GermaNESII: Age of Rebirth

germanicus12

First Citizen of Rome
Joined
Jan 18, 2007
Messages
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Location
Ancient Rome
With the sudden and extremely painfull death of my last NES due mainly due my inactivity which in part was due to work, I have closed it and started a new NES that has been in the works for the last few weeks during my no-computer time.

The date is December 21, 2012 and tensions between the West and the North Korea has reached its peak, in Washington D.C the President of the United States of America literally has his hand on the red phone. Meanwhile in North Korea a secret plan was already implemented, at the push of a button several nuclear weapons left Russian bases and headed for Western Europe, at the same time several missles left Korea and headed for Los Angeles, San Francisco and Seattle, within seconds the red phone rang and the president's face went gray, he whispered 3 words no president ever wanted to utter. "Launch the Nukes." Thus beginning World War III and the end of the world.

London and Paris went up in smoke, a looming mushroom cloud covered the cities, Berlin and Rome followed, LA, San Francisco and Seattle all met the same fate. One of the Nukes caught on camera by the US 2nd fleet near Los Angeles, California.


In confusion missles from England launched and headed for New York City and Washington, while French missles headed for Mexico City and Madrid, soon the whole world was engulfed in a radioactive cloud of toxic air. Soon the world was dead, not a living soul was found except in the sea which some species of fish have managed to survive. But by 2020 something was moving.....

Template:
Tribe name
Leader/player:
Followers:
Amount of food in storage:

Tribe Name:
This is what you have left of the survivors from the Nuclear War. Together you form a tribe with a leader and try to stay alive. The Tribe will be nomadic until they are able to establish a small nation. More on this below in the Nation stats.

Leader:
The person leading your tribe, he/she is responsible for finding food, fresh water, and a good place to settle. He/she is also responsible for the survivable of every member of his tribe. The tribe can vote to replace the leader if they feel he/she is not doing their job.

Followers:
How many people are in your tribe. As the tribe moves from place to place they will run into other survivors, some kind, some evil. The leader can decide whether or not to allow them to join the tribe. If the join the tribe grows and more food is needed, but it might help you should you encounter another tribe and you fight. Followers also may desert or form their own tribe and move elsewhere.

Food left in storage:
How much food you left before you have to find more. If you run out expect high desertion rates, new tribes detaching from you or your head on a pike. So make sure you have plenty of food for your people. These automatically are taken from you at a rate of 50 food per 100 people per turn.

Over the course of your travels you may come across equipments from the Nuclear War, tanks, guns, etc.... most of these can be found at military bases as they were never involved in the war. Planes and ships are also found, cars, trains and other vehicles may assist in moving your tribes. Gas is still found in most regions.

Once you have reached a minimum of 1,000 followers you can settle in non radiation areas and form a nation, once you reach 5,000 followers you have to form a nation or you lose half of your people to desertion.

Template for new nation:
Nation:
Capital:
Government:
Leader/player:
Economy:
Military:
Army:
Air Force:
Navy:
Infrastructure:
Education:

Nation:
The place your people call home. Where they pay taxes and vote, if given the opportunity.

Capital:
This is where your government resides and in most cases your leader too.

Government:
The law of the land. Your government can be anything you want it to be, democracy to Dictatorship.

Leader:
The leader of the nation, depending on government this can change.

Economy:
Basically what your nation makes. This can come in many forms, taxes, donations, bribes, etc....
I will utilize a tax vs population economy, the basis of the world economy. Eventually trade and other stuff will work its way in. But at first you determine a tax rate and your people pay it. The more people the more you make the fewer the less and so on.

Your economy is also split into two sections: Income and expenses, the income is what you make, the expenses is what you spend. Your army will make the most of your spending at first, this may change as you decide to take a more scientific route. Example stats on bottom of this post.

Military:
The fighting force of your nation. At first this comes mostly from the scrapped equipments near you that you utilized for your army. In time you can build your own. When you want soldiers, just say in your orders to recruit a certain branch. Otherwise your armed forces will slowly grow over time as men and women choose to join the armed forces voluntarily.

Army:
Militia: Those who choose to take up arms to protect their homes. These are volunteers and do not need to be paid. They bring their own weapons or if they have none, the government will provide some.
Infantry: The backbone of the modern army, these guys are adequatly armed and given better training than Militia, these are also paid.
Special Forces: The elite of your army, these are the best equipped, the best trained, and the most feared unit in battle. These too are paid.
Armored Infantry Divisions: Since Tanks are no longer formed into their own divisions, infantry must accompany them. You can move the infantry out of the armored division for free, but then the tanks become useless until infantry support arrives. These will cost you 2 IC to construct unless you have scrapped tanks to use.

