Nobles Club VI - Brennus!

Bleys

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Here we go again! This time, we are looking for a more military type of game, if possible. That is why we chose Brennus, a leader whose UU and UB have some synergy and who has solid Warmongering traits, SPI for changing into those war-oriented civics quickly, and CHA, which has excellent warring features as well as good Empire bonuses.

The map is Global Highlands, which should feature many hills, increasing both production and the strength of our UU and UB. Here are the details on those:

Gallic Warriors
Melee Unit
Unique unit for Celts; Replaces Swordsman
+10% city attack.
Starts with Guerilla I.

Dun
Replaces Walls
Free Guerilla I promotion for units built in the city
(obsoletes with Rifling, except defensive bonus)

Dun is UB of a building many of us probably dont use very much, but it might make us look at building more Castles, which are nice for that trade route.

We also have this game defaulted to "Aggressive AI", but not "Always War". If you wish to play without the AGG AI, or would like to try turning "Always War" on, then you should choose "Custom Scenario" from the Single Player menu. If you select "Play a Scenario", you will get the default Aggressive AI automatically, but you will still be able to play the game speed and difficulty of your choice.

Here is the start, along with the profile of our fearless leader!




And now for the copy and pasted standard monthly rundown:

There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.

Tentative posting updates are suggested at:

4000 BC (starting thoughts, no spoiler required for that discussion)
2000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
1 AD or so (after establishing some cities and a possible plan of action)
1000 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1500 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)

Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.

We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.

Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.

The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the HoF MOD), select "Play Scenario", and look for "NC VI - Brennus".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
 

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  • Noble Club VI - Brennus.zip
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Signing in. I might have to wait until Thursday or so of next week before I can play it though, finals/10 page papers/whatnot.

That's a foodtacular capitol. The start looks a little hammer poor but maybe exploring will show us some good sites. No fishing means founding a religion will be difficult and costly. Will probably go fishing and build another unit to explore (probably a warrior so I can worker steal, which with work boats first will be really nice) and then a work boat. Will tech agriculture then towards bronze while building the work boats. Will farm and cottage, however what I do with the rest of the tiles and food will depend heavily on my surrounding land. We might need to head for guilds early to get caste workshops worthwhile, or alternatively rely on the whip (I prefer direct hammers unless it's a very early rush).

Nearby land will affect the rest of the decisions. I'm not used to aggressive AI but I heard they settle towards the players faster in addition to a higher war tendency, which means we need to get land quickly.
 
Never played agg AI nor any Celt, so I have no clue of how this will turn out.

1S looks like a strategic resource, let's hope for Copper or Iron for the gallic warrior. With all that food, I might whip myself a gallic army...

Despite mysticism, I won't go for an early religion, Agg AI might not like that. Fishing>Agr>BW>IW?

With global higlands, I might try some cottages on hills... anyone tried that?
 
Ahahahhaha. I forgot it's highlands. Alright then, the capitol will just fill in whatever non-production needs I have.

To me, manipulating the agg AI's with early religion spread seems great...the only problem is that you have to forgo fishing and any worker techs while researching one. That WILL slow you down a lot, since all of your early food comes from fishing, which isn't a starting tech for the Celts. If you build a worker, he might not have anything to do at first, and regardless such an opening will be slower than just going fishing.

More importantly, you may well get beat to religion anyway, since without fishing the 2 commerce seafood isn't an option...the highest commerce is a grassland with 1 :sad:. IMO these conditions are incredibly unfavorable to founding one of the first two. An interesting possibility would be Judaism or Confucianism, if nobody nearby has a religion at that point yet. Spreading those would net you an ally if you can get them to friendly, highly situational though (even depending on the AIs nearby!)

Most likely, religion is out in this one early on. We'll have to let our blades do the talking as intended ;).
 
Personally, I am in the "never found a religion before Confu" camp, have been ever since the Gandhi LHC (look that baby up, TheMe, or check out my "OK, I got all 7 religions, now what?" version of that game I posted, LOL.) Letting the AIs have a reason to kill each other is even more important with Agg AI, I think. I WANT 3 AIs on the same continent as me getting one religion each! SPI allows you to work that like a DREAM (as long as you have a city with each one yourself)

I am not going to be playing this for at least a couple days though. I am sorta busy in RL, and I still have KK LHC to finish. I am at a "crucial" point there, one I dont want to get half-done, know what I mean? So I took a break from it, and got this game opened up for the gang, and now I am really itching to finish that KK LHC. I think I may FINALLY have one I can Conquer Victory, LOL.

From my understanding, GH maps may tend to be food-poor, so this is already looking good, heh.
 
Looking forward to this one, never played as the Celts before.
Maybe I'll actually finish this one for a change.. The past couple have been either too strong or too weak of a position for me to finish. The Hannibal game would have been a late 1700s domination victory, because once I got started the wars didn't take long (I half played it out but it got boring fighting infantry/tanks vs longbows).
I'm thinking of a heavy espionage game to leverage the ability to build castles since I WILL be building Duns (I don't think I've ever built more than 1-2 walls in any game before), make no mistake.
EDIT:
Of course, since it's AggAI, tech stealing will probably be very limited but city revolts should be used frequently
 
Prince and Epic.

