Pegasos
Deities' Favourite Horse
Nuclear Arsenal mod
By: Pegasos
BTS v.3.13
Now updated to version 1.1!
Changes later on this post.
To download, use the former link below.
I always felt dull because my Nuclear War mod was quite unfinished. I decided to fix this and came out with
Nuclear Arsenal mod.
Readme:
So there is now new stuff, the mobile missile launcher is the most important addition. Now it is possible to bring guided missiles and tactical nukes to the battle field that is too far from the coast so you could use your navy.
BTW all ranges of missiles are scaled to Huge sized maps, so if you play with the smallest maps the MRBM and IRBM units may actually get very long relativistic ranges. The Experimental Weapon is also too powerful to be used on duel maps, you might blow yourself at the same time.
Changes on v.1.1:
I forgot it from the readme, but I fixed the IRBM/submarine problem
By: Pegasos
BTS v.3.13
Now updated to version 1.1!
Changes later on this post.
To download, use the former link below.
I always felt dull because my Nuclear War mod was quite unfinished. I decided to fix this and came out with
Nuclear Arsenal mod.
Readme:
Spoiler :
[BTS]Nucler Arsenal -Civilization IV modification
By: Pegasos
Sequel to Nuclear War mod, Nuclear Arsenal brings the different nukes to Beyond the Sword. Tactical Nukes and
Nuclear Subs were in the original Nuclear War mod, but now they are in the BTS too, so they are there as a default.
New units introduced in Nuclear Arsenal are:
Missile Launcher
-Carries two missiles, can be moved on ground
-Mobile SAM skin
MRBM (In Nuclear War mod)
-Range 8 tiles, interception evading probability 25%
IRBM
-Range 12 tiles, interception evading probability 25%
Hydrogen Bomb (In Nuclear War mod)
-ICBM unit that has an expanded blast radius
Experimental Weapon
-A secret futuretech superweapon to destroy whole continents
Other Changes:
SDI is now three times as expensive and intercepts only 50% of nukes.
Manhattan project is now a national project.
Translations on all new units, but civilopedia- and strategy entries are still in English.
For modders:
Use any contents of this mod freely. To make your job a little easier, every new unit are at the end of the unit
and unitclass XML files under special comment lines. This mod includes no new models or skins, all models are
found from the initial BTS game.
By: Pegasos
Sequel to Nuclear War mod, Nuclear Arsenal brings the different nukes to Beyond the Sword. Tactical Nukes and
Nuclear Subs were in the original Nuclear War mod, but now they are in the BTS too, so they are there as a default.
New units introduced in Nuclear Arsenal are:
Missile Launcher
-Carries two missiles, can be moved on ground
-Mobile SAM skin
MRBM (In Nuclear War mod)
-Range 8 tiles, interception evading probability 25%
IRBM
-Range 12 tiles, interception evading probability 25%
Hydrogen Bomb (In Nuclear War mod)
-ICBM unit that has an expanded blast radius
Experimental Weapon
-A secret futuretech superweapon to destroy whole continents
Other Changes:
SDI is now three times as expensive and intercepts only 50% of nukes.
Manhattan project is now a national project.
Translations on all new units, but civilopedia- and strategy entries are still in English.
For modders:
Use any contents of this mod freely. To make your job a little easier, every new unit are at the end of the unit
and unitclass XML files under special comment lines. This mod includes no new models or skins, all models are
found from the initial BTS game.
So there is now new stuff, the mobile missile launcher is the most important addition. Now it is possible to bring guided missiles and tactical nukes to the battle field that is too far from the coast so you could use your navy.
BTW all ranges of missiles are scaled to Huge sized maps, so if you play with the smallest maps the MRBM and IRBM units may actually get very long relativistic ranges. The Experimental Weapon is also too powerful to be used on duel maps, you might blow yourself at the same time.
Changes on v.1.1:
Spoiler :
Change log:
v. 1.1
New Units:
-Pershing, UU of America, replaces tactical nuke
-Minuteman III, UU of America, replaces ICBM
-CCS-3, UU of China, replaces IRBM
-Vanguard class, UU of England, replaces submarine
-SS-18, UU of Russia, replaces hydrogen bomb
-SS-20, UU of Russia, replaces IRBM
New Buildings:
-Nuclear Laboratory, +10% research, allows nuclear plant and nuclear silo
-Nuclear Silo
New Projects:
-Missile Defence I, requires rocketry, intercepts 10% of nukes
-Missile Defence II, requires laser, intercepts 20% of nukes
-Missile Defence III, requires robotics, intercepts 30% of nukes
(in total all intercept (1-0.1)*(1-0.2)*(1-0.3)=0.504, which means about 50%)
Other:
Bomb Shelter gives now only -25% nuke damage, is no longer nuke immune (to balance the new anti-missile projects)
Nuclear plant costs now 200 hammer, used to cost 250 (to balance the requirement of nuclear lab)
Tactical nuke, MRBM and IRBM require nuclear lab in the city
ICBM, hydrogen bomb and experimental weapon require nuclear silo in the city
Removed nuke immunity from wonders, except for governmental centers, apostolic palace, UN and corporation HQs
v. 1.1
New Units:
-Pershing, UU of America, replaces tactical nuke
-Minuteman III, UU of America, replaces ICBM
-CCS-3, UU of China, replaces IRBM
-Vanguard class, UU of England, replaces submarine
-SS-18, UU of Russia, replaces hydrogen bomb
-SS-20, UU of Russia, replaces IRBM
New Buildings:
-Nuclear Laboratory, +10% research, allows nuclear plant and nuclear silo
-Nuclear Silo
New Projects:
-Missile Defence I, requires rocketry, intercepts 10% of nukes
-Missile Defence II, requires laser, intercepts 20% of nukes
-Missile Defence III, requires robotics, intercepts 30% of nukes
(in total all intercept (1-0.1)*(1-0.2)*(1-0.3)=0.504, which means about 50%)
Other:
Bomb Shelter gives now only -25% nuke damage, is no longer nuke immune (to balance the new anti-missile projects)
Nuclear plant costs now 200 hammer, used to cost 250 (to balance the requirement of nuclear lab)
Tactical nuke, MRBM and IRBM require nuclear lab in the city
ICBM, hydrogen bomb and experimental weapon require nuclear silo in the city
Removed nuke immunity from wonders, except for governmental centers, apostolic palace, UN and corporation HQs
I forgot it from the readme, but I fixed the IRBM/submarine problem
