Arctic Circle
Prince
- Joined
- Apr 24, 2008
- Messages
- 473
Ok, I have decided to give it a try. Expect a minimum of effort on a weekly basis however so that progress will be truly sluggish. Anyone that wants to contribute are wellcome to do so.
It have basis in this thread:
http://forums.civfanatics.com/showthread.php?t=272801
I might take myself water over my head here, and if I am drowning i'll let you know.
The Fjalltindr is a name for all the giant races, originating from an common ancestor still a diverse and fractioned group. Held together in small family-groups called 'Homestaeds' each ruled by a matriark. While many of their kind survived the dark times, and some thrived during the age of ice, there were never many of them to begin with and they have few children. While their cities consists mostly of their own kind, quite a few thralls exists, never being equal with their masters but still held in high esteem and treated with care and respect.
Leaders:
Mother Enningas - Philosophical, Financial
Father Harklas - Aggressive, Charismatic
Basics:
Neutral, able to adopt any religion, most likely two leaders - one female (more builder) and one male (more offensive).
Ideas:
- I can see 3rd and 4th tier Giant units being able to go through unpassable terrain (mountains), and not suffering terrain movement modifiers.
- I can see many 3rd and 4th tier Giant units being able to 'bombard' cities.
UU's:
::Worker
Giant Thrall
::Recon
[Scout] - Scout Thrall
[Hunter] - Young Troll
[Ranger] - Troll
::Melee
[Warrior] - Thrall Militia
[Axemen] - Youngling (young giant)
[Champion] - Hill giant
[Immortal] - Titan
::Arcane
None?
::Mounted
None?
::Sea
[New] Lake Troll (fishing)
[New] Sea Troll (optics + elementalism + water mana)
[New] Neptune, a sea giant (Natures + elementalism + water mana)
??
Stone giant
Frost giant
Fire giant
Cloud giant
Storm giant
Buildings:
Homeseat - (masonry + code of laws) Reduces city maintence and distance etc
Alderssten - (masonry + arcane lore) Gives the spirit guide promotion to units built in city
Matriarks Hold - (masonry + philosophy) More or less an additional Granary-type building with a small bonus to culture
Wonders:
Harlings flesh - (masonry + elementalism) Gives increased chance of great eingeneer, some culture and marble + bronze
It have basis in this thread:
http://forums.civfanatics.com/showthread.php?t=272801
I might take myself water over my head here, and if I am drowning i'll let you know.
The Fjalltindr is a name for all the giant races, originating from an common ancestor still a diverse and fractioned group. Held together in small family-groups called 'Homestaeds' each ruled by a matriark. While many of their kind survived the dark times, and some thrived during the age of ice, there were never many of them to begin with and they have few children. While their cities consists mostly of their own kind, quite a few thralls exists, never being equal with their masters but still held in high esteem and treated with care and respect.
Leaders:
Mother Enningas - Philosophical, Financial
Father Harklas - Aggressive, Charismatic
Basics:
Neutral, able to adopt any religion, most likely two leaders - one female (more builder) and one male (more offensive).
Ideas:
- I can see 3rd and 4th tier Giant units being able to go through unpassable terrain (mountains), and not suffering terrain movement modifiers.
- I can see many 3rd and 4th tier Giant units being able to 'bombard' cities.
UU's:
::Worker
Giant Thrall
::Recon
[Scout] - Scout Thrall
[Hunter] - Young Troll
[Ranger] - Troll
::Melee
[Warrior] - Thrall Militia
[Axemen] - Youngling (young giant)
[Champion] - Hill giant
[Immortal] - Titan
::Arcane
None?
::Mounted
None?
::Sea
[New] Lake Troll (fishing)
[New] Sea Troll (optics + elementalism + water mana)
[New] Neptune, a sea giant (Natures + elementalism + water mana)
??
Stone giant
Frost giant
Fire giant
Cloud giant
Storm giant
Buildings:
Homeseat - (masonry + code of laws) Reduces city maintence and distance etc
Alderssten - (masonry + arcane lore) Gives the spirit guide promotion to units built in city
Matriarks Hold - (masonry + philosophy) More or less an additional Granary-type building with a small bonus to culture
Wonders:
Harlings flesh - (masonry + elementalism) Gives increased chance of great eingeneer, some culture and marble + bronze