digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
Well... seeing that I am seeming to post almost every game, to improve my skill (ideally to Prince or above by Jan 2009), I might as well make a name for it. So... welcome to the first "Every Victory Possible" game. (There will soon be the first "Game-tester" games in the series, where I have a look at some promising mods.
Now... The idea behind the EVP games is that, over the course of the series, every single victory condition will be tried out. Each victory condition will be added to a new rule, and there will be four possible outcomes to each game.
#1: TOTAL victory. I win with the appropriate total victory conditions met.
#2: Partial victory. I win with the partial victory conditions met.
#3: Victory. I win, by the victory condition I set out with.
#4: Defeat. I either lose, or win by another victory condition.
So, here is the first game.
Continents, small map, temperate environment, medium sea level.
Playing as Ragnar of the Vikings.
Victory conditions:
Victory to win by: Domination.
Partial Victory conditions: Must not research ANY modern era technologies
Total Victory conditions: Must not research ANY industrial era technologies
Why did I choose these variant rules? Because my last game played for something like 24 hours -.- Thus, this should be won quickly. Amphibious maces SHOULD help with attacking the 'other people' on the 'other continent'.


4000 BC: Our brave, albeit destructive, leader. Aggressive/Financial should help for an early rush, followed by enough funds to pay off the war.
3875 BC: Meet the Ottomans. These guys are dangerous, having POWERFUL gun units, they need to be killed ASAP, and when I meet the other person on my continent...
3575 BC: My best buddies the Babylonians. In my last game they were VERY easy to please, and don't mind having so close borders that they lose 4 or 5 cities due to culture.

3400 BC: For those people who think scouts can't get EXP from huts, look at that. I was considering giving my scout Woodsman I last turn, but it was worth it, as this allows me to get Woodsman II, and defend against those two animals.

3150 BC: I grab Bronze working ... and this is the only sources of copper I can find... MILES away from anything. Later exploration shows that there is copper 1 tile away from Babylons BFC, and inside the Ottoman BFC -.- So, axe rush is out of the question. Obviously its going to be a horse archer/chariot rush, right?
Nope. As you can see, there are no horses nearby, either. No rush. And thats bad, as since I worked so hard on the axe rush (which failed), I now can't go grab my Oracle slingshot, meaning that I have wasted good beakers for nothing... Dang. And also, with the possibility of grabbing Berzerks after controlling this continent over, it is almost IMPOSSIBLE to grab the Total victory condition. I will have to live with the Partial one. Hopefully.

2750 BC: Ottoman shields get tower shields, meaning that they are even STRONGER in war...

Grab some more commerce from my oasis... thats the first time I have ever got THAT event... lucky me!!

2000 BC: Hammurabi founds Judaism. This is his SECOND holy city... that sounds VERY nice...

1325 BC: Oo, I just settled a city on iron... thats handy. Unfortunately, I don't think I will be able to kill a city just with swords... but at least I have 2 (another source next to my first coastal city) sources of metal.
350 BC: I have built the Great Lighthouse. This will make settling on coast so much more profitable. (Actual building date: 270 BC)

5 BC: I build the pyramids, which were actually built in 1520 BC. That said, I adopt representation to give a much needed boost to my happiness, and my science (rapid expansion to cut off the Babylonians and Ottomans, and control a good half of this continent peacefully, is REALLY costing my economy) Note: 20% science.

40 AD: The power graph. Its rather embarrassing, however I am SO MUCH WEAKER than the Ottomans... even the Babylonians who can't have more than 3 cities, are stronger than me... its an arms race, and I am losing.
In addition, I am supposed to be winning a DOMINATION win, not a freakin' space race. I NEED to be on top, so I whip and cut some archers like there is no tomorrow...

In order to bribe the Ottomans to look the other way when they need a target for their massive legions, I gift them gems, to get the +2 "We appreciate the years you have spent supplying us with resources" bonus. It doesn't work, for some obscure reason...

340 AD: I grab Confucianism, to fix my struggling economy. Basically, I need courthouses. Libraries are being built in every city (I know, it seems bad, but hear me out), so I can run a SE, and keep advancing despite a low tech rate. That said, I will now no longer build unnecessary libraries, and instead switch to building military. I should be gaining on the Ottomans, right??

