bob bobato
L'imparfait
Something I've noticed in Civ: most units end up being killed in the end. In one Civ war, I'll estimate that around 70-80% of all units that fight in that war are killed before the war ends. That's horrible. If real wars were like that, every war would be like the apocalypse and only sucidal people would become soldiers. Obviously, Civ is only a game, but it would still be nice if some units had a chance go survive. So, a few suggestions for changing that:
1. Units should not be automatically killed when they are defeated. There should be other possibilities, such as the defeated units becoming slaves or POW, as well as being slaughtered. But, what their exact fate would be would depend on the combatting civs, and their eras. An ancient civ would probably enslave who they've defeated, an aggressive civ would kill them, and a modern civ would take them prisoners, etc. That doesn't mean that units would never be killed, but there would be more or less of a chance.
2.There should be a limit to how many units could be recruited from each particular city. Meaning that you wouldn't be able to just keeep sending and sending units out to be butchered. In a city of 100,000, for example, you would only be able to recruit 10,000 people (lets say one unit would be equal to around 100 people). So, this way, players would have to be more 'strategic', and wouldn't just keep recruiting and recruiting until they won.
3.There should be revolts if too many units have been killed. This wouldn't really be on a national level, but for each city. If, for example, 55% of a particular city's units have been killed during the war, the city would revolt. This would -again- force players to save as many units as possilbe, and it would also make it harder to run centuries-long wars.
**NEW SUGGESTION I JUST THOUGHT OF, THOUGH VERY, VERY, OBVIOUS**
4.There should be more of a chance to retreat. Because that's usually a real-life possibility, unless a army is surrounded. Maybe the player would be given the chance to retreat whenever the health bar's colour changes. But that would probably get annoying-maybe it could be disabled.
Suggestions, comments, all welcome, as usual.
1. Units should not be automatically killed when they are defeated. There should be other possibilities, such as the defeated units becoming slaves or POW, as well as being slaughtered. But, what their exact fate would be would depend on the combatting civs, and their eras. An ancient civ would probably enslave who they've defeated, an aggressive civ would kill them, and a modern civ would take them prisoners, etc. That doesn't mean that units would never be killed, but there would be more or less of a chance.
2.There should be a limit to how many units could be recruited from each particular city. Meaning that you wouldn't be able to just keeep sending and sending units out to be butchered. In a city of 100,000, for example, you would only be able to recruit 10,000 people (lets say one unit would be equal to around 100 people). So, this way, players would have to be more 'strategic', and wouldn't just keep recruiting and recruiting until they won.
3.There should be revolts if too many units have been killed. This wouldn't really be on a national level, but for each city. If, for example, 55% of a particular city's units have been killed during the war, the city would revolt. This would -again- force players to save as many units as possilbe, and it would also make it harder to run centuries-long wars.
**NEW SUGGESTION I JUST THOUGHT OF, THOUGH VERY, VERY, OBVIOUS**
4.There should be more of a chance to retreat. Because that's usually a real-life possibility, unless a army is surrounded. Maybe the player would be given the chance to retreat whenever the health bar's colour changes. But that would probably get annoying-maybe it could be disabled.
Suggestions, comments, all welcome, as usual.