Fidardorist
Recidivist Civ'er
I am just getting comfortable on prince, BTS. I plugged in random everything with a fractal map and drew Bismark on this apparently isolated landmass. Very nice food/resource/floodplain rich first city start, but now I am not sure where to settle and what is next for grand strategy. 
I intend to go and read the Isolated start AAR series and generally get a game plan. That's where you come in. What would you do? Dot maps welcome. I'm still kind of learning oriented so am not too spoiler-sensitive if you play a shadow game. I want to use the industrious trait, but stone and copper (for Colossus) both are far. I think that rules out many of the early wonders, or should I stretch out for stone? (No spiritual teching so far.)
One thing that seems logical is that I need to get cottaging for cash so I can out tech most. And Rex, though there are no obvious $ resources until calender. So do I settle one E of that corn near the fish for more cottage spamming? Not much of a specialist econo player at-all, but I don't think its suggested save for my food-exploding capital.
[Edit: does this last statement make any sense at all?
Thanks for forbearing. I think I meant that...a great capital should not be just a GP farm...or something. But a GP source can be providing research/more GS eventaully with only settled scientists, as since I've learned from MC2, so even that line is weak. Oh well. Still yet to do the SE.]
Also, I took the herbal remedy gambit or what not, so I am already at +15 health. Techs so far:
Ag
Animal H
Mining (free)
Bronze
Fishing
Working wheel to get to potts and cottage.
Huts popped two warriors, animal H a few turns before I would have gotten it and some cash...
So...what do you think? Should I have taken another tack earlier? and more importantly...what's next for the big picture here?

I intend to go and read the Isolated start AAR series and generally get a game plan. That's where you come in. What would you do? Dot maps welcome. I'm still kind of learning oriented so am not too spoiler-sensitive if you play a shadow game. I want to use the industrious trait, but stone and copper (for Colossus) both are far. I think that rules out many of the early wonders, or should I stretch out for stone? (No spiritual teching so far.)
One thing that seems logical is that I need to get cottaging for cash so I can out tech most. And Rex, though there are no obvious $ resources until calender. So do I settle one E of that corn near the fish for more cottage spamming? Not much of a specialist econo player at-all, but I don't think its suggested save for my food-exploding capital.
[Edit: does this last statement make any sense at all?

Also, I took the herbal remedy gambit or what not, so I am already at +15 health. Techs so far:
Ag
Animal H
Mining (free)
Bronze
Fishing
Working wheel to get to potts and cottage.
Huts popped two warriors, animal H a few turns before I would have gotten it and some cash...
So...what do you think? Should I have taken another tack earlier? and more importantly...what's next for the big picture here?