NCSG2-Team 1-Lincoln!

Krick19

Prince
Joined
Dec 3, 2005
Messages
419
Welcome to the second installment of the Noble's Club Succession Game Series! We welcome all newcomers, and we currently need two people.

We're gonna use the 24/48 rule, that is, you have to post "got it" within 24 hours of the save, and then you have 48 hours to play.

Some basic rules:
1. Don't get mad if someone does bad. This is all for fun, and remember, we're all in the Noble's club and we can always go back to that.

2. We want good reports before good play. Better to know why we're losing, than wonder why we're winning.

3. Try not to do anything huge (i.e. declaring war) without group discussion.

4. Try not to automate workers or exploring.

5. Thanks to the DMI for forming the basis of our rules. Don't hate us.

6. In the BC's each round is 20 turns, and in the AD's 10. We're not all too strict 'bout this, but we'll eventually want to slow it down; we only have 4-5 people after all.


Variant: NO COTTAGES!

Version: BTS 3.13

Settings:
Civ4ScreenShot0003.jpg


Our emancipating leader:
Civ4ScreenShot0001.jpg


And lastly our start:
Civ4ScreenShot0002.jpg


Looks like an alright start. Kinda disappointing since we had seafood last time. I think it could be a nice GP farm if we move SE.

Roster:
Krick19
S.ilver
Grandad
Bleys

I'd also be interested in a little competition, say finish date?
 

Attachments

Checking in. I see a save posted in the other thread, but not here. I'll have to remember not to look at the other one :P

EDIT: Fast update there Krick :D Will take a look and post some thoughts.
 
Sorry, it was confusing, but I realized I didn't seem able to post the same file twice.
 
Alright. As always, move the warrior before settling to see if we're missing anything. However, this looks frighteningly like Yaso v.2. East coast of a landmass, with lakes, abundance of forests, and desert to the north and west (you can see the desert peeking out of the fog north of the northwestern most tile, and the western desert is fairly obvious). There are also some plains to the west, but a lot of that looks to be desert (ack again!).

If map scripts are accurate, it also looks like we're in the northern hemisphere (see conifers becoming deciduous). I don't know offhand what latitude the trees in Civ4 change, but if anyone else does, it would be great to chime in.

With all that said, I think we should be settling in place. We don't lose a turn, and we preserve all those forests for chopping. We still have A LOT of food here for specs, with 3 clams, and almost all flatland being irrigable (of the two FC tiles in the fog, one appears to be a forest that is definitely on a river, while the other is not on a river and, from the limited visible textures, looks like a grassland. Unless there is a nearby lake or another river, it is not immediately irrigable).
 
Or we could just pray it's flood plain.

Okay for strat, I say in place, S, and SE are all great spots.
Build likely will go workboat>worker
Large tech priority should probably be BW or AH. I suggest BW, since that will give our worker more to do.
 
Warrior SW and maybe settle 1S. You keep all clams pick up 2/3 hills and the cows. You might lose a hill to the N but the tile by the river mouth is a non-hill forest. Also less water tiles in the BFC if 1S. Pretty sure there is no stratiegic resourse in the BFC.

Warrior should move in a circle east a bit then round to the south.

If we're lucky there will be some fur and silver (not S.ilver ;) ) to the north for some easy :)

Tech? Mining> BW> AH is my thinking. With all that sea food we're sorted.

Build work boats till BW and then worker. Chop hill forests and whip for some warriors to fog bust - remember barbs on moarch are worse than noble - then think about our second city.

Looks like a nice ciy to whip with that food. Whipping a monument in Washington will be good for the :)

If we're lucky then that desert has a river or is a thin strip. If its like the desert W of Yaso.... then bum.

Early wonders? The Great Wall (if we're thinking of lots of espionage), and probably the Mids. So after AH tech masonary?

Also with all that sea food we want a lighthouse at some point so after wonders from masonary then sailing?

I'm really enjoying not thinking and worring about how to leverage an earlly UU and UB! It means we can set ourselves up nice and steady then use our specials to boost us for the win. Whatever that might be.

If we have close rival a rush might be in order but this could/would mean losing the Great Wall and maybe even the mids.

