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#1 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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The BUG Project BTS Unaltered Gameplay, or BUG, is a modification code for Civilization IV: BTS. CIV is a very easy game to modify, but not all modifications are compatible with each other. In an effort to combines these many different Mods from the Civ community, into one concise program, the BUG Project was born. BUG combines mods that do not change the basic game play of CIV, while adding flavor and ease of use. Some aspects that we feel are within this criteria are Advisor Screens, City View Screen, the Main View Screen, the Civopedia, as well as the way units may look but not the way they play. Also, any addition or changes made, will not provide any information that cannot be figured out within the game itself. BAT is an add-on to the BUG Mod, that adds flavor to and diversity to the game. It contains the latest version of BUG, so no additional installation is required by the end user. We feel these Mods are safe for use in any Succession Games, and have ensured any bugs which would conflict with users who are not playing with the BUG Mod are elimiated. If you find any changes within the code that modify games play, please post a message to us here, or on the Project Development link listed below, and we will make it of the utmost important to fix the problem. Also, if you find something that causes conflicts within Succession Games, please let us know as well. If you would like to have your Mod added, please visit the Project Development page on SourceForge. Current BUG version: 4.2 (Compatible with Beyond the Sword version 3.13 and above only!) Current BAT version: 2.1 (Compatible with Beyond the Sword version 3.19!) Current BULL version: 1.0 (Compatible with Beyond the Sword version 3.19!) (For older versions of Beyond The Sword, please download one of our older releases. We will no longer be supporting older versions of BUG or BAT.) Download Here Project Development Pages: BUG Mod Page BAT Mod Page BULL Mod Page If you'd like to keep updated with the latest changes to the Mods, then use our SVN server. To do this, follow these directions:
Source Forge SVN Links: The BUG Mod: https://civ4bug.svn.sourceforge.net/.../civ4bug/trunk The BAT Mod: https://civ4bat.svn.sourceforge.net/.../civ4bat/trunk The BULL Mod: https://civ4bull.svn.sourceforge.net...civ4bull/trunk BUG Mod Includes: Spoiler:
The BAT Mod Includes: Spoiler:
Devlopers: Alerum68 Dresden EmperorFool NikNaks ruff_hi Translators: Deutsch - The Doc Espanol - Français - Falc Italiano - Cammagno
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ Last edited by alerum68; Nov 19, 2009 at 08:18 PM. |
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#2 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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Please do not post in this thread. It is only for announcing new releases to the BUG Project. Any post in this thread other than that will be ignored, and eventually deleted.
Thank You
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ Last edited by alerum68; Sep 20, 2008 at 07:59 PM. |
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#3 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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BUG version 3.0 released.
Change Log: Spoiler:
BAT Mod 1.0 Change Log: Spoiler:
YOU MUST uninstall any previous versions COMPLETELY! Not removing previous version of BUG completely will cause lost of interface, options not being saved, and a headache. Enjoy!
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#4 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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Not a full release, but we now have put in place a daily build of the SVN. Users will no longer have to figure out how to use the SVN of BUG to get all the latest and greatest. If you'd like to try it out, then visit here: http://civ4bug.sourceforge.net/BUGModSVN.html. Right click on the file, and save target to download to your PC. This will be updated daily, around 3am Pacific time. Hope this helps simplify things for everone!
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#5 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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BUG 3.5 has been released! ALOT of changes, so many that I couldn't format the change log and as usual. Good luck wading through it.
Link to Change Log is Here.Hopefully we will have a BAT 1.5 release within the next month. For now you can copy the contents of the BUG Mod into the BAT Mod 1.0 folder, and changing the name of CustomAssets to Assets. Make sure to not overwrite BugHelp.py to ensure the BAT Mod Help file can still be used. If you have any questions about this, make sure you DO NOT post it here, but in the Questions About BUG Mod thread. Enjoy!
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ Last edited by alerum68; Oct 15, 2008 at 09:54 PM. |
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#6 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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We've released BUG 3.5.1 and BAT 1.1!
BUG 3.5.1 is the same release as 3.5, but with the problems with BugPath that was causing some people not to be able to install into the Mod's Folder. BAT 1.1 is a new release with the following additions: VD 4.0 has been updated. Improved Graphics 2.0 has been added. This adds some great terrain improvements, including Oceans from Colonization! Also several Leaderhead fixes. BUG 3.5.1. BAT 1.1 should use the same settings as are stored already in BUG 3.5.1. You may notice a few on-screen pop ups on your first run, but it will only been on the first run, and won't affect anything. Also, since we did update to VD 4.0 BAT 1.1 works only with Beyond the Sword version 3.17. We have left BAT 1.0 for 3.13 users though. Have fun!
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#7 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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We've released BUG Mod 3.6!
Major new features include
Plus many small imrprovements, bug fixes, and much more! Spoiler for Complete Changelog:
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
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#8 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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Version 1.2 of BAT offically released!
Updated VD to version 5.0 Removed Improved Graphics Added Improved Graphics Leaderheads Updated BUG to version 3.6 Enjoy!
__________________
My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#9 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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Hot on the heels of the BUFFY release, we bring you The BAT Mod 2.0!
It includes:
This is probably the most beautiful release of BAT that has ever been, as well as the most stable. The artwork has been fixed up dramatically to help with crashes late in the game. Blue Marble Textures add another layer to the appearance of the game. BUG and BULL bring a whole new realm to what is possible with the game. Await their offical release for a list of what is contained there! Enjoy this one folks, because I think you're going to be pleased what the CFC community has done in the last few months of modding. Oh yes! Don't forget to play a GOTM with the new BUFFY Mod! Submit the highest scores the system has ever seen.