Navy:
Patrol Crafts: Similar to Coast Guard Cutters. Requires a small crew. Max 200 people to use them.
Destroyers: The bigger brother of the Patrol Crafts, can leave shore and make trips to other nations, works better in teams. Max 1,000 people to utilize them.
Cruisers: The navy defense platform, these behemoths protect the skies with their numerous anti air guns. Max 1,500 people.
Air Craft Carriers: The biggest ships in the navy, will have special teams with small boats to do quick strick attacks and can house planes and pilots. Max 10,000 people to utilize.

Air Force:
Fighter Jets: The ruler of the skies, these are the fastest, most deadliest weapon in the air, these can land and take off from air ports, not Carriers.
Naval Jets: Ruler of the skies over sea. Can take off from land air ports but specializes in carrier landing and take offs.
Stealth Bombers: Now everyday bombers, replacing the older versions by now. Almost every nation has some. Cannot take off from Carriers, unless utilized to do so.

Infrastructure:
Your road system. If you use rails instead, same issue. As long as you can move stuff easily and smoothly you have a working infrastructure.
Gone
Damaged
Beat up
Adequate
Good
Well Maintained
Envy of world

Education:
How well do you teach your future? Those children learn everything from you, do you teach them in broken down homes or well maintained school buildings with computers?
Shameful
Poor
Adequate
Good
Smart
Smartest in world


United Nations/NPC
Capital: New York City
Government: Democracy
Leader/player: President Hirum/NPC
Economy:
Income: 6 IC
Expense: 5 IC
Military:
Army: 14 Infantry divisions, 10 marine divisions
Air Force: 15 fighter jets, 5 bomber squadrons.
Navy: 12 destroyers, 1 carrier, 3 cruisers, 10 submarines.
Infrastructure: Well Maintained
Education: Smart
 
Tribal and Nation stats here. Remember no Nations until you are a tribe first.

The Seekers/Purple
Leader/player: Erik Marnell/Haseri
Location: Central Europe
Followers: 150
Amount of food in storage: 225

Their mission is to find one of the bunkers in the north. The kind that stores all the seeds known to man. Erik Marnell is one of the few people alive that know where they are. However, he was caving in Switzerland when the missiles started falling. His survival skills are limited to being tought, in his teenage years, in a young army intiative, and reading survival guides while bored.

Turner's Band/Yellow
Location: Mount Hood, Oregon, USA
Leader/player: Jack Turner
Followers: 713
Amount of food in storage: 500

Good Hope/Light Blue
Location: Central Africa (Southern Zaire)
Leader/player: Robert Cash
Followers: 410
Amount of food in storage: 400

The Zulu/Light Green
Location:
Eastern South Africa
Leader/player:
Shlobosenkosi Zulu/Karzand
Followers: 200
Amount of food in storage: 500

Shlobosenkosi's survival is due more to luck than anything else. He was sick in bed while the rest of the royal family went on a goodwill mission to Pretoria. The former Zulu kingdom was destroyed by starvation and infighting. Shlobosenkosi gathered 100 or so of those loyal to him and left the self-destruction of the Zulu behind. The remaining Zulu are relying on Shlobosenkosi's luck and Western Education to lead them in this new age.

Nations:

Russia/Red
Capital: Tver
Government: Constitutional Dictatorship
Leader/player: Dictator Sergei Mihailov/DarthNader
Economy:
Income: 4 IC
Expense: 2 IC
Military:
Army: 2 Infantry divisions
Air Force: 1 fighter jet
Navy: none.
Infrastructure: Beat up
Education: Adequate

Scotland/
Capital: Edinburg
Government: ?
Leader/player: ?
Economy:
Income: 5 IC
Expense: 2 IC
Military:
Army: 4 Infantry divisions, 1 tank division.
Air Force: None
Navy: 2 Patrol Boats.
Infrastructure: Beat up
Education: Adequate

The clans of Scotland have untied under one chief and they are ready to rebuilt Scotland from the ground up if they have to. The tribe is mainly Scottish but there are some English in the tribe as well. Their mission is to survive and rebuild Scotland to its former self.

Iceland/
Capital: ?
Government: ?
Leader/player: ?
Economy:
Income: 1 IC
Expense: 0 IC
Military:
Army: 1 Infantry division
Air Force: none.
Navy: 4 Patrol boats
Infrastructure: Good
Education: Adequate
 
Are there more survivors? If any are encountered or a breakaway from a PC group happens, they will be listed here and NPCed.
 
