couldn't it be set up, when a civ is in the hands of the AI, to either give perks (so they build) or benchmarks with tech to keep them from sending charitots at you when you're still running around with axmen? (I know the regular benchmark techs are there already, I meant more for those civs that beeline to higher unit making that don't need the sundry civ building...best example if archery ranges and boyers.
I always thought city scripts given to the AI by civ might work, but have no idea how to implement it so the AI follows the same logical lines some of us do, 1 capital 2 commerce towns 3 unit towns, etc.
I've always wanted to be able to give AI smarts by civ. civ4 is better than the other's in the fact the AI doesn't fall for the fient-attack anymore, but it could still be improved.