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#10 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,504
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Long ago, in a time of plenty, it was Prophesied that one day a great Mod would come forth, and unify and control all games of CivilizationIV: Beyond the Sword. This Mod would bring happiness to all who would partake of its power over this game. One day it appeared, and it was named BUG! It changed many things, and did all that was promised of it... but this was long ago, and it has grown old in it's ways.
Time passes, and still more time. It is now a time of darkness and confusion. None know what shall become of the people who have relied so heavily on The BUG. Many beg for it to return to them, to help them in this new and dark time. And these pleas are heard, and finally heeded by the Creators. Today, the Creators give you.... BUG Mod 4.0! Change Log: Spoiler:
![]() Enjoy!
__________________
My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ Last edited by alerum68; Aug 16, 2009 at 11:53 PM. |
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#11 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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BUG 4.1 has been released into the wild. This is a minor update with a few significant additions and fixes.
New Features
Code:
CHANGES New Features: - Mac support - Scoreboard Added Civilization Description option (e.g. "English Empire") - City Screen Added option to show only religions and corporations present in the city plus allows for more than seven of each If Fractional Trade Routes is enabled, shows two decimal places for Trade Route values [BULL] - Foreign Advisor (F4) TECHS: Added a status column that shows War, Forced Peace, and Refuses to Talk - Religion Advisor (F7) Added option to limit the religions shown in the top area to only those that are founded or available for conversion Added johny smith's scrolling panel for mods with more than seven religions Shows new religions and religious buildings/units types from mods - Civ4lerts Added Refuses to Talk alert Added Worst Enemy alert Added Resource Trade alert Added Map Trade alert Improvements: - Scoreboard Refuses to Talk now works without BULL - Customizable Domestic Advisor (F1) Added hover help text to buttons - MapFinder Added ALT + CTRL + SHIFT + G to stop Added separate Save path Bug Fixes: - BUFFY and Single-Player BUG can coexist; set NoCustomAssets to 1 in BUFFY's INI file - Main Interface Moved the Tech text down 2 pixels so that it now lines up with the GG and GP bars Era Text and Great Person Bar hidden in Hide Interface and WorldBuilder modes - Strategy Layer Placed dots are drawn when a game is loaded if the Dot Map is visible - Scoreboard Number of cities counts only the ones you can see on the map (plus their capital) when you can't see a rival's city list Rival city lists cannot be seen when you cannot contact them and for OCC games - City Screen Production bar tick marks count food for Workers/Settlers correctly Anger Counter hidden for foreign cities because you cannot see Whip/Draft button hovers - Customizable Domestic Advisor (F1) Culture levels under No Espionage are now correct - Technology Advisor (F6) Great Person Bulbed Techs are reset when a game is started or loaded - Info Screen (F9) Projects List Hover shows project instead of building; click goes to correct Civilopedia entry Completed projects no longer show an invalid date or city name - MapFinder Status panel title displays correctly - Civ4lerts Trade alerts suspended when an AI Refuses to Talk - Unit Naming Default naming convention matches new unit counting codes - Logger File name and path changes take effect immediately Suppresses the nationality of rival Privateers MODDING New Features: - AttitudeUtil Added functions to determine worst enemies - BugUtil Added escapeXml() to replace <, >, and & with their XML entities - DiplomacyUtil Added functions to detect when a rival refuses to talk - ReligionUtil Makes adding religions and new types of religious buildings/units to the Religion Advisor a snap - TradeUtil Added functions to get lists of valid trading partners for the various tradeable items Added calculateTradeRouteYield(), calculateTotalTradeRouteYield(), and calculateTradeRoutes() Added functions to handle Fractional Trade Routes Improvements: - BugEventManager Exceptions from event handlers are caught and logged, and the next handler is called instead of aborting the event - BugGameUtils Each callback's dispatch logging is now optional via "log" XML attribute - GameUtil Added checks for more game options used by diplomacy/trade changes - GPUtil Added specific instructions for adding new GP types Bug Fixes: - BugPath Ignores CustomAssets folder when running as a Mod due to too many issues
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
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#12 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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For anyone using the ZIP archive to install to the Mods folder, you must rename CustomAssets to Assets and PublicMaps to PrivateMaps.
I've updated the ZIP file at SourceForge, but there's no need to download it again. Just change the names.
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
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#13 |
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Emperor
Join Date: Feb 2008
Location: MN
Posts: 1,043
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Thank you! I was soo confused when I opened the mod and there where no new features. Now, I just need to make sure it works...
EDIT: Sorry about that, didn't read... Last edited by Flintlock1415; Oct 01, 2009 at 11:52 AM. |
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#14 |
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Chieftain
Join Date: Oct 2007
Location: Arkadelphia,AR. US
Posts: 56
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I have BAT 2.0 installed,with the installer included. can I install 4.1 on top of it overwriting or do I need to uninstall and then reinstall the new one?
Last edited by echosfolly; Oct 02, 2009 at 12:13 AM. |
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#15 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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Quote:
Please don't post in this thread. Use the Questions thread to ask questions.
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
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#16 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 359
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Where's the link to download BULL?
i can't find it anywhere.. and i dont want to install tortoise SVN. |
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#17 | |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,389
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Quote:
__________________
HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives |
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#18 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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Release Bonanza
![]() BUG 4.2 . . . BULL 1.0 . . . BAT 2.1 Finally, the Trilogy is complete. Changes in BUG 4.2
Features in BULL 1.0
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
![]() Last edited by EmperorFool; Nov 15, 2009 at 08:39 PM. |
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#19 |
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Chieftain
Join Date: Jan 2005
Posts: 75
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Ok. I'm confused.
![]() How can I install all 3 and replace what I have now? |
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#20 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 7,251
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__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay - Project, Forum, Download, Modding Tutorial New BAT 2.1.1a Patch released!
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