Pentagenesis: the Future is Immortal

Popcornlord

Steampunk Mechanic
Joined
Oct 18, 2007
Messages
787
A while ago, I decided to take up a mod about the immortal future of mankind. Now I have a beta version ready! This needs graphics, civics, civilizations, everything beyond the first age, etc. It's not alot to play, but it's only version 0.05. The link is right here:
http://forums.civfanatics.com/downloads.php?do=file&id=9274
Please tell me any bugs you find.
Original Thread:
http://forums.civfanatics.com/showthread.php?t=155012
Pentagenesis for civ 3:
http://forums.civfanatics.com/showthread.php?t=102263
Intro by Neomega:
Spoiler :
Centuries ago the peoples of the galaxy all lived on the same planet. They lived lives and died, for many, many millenia. Many discoveries were made, fire, gunpowder, automobiles, radio and computers. But all these were ancient technologies compared to the single greatest discovery ever: immortality.

When discovered, it was extrememly expensive. Only the few were granted this gift. As they lived, they gained more knowledge, and experience and became increasingly richer, and more powerful.

Their minority grew in rank, but the rate of mortal births were outpacing them. It began to become clear immortality would be reserved for the privilaged.

Many mortals did not accept their gravebound fates. A revolution broke out, and the scourge of war infested the entire solar system. Immortals saw chances to gain power, and pitted armies of mortals, paid with the promise of immortality, against eachother.

Over time the solar war claimed billions of lives. The infrastructure needed for immortality, known as "cyonics", began to meet the number of those who were still living. Interstellar travel began to reveal newfound caches of rare elements and materials, required for phases of immortality, hidden by the stars.

Not soon enough for trillions of anient souls, all were able to drink the luxury of immortality. The last of the ancients faded away, and the threat of death was no more than a miasma of instinct.

A new intergalactic commonwealth was formed, known as the Pax Eternia Confederation. It's main goal was to promote peace and trade. It lasted for centuries. Corporations recieved charters to exploit new resources. Neoreligions recieved charters to explore the metaphysical, and to search for extra-terrestrial life. Governments recieved promises of sovereignty.

Then, it all fell apart. The vastness of the galaxy weakened the forces holding the confederation together. Old grudges continued pinpoint sabotages and assassinations. Trade organizations needed their turf. NeoReligions needed their freedom. Governments needed their respect.

Many planets were first terraformed by drone colonies, sent via cannon launched pods known as hyperpods, for their near lightspeed transportation, and later for their tolerance of post-lightspeed acceleration through launch gates. Once it was calculated when a planet would be habitable, colonistars, life supporting colony starships, were sent, with various corporations, neoreligions and government agencies on board, to arrive at roughly the same time as terraformation was complete.

This is Planet Sona Prime.

Eventually, there will be 6 different races: Humans, Cyborgs, Autocyons, Clones, Mutants, and Aliens. Right now there's only humans.
This mod is for Vanilla Civilization 4.
 
Tech Tree:
First Age:
Spoiler :

The alien part is a little cut off, but I didn't put any aliens to research it yet
 
You know, I'm waiting for someone to respond. At least tell me how good it is so far and what I should work on.
 
You know, maybe in stead of telling about what you still need to do -- tell us what you did do? Just to get people interested... I won't have time at all to try this mod, so take this as a friendly advice. :)
 
Yeah, screenies always help. Not everyone remembers their favorite overly-green Civ3 mod. Heh.
 
Information (as well as credits!) on the way! BTW, I'm not sure how similar it will be to the Civ3 version
 
I had several errors parsing XML files on startup. So, as a consequence, it wouldn't even start right.
 
Make sure that you put it in the vanilla Civ 4 directory. It's not for BTS or Warlords. XML errors should come up, just press and keep enter or return down to skip them. They don't affect the game. Besides that everything should be fine. I do, however, need to fix the title screen...
 
I'm not sure how long that will take. I'm going to want to finish the vanilla version before I even think about expansions. I'm fairly busy in real life so no major work will be done (at least in a reasonable asmount of time) until summer. BTW I'm thinking of redoing this version to base it off of FFH. It's not as much work as it sounds right now and some of the features could be useful, like spells.
 
Very interesting, but the work required for this seems crushing. You can´t do it without help, it is inhumane.
 
It's possible. There are quite a few mods that at least started with one person. Just don't expect it to be finished anytime soon.
 
Either you get a serious burn out or then this won´t come out before 2015 :p
 
Well, I loaded it and a bunch of error messages came up. There were so many, I had to restart my computer.
 
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