If it wouldn't be highlands I'd say we are on a peninsula (water left and bottom right on the picture). Possibly a corner of the map, but I don't know highlands that good.

As I've noticed since switching to prince: Screw early religion. Most people don't find their true calling until they've grown up. ;)
 
This looks like a lot of fun, I think I'll give it a try. I haven't been playing for very long, and would love to improve my game, as I can't seem to get past noble. So if anyone can spare some advice, I would be very grateful.

As for this game, I think I'll stick with Noble, Epic Speed. Initial Thoughts: Settle in place, Tech Fishing->Mining->BW->IW. Might as well make use of UU, and I see no reason to go for any early wonders. Maybe SH if I can find stone. I'll probably build Warrior->warrior->workboat or two and then a worker to chop/whip a settler.
 
Great! The next noble's club game! Shame I'm stuck in london, I won'y be back till tuesday and will have to wait untill then to start. Never played on a Glodal Highlands or with the Celts so this should be an interesting game.
 
Prince-Epic

4000BC
Start Locale:
Settling in place looks good. I suppose I'll just cottage up the greens.

Tech Path:
This isn't what I'd normally do, but I notice everyone else is going fishing first, and some people might want to see what happens if you DO get an early religion. If I don't get it, I'm screwed.
Polytheism-Fishing-Mining-Bronze Working

Build Order:
I'll have to build warriors first, because a worker won't be able to do anything.
Warriors 'til Fishing>Work Boat>Worker>Settler?

Well have fun even if you're not there for vacation Groo!
 
Noble at standard speed since I haven't played many games of Civ.. I'd like to go for a religion but seems I'm unlikely to get one so might head for fishing instead then I'll see what I'll do. I'm usually a very peacefull player so this might be an interesting change for me.
 
For a quick review of the map type:

Global highlands is a misleading game.... the script produces maps where you have a higherhills and peaks ratio than normal maps. Besides it the shape of the land masses is pretty much very look-a-like other map scripts: massive continents in standart maps normally produces a Globular pangea , Normal continents is pretty much like fractal and Snaky continents is pretty much like the Archipelago option of the same name ( I used Normal continents )

Of the peak clustering option I used the Ridgelines option.... it normally gives valleys ( sometimes very food and commerce rich ) surrounded by hilly and mountain ridges. This creates lots of choke points that are good for defense.....

About Agg AI... lots have bee said about it. The AI will attack with fewer early warning ( check the "Hands full" status far often than usual ) and it delays wonders for units ( I had a prince game in Agg AI ( it was a chalenge game in here... look for "sheep in the middle of wolfs" IIRC ) where the Mids were still open in 1300 AD :faint: ). it has some consequences in terms of playability ( less obsolete's style game, a little bit more of units in the beggining ) but it is fairly easy to handle if you get a decent army and a tech lead.
 
For my initial statement, scroll up.

2000 BC

Spoiler :
Tech Path went Poly>Fishing>Mining>BW>Agri>Wheel>Pottery

I found Bibracte on the spot:
Which also reveals a nice corn resource to the east in the BFC.
I begin a warrior, and start Poly.

16 turns later, I get lucky and. . .


I leverage Spiritual and instantly switch:


A few turns later I find my first opponent:


Unfortunatly, I soon lose my warrior(from goody hut) and scout.

Around this point I can see around me, and try to map out a few cities:


Bronze Working comes in and reveals copper where some of us predicted:


I start Stonehenge late, in hopes of getting that +1 happiness in all my cities.
In 2000 BC, I'm one turn away from Henge, and 4 from Pottery.

A view of Bibracte:


Next round, I'm only gonna expand. I took a few gambles with Poly and 'Henge, and need to get cities in before I'm swamped.
Tech path will go Iron Working>Sailing>Priesthood?-I might want the Oracle.


Okay, now I'd like some input, i.e. was that one too many gambles? Could it ruin my expansion? Oh, and I desperately need help with tech paths.
 

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  • Prince Brennus BC-2000.CivBeyondSwordSave
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Round 1: 4000 BC - 3520 BC
Monarch, Normal
Spoiler :
Thought about settling 1 NE for 4 clams and corn for an amazing GP farm:
4 * +3 for clams = +12
+4 for post-CS irrigated corn = +4
+2 for city-center = +2
___________

+18:food: @ size 5 or up to 9 specialists at size 14.

I eventually decided to save the fourth clams for an island city to the north and settled in place on the grass/hill and built a warrior while working a 2F1H grass/forest and teching fishing.

This city still has termendous specialist potential with:
3 * +3 for clams = +9
+4 food post-CS for irrigated corn = +4
+2 for city-center = +2
__________

+15:food: @ size 4 or up to 7 specialists and +1:food: at size 11

Scouting revealed a large amount of jungle, which meant prioritizing IW, which was going to be the case anyway for our UU, the SW hut popped for 35 gold.