One last thing for the moment. If after finding all the AIs on our continent theres no early religion (and they have been founded) I think we should grab a religion and get the AP! Lets hope that a couple of AIs found some rather than just one whore - Mansa in my NC Hanible game founded 5 (stll haven't finished but will definatley win!).

I want to look at thread 2 and see what the think!
 
Oh yer a bit of compotition is good! Earlest finish sounds nice. Should spice things up a bit!
 
lurker's comment: You have a nice GP farm site there.....but most likely no metals in the BFC. I think that the north should deserve a look before settling ( there's a river there )
 
Definatley look north before settling. Theres not only the river but probably some :) resourses too. One day I might actually work a Whale tile :lol:

As for a GP farm it could be. If we move S it could become a very strong early production city. Something like 21 hammers from mines and the cows and the clams to support them. Food=versatility
 
Do you guys want me to move the Settler up, and then possibly down? Cuz that would take a while, and I really want to get this city up.
 
I'm against "heavy scouting" using the settler. Move the warrior, and then make the choice, is what I'd say. We don't really have the luxury of a low difficulty level to screw around with founding the city on turn 3. As I elaborated earlier, I don't think there's much of value to the north, because I can already see a desert tile.

That said, in place, or one south look like the only real decent choice. In place gets us 11 forests in the fat cross, while 1S gets 10. We do gain 3 hills and the cows by moving 1S, and eliminate an ocean and a coast, meaning more productive overall.
 
That said, in place, or one south look like the only real decent choice. In place gets us 11 forests in the fat cross, while 1S gets 10. We do gain 3 hills and the cows by moving 1S, and eliminate an ocean and a coast, meaning more productive overall.

My italics.

This is what makes me think 1S is best. Thats my offical choice if asked!!!

As for using the settler to scout, I rarely ever do so.
 
I do like the look of 1S the more I think about it. We don't lose any irrigable land, because we have good coverage from those lakes. We will actually have more productive land than settling in place. In contrast, 1SE nets considerably more water, and probably less irrigable land.

I'd have to vote for 1S as well, unless the warrior move finds something that completely blows us alway (although it will unlikely be worth moving the settler through the forest).

EDIT: Bleys has not yet materialized in the thread, so we can mull over the choice a bit more if we want.
 
Yer we should wait till bleys has had a say in this. If hehasn't checked in by tomorrow afternoon then maybe we should pm him. Prehaps he doesn't realise the new game is up?
 
Yeah, might want to PM Bleys, as he is definitely still around here (and we're a lot more n00b without his advice, as he's most certainly a monarch level player).

Our starting situation basically screams to us that we need Mining and Bronze Working first. A workboat first for sure, and we should probably MM the city so we don't produce a worker before he has something to do (and by "something to do" I mean, we have Bronze Working and can liquidate some of those forests for mines).

EDIT: Meanwhile, I'll go start on Brennus O.o
 
This is my thinking

Tech: Mining> BW> AH

Build:WB> WB> Worker> Warriors

Are any of those hills plains hills? Doesn't look like it from the screen.

Once the first WB is out we should work the seafood and get the whip out. This will speed up BW with the extra commerce
 
The hill 1SE is a plains hill.

Once the first WB is out we should work the seafood and get the whip out. This will speed up BW with the extra commerce

One question about this. Obviously we have to net Mining and BW before we can whip anything. The question is, is it better to have a worker out at that point who can chop the forest hills and mine them? Obviously with 4 food resources, whipping will be integral, but is it best to whip a second workboat?
 
Here I am!

I am not a "settler scouter" either, but there is a river to the North. Maybe moving the Settlers 1S, and planning another coastal city up to the North.

As far as early plans, if we are going with a "no cottage" SE, those riverside farms are going to be nice commerce. Also, in addition to the Pyramids (which are practically a MUST), we should look at a possible GLH + Colossus combo. Cash flow is going to be pretty key, and with a start like this, depending how many cities will look to be coastal, we should consider it right away.

Definitely tech to BW right away. We want to get those clams improved fast, and Sailing for a LH, which will really help with cranking out settlers. BW is a key tech, because we want to whip.

Looks like a good start though, no worries. 1S is solid, so is right in place.
 
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