Bleys
Deity
Here we go again! This time, we are looking for a more military type of game, if possible. That is why we chose Brennus, a leader whose UU and UB have some synergy and who has solid Warmongering traits, SPI for changing into those war-oriented civics quickly, and CHA, which has excellent warring features as well as good Empire bonuses.
The map is Global Highlands, which should feature many hills, increasing both production and the strength of our UU and UB. Here are the details on those:
Gallic Warriors
Melee Unit
Unique unit for Celts; Replaces Swordsman
+10% city attack.
Starts with Guerilla I.
Dun
Replaces Walls
Free Guerilla I promotion for units built in the city
(obsoletes with Rifling, except defensive bonus)
Dun is UB of a building many of us probably dont use very much, but it might make us look at building more Castles, which are nice for that trade route.
We also have this game defaulted to "Aggressive AI", but not "Always War". If you wish to play without the AGG AI, or would like to try turning "Always War" on, then you should choose "Custom Scenario" from the Single Player menu. If you select "Play a Scenario", you will get the default Aggressive AI automatically, but you will still be able to play the game speed and difficulty of your choice.
Here is the start, along with the profile of our fearless leader!
And now for the copy and pasted standard monthly rundown:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
2000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
1 AD or so (after establishing some cities and a possible plan of action)
1000 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1500 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the HoF MOD), select "Play Scenario", and look for "NC VI - Brennus".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
The map is Global Highlands, which should feature many hills, increasing both production and the strength of our UU and UB. Here are the details on those:
Gallic Warriors
Melee Unit
Unique unit for Celts; Replaces Swordsman
+10% city attack.
Starts with Guerilla I.
Dun
Replaces Walls
Free Guerilla I promotion for units built in the city
(obsoletes with Rifling, except defensive bonus)
Dun is UB of a building many of us probably dont use very much, but it might make us look at building more Castles, which are nice for that trade route.
We also have this game defaulted to "Aggressive AI", but not "Always War". If you wish to play without the AGG AI, or would like to try turning "Always War" on, then you should choose "Custom Scenario" from the Single Player menu. If you select "Play a Scenario", you will get the default Aggressive AI automatically, but you will still be able to play the game speed and difficulty of your choice.
Here is the start, along with the profile of our fearless leader!
And now for the copy and pasted standard monthly rundown:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
2000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
1 AD or so (after establishing some cities and a possible plan of action)
1000 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1500 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the HoF MOD), select "Play Scenario", and look for "NC VI - Brennus".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.