3760 BC:
Fishing in, start agriculture -> Mining -> BW -> Masonry
I plan to take the GW in this game for the early settled GSpy and hopefully Scotland Yard so I can develop enough EPs to revolt AI cities.

3600 BC:
Bibracte finishes warrior, starts workboat.

3520 BC:
Popped a hut for agriculture, saving the last 3 turns and stopped playing. I like the start here, lots of green under all that jungle.

The capital building its workboat. Working one high :food: tile and one high :hammers: tile.
 
4000BC-1750BC, Prince, Epic.

Spoiler :


Settled in place - Teched: fishing/Agr/mining/BW/Masonry/sailing/IW(in progress). Popped AH from a hut - Build: Warrior/WB/WB/Worker/Settler(part)/Axeman/rest of Settler/Great Wall/Galley(in progress)

I managed to scout almost the whole island, Met KK, popped some money, AH, a scout (lost both scouts). I planned to steal a worker from KK, but I never saw his worker (he never pastured the sheep??)

Vienne was founded in the west for Corn/silk, I didn't know where to put it else. In fact, I really have no idea about city placement for this one. HEEEELPPP!!

Also build the Great Wall as the area is quite big and barbs could be an annoyance, also the EPs should help me in the warring.

Should I take KK out? Keshiks ignore terrain penalty, so they could wreak havoc... On the other hand I hope I can meet some civs with my galley.... Well IW is almost in anyway, so I'll start building Gallic warriors soon enough, and we'll see if we can use them. I might add some spears to counter the keshiks, though! :deadhorse:



 
25 AD

Spoiler :
Okay, teching went something like Pottery>IW>Sail>Priest>Writing>AH

Okay I settled Vienne:


I discovered Iron where I wanted Tolosa, so I moved it 1N:


Then Tolosa:



I built the Oracle and got MC:


Met my second rival:


And finally an overview of Celtia(I forgot pics of Gergovia):


Advice? The civs I've met are far away.
 
4000BC - 1800BC (Prince, Epic)
Spoiler :

I was quite sure I'd found on the spot but always move the scout first just to be sure. Found a tech in a goody hut and got my scout killed one turn after that. :lol:

Tech path: Fishing>Mining>Agriculture>BW>Wheel>Pottery>Iron working
(popped Masonry)

For quite some time I don't run into anybody. How can I smash in some skulls if there aren't any around? :( But I get lucky:


Nice. That's how I like my workers. Thanks Khan. :goodjob:

I steal him and decide to escort him back. But Khan doesn't want peace after 10 turn, because he's already got a higher power rating. Well, I had to build an axeman anyway. After that, Khan agrees to peace.

1800 BC, and since I havent met anybody else yet I figure I'm all alone with Khan here. Haven't decided if I'm going to get that second worker from him, but he looks so...like he's been send there for a reason, you know? :D

Our hometown 1800BC: (hope you don't mind it's german)


Our mighty Civilization 1800BC:



Tech trading is gonna be a problem, though.

Up next: I'll try for the Pyramids if it isn't already too late. Then settling good spots. Doesn't look like a big early war. I'll also build a boat to explore the coastline and hopefully find some new targe...er...friends. :)


@krick (2000BC):
Spoiler :
Okay, now I'd like some input, i.e. was that one too many gambles? Could it ruin my expansion? Oh, and I desperately need help with tech paths.
I find it interesting that you tried for a religion! Definitely a gamble, but since it doesn't look too crowded around us you may be better of with that, since you wouldn't have got any early religion from your neighbour civs. Looks interesting and I will follow your postings closely.

Iron working is definitely a must have once you found the second city, but I'm sure you already figured that. Since it looks like peace up to 0 AD I'd go for science and money techs. Beware of Khan, tough, since you didn't worker steal - did you?


@Geoffroy (1750BC):
Spoiler :

In fact, I really have no idea about city placement for this one. HEEEELPPP!!
I put some suggestions on the screenshot in my 1800BC post. But found the left one 2 from the marked tile. I'm not quite sure about the city on the right side, since I'd like to get the fish there too. It's a food poor map.

Also build the Great Wall as the area is quite big and barbs could be an annoyance, also the EPs should help me in the warring.
Not sure about that one. There isn't really much space for barbs to spawn and there are mountains all around to create defendable passes. But you're 100% right about Khan.

Hope it helps.

(Edit for Answers and added tech path)
 

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@Everest:
Spoiler :
Yeah, I normally wouldn't get one, but everyone else wasn't either, and I thought it would be fun to go the other way. I settled Vienne in the same place, but we differ on a few spots. Problem is, I'm getting out expanded. I think you can guess what I'm gonna do as soon as our borders are pretty close.
 
I am going to make a run at Stonehenge. Why?



Because the Druids demand it. :D
 
Why not just make 10 louder?

Because it goes to 11.
 
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