430 AD: Our big happy hindu family. Getting an AI to war on another AI is gonna be an impossibility.

475 AD: I have looked at the power graph again, and I can finally see what converting all the libraries to barracks and archers and axes has done...
Sweet stuff all. At least I am stronger than the Babylonians...
HOWEVER, BUG tells me that the Ottomans have some techs to trade, so I trade, and trade I do.
I go to the Ottoman, and trade Alphabet + Monarchy for CoL and Monotheism
I go to the Babylonian, and trade Construction for CoL
I go to the Ottoman, and trade Monarchy for Aesthetics.
I go to the Babylonian, and then smack my head against a wall. I SHOULD have given Aesthetics to the Babylonian, as they are both weaker, AND had Monarchy (I thought they had another tech they could trade, but they don't). Its not gonna hurt me much, is it?? That said, Monarchy allows me to grab 2 sources of wines, and REALLY helps my happiness problems...

595 AD: Trade calender and some gold, for Alphabet. Seriously, whats the Babylonian going to do with THIS!? And calender gives +2 happy in all my cities, as well as telling me that I will eventually control the largest continent (and thus the 68% land area doesn't seem so bad...)

640 AD: Wow. The Ottomans got the Statue of Zeus... that could (literally) kill me. Seriously. Anyway, that out of the way, I NEED to find that city, and then either raze it, or capture it myself (I would prefer to raze it, but it is a nice wonder for domination victory
)

750 AD: I do one of the 'dumbest' trades ever. The Babylonians are very weak, and Currency won't do all that much. However, Horse-back riding will give me WAR ELEPHANTS, arguably the strongest unit of its era (8 strength alone is bad enough. Add on the fact its stronger than a pikeman in every aspect (except defending), and can get an extra promotion (with the Stable), its a VERY powerful unit. Also catapults are needed for this war.



910 AD: The last turn. First, I research Civil Service. And I haven't even gone to war yet. Total victory is now impossible, sadly.
Then I ask the Babylonians to give me the tech for Forges (+2 extra happiness / extra production, and finally navigation II triremes), as a 'good friend' and he accepts!!
Finally, I look at the power graph, and demographics (which I don't understand properly...)
Right. This is the situation ATM...
I am in no position for a war. My power level is so insanely weak, I don't have a hope. In addition, unless I can find the SoZ, then I cannot war against the ottomans (regardless of their power rating). However, Police State MAY help a bit...
By the looks of it, I AM the largest civ, with the most people, and I am close to the top teching civ too... The Great Library with Representation will help tons, I have 4 scientists in my capital city!!
I need a war ASAP. A string of catapults will help the war effort, and some war elephants will help to. After my build queues are finished from my two war cities (I have 4 commerce, and 3 war cities ATM), I should have 4 Elephants, 5 Catapults, 6 swords, 2 archers, and maybe a crossbow. Macemen are a while away, but I will need an amphibious attack ASAP to take out the SoZ. However, medieval amphibious attacks are arguably weak ANYWAY, as there is no way to bombard city defenses from the coast until frigates. To launch an amphibious attack, I will need 8 Berzerks, and 4 galleys (and MAYBE 2 triremes to escort, if it is a while away.) Having ice separate both coasts is going to make naval war very hard anyway...
Who to war with??
Babylon: Weak, with holy cities, and a shrine. Low power rating means that a war is quite easy... if it wasn't for the Ottomans preparing for war anyway...
Ottomans: VERY strong, insane production, insane power. Why would I pick a fight with the strongest person?? Simple: Babylon is unlikely to join in, due to them being VERY weak, they have the SoZ (which will mean that if I fight the Babylonians, and they defend them, I am going to have the WW problem from hell), And if I let them get muskets, then my defenses are as good as gone (as I will be beelining Astronomy, meaning the Gunpowder line will be rather empty...)
Although more experienced people would know who to war with, I will probably go with Babylon, via an amphibious, or otherwise attack onto the Hindu holy city (hopefully I get the crusade event!!). If the Ottomans declare war, I will bow out, and focus on defence. I won't be able to take out the Ottoman stacks, unless my catapults are safely in my territory. Also, I need to find out what sort of units the Ottomans have.
I have learned two things from this game, and they are this: Never give the strongest power civ in the game Aesthetics, unless you control the SoZ. Also going down the axe-rush path is a very worthwhile investment, if you have copper. If you don't, then going for Priesthood for the Oracle will be much better. But you don't know until you tried. I thought that failing to go to the Oracle would mean that I would be crushed, but obviously not.
Now... The idea behind the EVP games is that, over the course of the series, every single victory condition will be tried out. Each victory condition will be added to a new rule, and there will be four possible outcomes to each game.
#1: TOTAL victory. I win with the appropriate total victory conditions met.
#2: Partial victory. I win with the partial victory conditions met.
#3: Victory. I win, by the victory condition I set out with.
#4: Defeat. I either lose, or win by another victory condition.
So, here is the first game.
Continents, small map, temperate environment, medium sea level.
Playing as Ragnar of the Vikings.
Victory conditions:
Victory to win by: Domination.
Partial Victory conditions: Must not research ANY modern era technologies
Total Victory conditions: Must not research ANY industrial era technologies
Why did I choose these variant rules? Because my last game played for something like 24 hours -.- Thus, this should be won quickly. Amphibious maces SHOULD help with attacking the 'other people' on the 'other continent'.
The Beginning


