Bleys
Deity
This is the third installment a relatively new idea called Pick Your Leader. The idea is based on a single, common map, but a selection of AIs to choose from, each with his own unique starting position on that map.
The goal is to see how wildly varied the map becomes with various players taking control of their own choice of Leader.
Due to a bug in the World Builder saves, and how the games are created from scenarios, there are some issues about having a choice of leaders and difficulty AI bonuses. This makes it necessary to do things slightly differently than the last one. This months ZIP files contain 6 WB Saves, one for each leader. There is no need to clutter up your own WB folders with all these saves, so I suggest that once you decide on a leader, you simply un-ZIP his/her WB Save (clearly marked inside the ZIP) and dont worry about the rest (unless, of course, you wish to try your luck with more than one leader).
Also, because of the 6-WBsave-system, I was able to hand-edit each starting Civ so that all the AIs will have their proper starting bonuses at the higher levels. I was also able to remove that bonus in a 2nd file for each leader for the lower levels. Thats why there are 2 ZIP files, one for those who wish to play Monarch, Emperor, or even Immortal and Deity (Labeled Monarch) and one for those who wish to play at Prince or Noble (labeled Prince).
Now that we have that taken care of, I will move on to this months theme.
Religious Zealots!
You know the type. They love you as a brother if you share their religion, but the minute you don't, your labeled a HEATHEN! Thats going to make diplomacy in this game a bit different from the Backstabbers last month, because in that one, you had to watch your back even at Pleased. With these leaders, they are, for the most part, fiercely loyal if you share their beliefs. But diplomacy is once again an important factor, as is usually the case in Pangaea games.
Once again, I am not going to post Starting Locations. I am simply going to list the leaders, and attach the saves, and we can go from there. I think it worked out just fine last month, and all the leaders has some play, which made for a very exciting set of games. I looked at all of them, and I gotta say, that is what I envisioned when I started this idea. I will say that the map is a Pangaea with "Natural" shoreline, meaning there are some islands.
I would like to have as many do reports and progress updates as possible, but it is not a requirement of any kind. This is designed to be a FUN series, to see what happens when we alter the human-element in different spots on the map. I am sure most of us have played games where were saw an AIs capitol and starting location and though "Wow, I would like to have tried starting from that spot!" Well this is how the idea was born.
I do ask that all reports be labeled and formatted as follows:
Choice of Leader, Difficulty and Speed, Years covered in report. And then the report itself inside a Spoler. For example:
Willy, Monarch, Epic, 4000 BC through 1 AD:
This is so that others who do not wish to gain pre-knowledge of the position or resources of others can avoid reading them until they wish too. Sort of like "Since I know Bismark is a Wonder-hog, and saw stone in his starting position, I didnt bother with the Great Wall" kind of thing. Thats kind of another reason to not publish the starts right away, so players can pick a leader without being biased by the starting tiles. If it doesnt work out this way, and folks would rather see the starts like I did last month, just mention it. To be honest, once I get into the "swing" of the map picking and WB file building, I will probably do the extra step. So tell me what you prefer, I dont mind criticism at all, as long as its constructive and polite.
So here is the list of leaders for this month. I went with 6, since last months game was pretty cramped. A little more space is a nice bonus, but dont think theres going to be less action! If your a non-believer, you better watch your back!:
Isabella, Spain, SPI + EXP
Charlemenge, Holy Roman Empire, IMP + PRO
Saladin, Arabia, SPI + PRO
Zara Yaqob, Ethiopia, CRE + ORG
Suryavarman, Khmer, CRE + EXP
Justinian I, Byzantine, SPI + IMP
A nice mix, I think. SPI seems the dominant trait (which makes sense), and SPI is a darn solid trait here (swapping religions to keep different AIs happy at different times can ease some of the pain, thats for sure), but the selection of non-SPI leaders is strong as well, CRE can really shine on Pangaea maps. No PHI, no IND, no FIN, so we should have some good, close games here, free from those traits that seem so dominating, and once again, diplomacy will be a KEY factor.
If you wish to play Monarch or above, download the ZIP labeled Monarch, for Prince and below, the ZIP labeled Prince. Each ZIP contains 6 WB files, choose your leader, and place his WB Save into your My Docs\My Games\BeyondTheSword\Saves\Worldbuilder folder.
Then start the game normally, load your favorite MOD if you wish, and choose "Play a Scenario" from the menu. You will see a listing for the leader you chose, pre-fixed by "PYL III".
In the Scenario menus, you may choose whichever level of difficulty and speed you wish. All bonuses should be correct now, no more Warrior Rushes on Monarch, and the AIs wont be as slow building Wonders and teching, since they have been given Archer in the Monarch-saves.
If you are a "Prince trying to learn Monarch" level player (I think this is a VERY common skill level on these boards, the one I kind of fall into myself), there are actually 2 choices for you, "Monarch-Light" (playing Monarch level with the Prince ZIP-save, no Archery for the AIs) or "Prince +" (playing Prince level with the Monarch ZIP-save, AIs start with Archery, but will play at Prince "skill" so to speak)
EDITED NOTE: I am pretty confident that the saves are all correct, but if ANYONE runs into any problems, please PM me or post here ASAP. I did not start every single save, I edited one, and started it, and then just made minor changes and re-saved each, but a stray character here or there is all it takes to muck em up.
