSci has been used to build an Academy in our capital and another was settled.

I'm reasonably happy with the current situation. Willem will have to die, but not for a few hundred years. Maybe a steel beeline to support a Janissary force :dunno:

And a save is attached, for a change.
 
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