Maybe a Power standings here?
 
Global group organization here maybe?

You may now post.

Remember, tribes first. Tribes before nations.
 
Can we set the tribe stats to what we please? Or are there limitations?
 
Intrude: Kinda curious why anybody would sign up to be a "Tribe" instead of just picking the military personnel that would've survived in protected facilities (eg: NORAD in Cheyenne Mountain) or are just currently deployed in the ass-ends of the Earth that won't be affected by notable fallout spread (eg: French Foreign Legion in Guyane, Chad, and Djibouti).
 
Tribe name:
Оставшиеся среди живых
(Those Remained Among the Living)
Leader/player: Sergei Mihailov/DarthNader
Followers: Survivors of far west Russia.
Amount of food in storage: Not sure what to put.
 
Оставшийся в живых
(Those Remained Among the Living)

lurker's comment: Close, but no cookie. The literal translation of the above would be "He who has remained alive". What you're looking for is "Оставшиеся среди живых".
 
I'd like to join

The Seekers
Leader/player: Erik Marnell/Haseri
Followers: Mostly mainland Europeans. Numbering around 100 or so.
Amount of food in storage: ?

Their mission is to find one of the bunkers in the north. The kind that stores all the seeds known to man. Erik Marnell is one of the few people alive that know where they are. However, he was caving in Switzerland when the missiles started falling. His survival skills are limited to being tought, in his teenage years, in a young army intiative, and reading survival guides while bored.

And on safety bunkers: Important people might not have got the bunkers in time; the bunkers were probably targeted first, and hit multiple times; and the people in third world countries could start off as nations, but I expect they would be no better off than the tribes of people wondering around.
 
Lurkerism: Bunkers are useless (at least, when direct hits are concerned). Large military complexes embedded into mountains, I'm not so sure.
 
I used bunkers in the broadest sence of the word. It also means the super-secure underground man made caves in the artic.
 
Soon the whole world was engulfed in a radioactive cloud of toxic air. Soon the world was dead, not a living soul was found except in the sea which some species of fish have managed to survive. But by 2020 something was moving...


Wait.. in 8 years, the world re-evolved humans all the way from fish?!?!?

Can we not tighten up the story?

Why not say that modern society collapsed following massive nuclear fallout, years on and its now 2076. Family groups are begining to group together once more, and the dawn of civilization beacons.


Also, I am curious how you plan to control technology?
 
To Everyone: Place your starting location, I seem to have forgotten that little detail earlier. Thank you for placing them in there DarthNader and Haseri for including the location too.

Abaddon: These people were those who survived by hiding in caves like Symph's NORAD and other secret bunkers known only to the military. Even the Presidents may survive in their own bunkers, though doubtfull since the capitals were targeted first. We did not evolve from fish. Also we cannot forget those in Africa that never really suffered the fate the rest of the world suffered.

Symphony D: Yes they are not really called tribes, they can be military organizations, gangs, etc.... I just used tribes becuase it is what they are, nomadic tribes moving about.

Technology will be nonexistent at the moment, everyone knows how to start a car and drive, but not to build one. And since places like America will have millions of cars, it should not be too hard to break into one and hot wire it. Same goes for military equipments, if you get it running it is yours. Over the years the children may finally be able to reverse engineer these technology and begin building their own.

Again some of you may get lucky enough to have a mechanic and he will already have most of the knowledge of how to piece a tank together if he had the resources. Now these mechanics are only specialized in certain equipments. I.E Some can fix tanks but not planes or ships, some can fix ships but not planes or tanks. One that can fix 2 or all 3 are rare and difficult to acquire.

I hope this clears some problems up.
 
What is the world population?
 
No one knows for sure, without any form of government there was no counting done, as far as the survivors are concerned they are the only people left on the earth.

But to God and the Mod there is roughly 500,000-1 million people remaining, scattered around the world.

North America was left relativy unstratched in the middle, but people still died in the fallout. The coastal regions are devastated.

Europe was devastated due to its close proximity of capitals and major cities but there are few survivors.

Africa survived the war with the only hits in Eypt and South Africa.

Asia was hit hardest as that was where the missles originated. But in middle Asia are still survivors.

Australia is like America, only populated regions are devastated, while back country is still alive.

South America was destroyed, but survivors still there.
 
Perhaps you could get a map together?
 
Template:
New Authoritiarians
Location: Middle U.S.A
Leader/player: Alain Bonaparte
Followers: 1000
Amount of food in storage: Not sure what to put
 
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