The goal is to see how wildly varied the map becomes with various players taking control of their own choice of Leader.
Due to a bug in the World Builder saves, and how the games are created from scenarios, there are some issues about having a choice of leaders and difficulty AI bonuses. This makes it necessary to do things slightly differently than the last one. This months ZIP files contain 6 WB Saves, one for each leader. There is no need to clutter up your own WB folders with all these saves, so I suggest that once you decide on a leader, you simply un-ZIP his/her WB Save (clearly marked inside the ZIP) and dont worry about the rest (unless, of course, you wish to try your luck with more than one leader).
Also, because of the 6-WBsave-system, I was able to hand-edit each starting Civ so that all the AIs will have their proper starting bonuses at the higher levels. I was also able to remove that bonus in a 2nd file for each leader for the lower levels. Thats why there are 2 ZIP files, one for those who wish to play Monarch, Emperor, or even Immortal and Deity (Labeled Monarch) and one for those who wish to play at Prince or Noble (labeled Prince).
Now that we have that taken care of, I will move on to this months theme.
Religious Zealots!
You know the type. They love you as a brother if you share their religion, but the minute you don't, your labeled a HEATHEN! Thats going to make diplomacy in this game a bit different from the Backstabbers last month, because in that one, you had to watch your back even at Pleased. With these leaders, they are, for the most part, fiercely loyal if you share their beliefs. But diplomacy is once again an important factor, as is usually the case in Pangaea games.
Once again, I am not going to post Starting Locations. I am simply going to list the leaders, and attach the saves, and we can go from there. I think it worked out just fine last month, and all the leaders has some play, which made for a very exciting set of games. I looked at all of them, and I gotta say, that is what I envisioned when I started this idea. I will say that the map is a Pangaea with "Natural" shoreline, meaning there are some islands.
I would like to have as many do reports and progress updates as possible, but it is not a requirement of any kind. This is designed to be a FUN series, to see what happens when we alter the human-element in different spots on the map. I am sure most of us have played games where were saw an AIs capitol and starting location and though "Wow, I would like to have tried starting from that spot!" Well this is how the idea was born.
I do ask that all reports be labeled and formatted as follows:
Choice of Leader, Difficulty and Speed, Years covered in report. And then the report itself inside a Spoler. For example:
Willy, Monarch, Epic, 4000 BC through 1 AD:
Spoiler :
Since Pacal showed up on my left VERY quickly, I decided he was close enough to Rush, so I went for BW, built 50 Axemen, and ripped him to shreds! Heres is a screenshot of those shreds. <insert screeny of 3 City Ruins from that REX-spammer>
This is so that others who do not wish to gain pre-knowledge of the position or resources of others can avoid reading them until they wish too. Sort of like "Since I know Bismark is a Wonder-hog, and saw stone in his starting position, I didnt bother with the Great Wall" kind of thing. Thats kind of another reason to not publish the starts right away, so players can pick a leader without being biased by the starting tiles. If it doesnt work out this way, and folks would rather see the starts like I did last month, just mention it. To be honest, once I get into the "swing" of the map picking and WB file building, I will probably do the extra step. So tell me what you prefer, I dont mind criticism at all, as long as its constructive and polite.
So here is the list of leaders for this month. I went with 6, since last months game was pretty cramped. A little more space is a nice bonus, but dont think theres going to be less action! If your a non-believer, you better watch your back!:
Isabella, Spain, SPI + EXP
Charlemenge, Holy Roman Empire, IMP + PRO
Saladin, Arabia, SPI + PRO
Zara Yaqob, Ethiopia, CRE + ORG
Suryavarman, Khmer, CRE + EXP
Justinian I, Byzantine, SPI + IMP
A nice mix, I think. SPI seems the dominant trait (which makes sense), and SPI is a darn solid trait here (swapping religions to keep different AIs happy at different times can ease some of the pain, thats for sure), but the selection of non-SPI leaders is strong as well, CRE can really shine on Pangaea maps. No PHI, no IND, no FIN, so we should have some good, close games here, free from those traits that seem so dominating, and once again, diplomacy will be a KEY factor.
If you wish to play Monarch or above, download the ZIP labeled Monarch, for Prince and below, the ZIP labeled Prince. Each ZIP contains 6 WB files, choose your leader, and place his WB Save into your My Docs\My Games\BeyondTheSword\Saves\Worldbuilder folder.
Then start the game normally, load your favorite MOD if you wish, and choose "Play a Scenario" from the menu. You will see a listing for the leader you chose, pre-fixed by "PYL III".
In the Scenario menus, you may choose whichever level of difficulty and speed you wish. All bonuses should be correct now, no more Warrior Rushes on Monarch, and the AIs wont be as slow building Wonders and teching, since they have been given Archer in the Monarch-saves.
If you are a "Prince trying to learn Monarch" level player (I think this is a VERY common skill level on these boards, the one I kind of fall into myself), there are actually 2 choices for you, "Monarch-Light" (playing Monarch level with the Prince ZIP-save, no Archery for the AIs) or "Prince +" (playing Prince level with the Monarch ZIP-save, AIs start with Archery, but will play at Prince "skill" so to speak)
EDITED NOTE: I am pretty confident that the saves are all correct, but if ANYONE runs into any problems, please PM me or post here ASAP. I did not start every single save, I edited one, and started it, and then just made minor changes and re-saved each, but a stray character here or there is all it takes to muck em up.