slobberinbear
Ursine Skald
Occasionally I'll start a game with 4 or more seafood tiles in the capital's BFC. I usually play at Monarch.
I have noticed that, even if I play a civ that starts with Fishing, there is a point in time where I need to build workers, warriors, or something other than another workboat. My knee jerk reaction, however, is to work ALL of the seafood for all that lovely food and commerce. I admit it: I'm a seafood addict.
The problem? Usually, due to happiness issues, whipping, or the need to work hammer tiles, I can't actually USE more than 2-3 seafood tiles at a time in the early game (exception: when building workers/settlers). My capital tends to stay around size four, working two food tiles and two hammer tiles. So I end up actually slowing my expansion down by building the third, and especially fourth workboat.
My point? Remember that workboats are essentially a present investment of hammers for a future stream of food and commerce. Unlike a worker, who keeps going and going, the workboat is a one-shot tile improver. If you aren't going to be able to work all of the seafood, don't build that third or fourth workboat yet. Build other units to explore and expand.
On a side note, if you have a large investment in seafood, build a galley or trireme and put them on sea patrol or have them near your fisheries. Letting barbarians or AI civs pillage your seafood is an unmitigated disaster.
I have noticed that, even if I play a civ that starts with Fishing, there is a point in time where I need to build workers, warriors, or something other than another workboat. My knee jerk reaction, however, is to work ALL of the seafood for all that lovely food and commerce. I admit it: I'm a seafood addict.
The problem? Usually, due to happiness issues, whipping, or the need to work hammer tiles, I can't actually USE more than 2-3 seafood tiles at a time in the early game (exception: when building workers/settlers). My capital tends to stay around size four, working two food tiles and two hammer tiles. So I end up actually slowing my expansion down by building the third, and especially fourth workboat.
My point? Remember that workboats are essentially a present investment of hammers for a future stream of food and commerce. Unlike a worker, who keeps going and going, the workboat is a one-shot tile improver. If you aren't going to be able to work all of the seafood, don't build that third or fourth workboat yet. Build other units to explore and expand.
On a side note, if you have a large investment in seafood, build a galley or trireme and put them on sea patrol or have them near your fisheries. Letting barbarians or AI civs pillage your seafood is an unmitigated disaster.
increase.
per in the form of a Workboat. Period.


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