4000 BC: Our brave, albeit destructive, leader. Aggressive/Financial should help for an early rush, followed by enough funds to pay off the war.
3875 BC: Meet the Ottomans. These guys are dangerous, having POWERFUL gun units, they need to be killed ASAP, and when I meet the other person on my continent...
3575 BC: My best buddies the Babylonians. In my last game they were VERY easy to please, and don't mind having so close borders that they lose 4 or 5 cities due to culture.

3400 BC: For those people who think scouts can't get EXP from huts, look at that. I was considering giving my scout Woodsman I last turn, but it was worth it, as this allows me to get Woodsman II, and defend against those two animals.

3150 BC: I grab Bronze working ... and this is the only sources of copper I can find... MILES away from anything. Later exploration shows that there is copper 1 tile away from Babylons BFC, and inside the Ottoman BFC -.- So, axe rush is out of the question. Obviously its going to be a horse archer/chariot rush, right?
Nope. As you can see, there are no horses nearby, either. No rush. And thats bad, as since I worked so hard on the axe rush (which failed), I now can't go grab my Oracle slingshot, meaning that I have wasted good beakers for nothing... Dang. And also, with the possibility of grabbing Berzerks after controlling this continent over, it is almost IMPOSSIBLE to grab the Total victory condition. I will have to live with the Partial one. Hopefully.

2750 BC: Ottoman shields get tower shields, meaning that they are even STRONGER in war...

Grab some more commerce from my oasis... thats the first time I have ever got THAT event... lucky me!!

2000 BC: Hammurabi founds Judaism. This is his SECOND holy city... that sounds VERY nice...

1325 BC: Oo, I just settled a city on iron... thats handy. Unfortunately, I don't think I will be able to kill a city just with swords... but at least I have 2 (another source next to my first coastal city) sources of metal.
350 BC: I have built the Great Lighthouse. This will make settling on coast so much more profitable. (Actual building date: 270 BC)

5 BC: I build the pyramids, which were actually built in 1520 BC. That said, I adopt representation to give a much needed boost to my happiness, and my science (rapid expansion to cut off the Babylonians and Ottomans, and control a good half of this continent peacefully, is REALLY costing my economy) Note: 20% science.

40 AD: The power graph. Its rather embarrassing, however I am SO MUCH WEAKER than the Ottomans... even the Babylonians who can't have more than 3 cities, are stronger than me... its an arms race, and I am losing.
In addition, I am supposed to be winning a DOMINATION win, not a freakin' space race. I NEED to be on top, so I whip and cut some archers like there is no tomorrow...

In order to bribe the Ottomans to look the other way when they need a target for their massive legions, I gift them gems, to get the +2 "We appreciate the years you have spent supplying us with resources" bonus. It doesn't work, for some obscure reason...

340 AD: I grab Confucianism, to fix my struggling economy. Basically, I need courthouses. Libraries are being built in every city (I know, it seems bad, but hear me out), so I can run a SE, and keep advancing despite a low tech rate. That said, I will now no longer build unnecessary libraries, and instead switch to building military. I should be gaining on the Ottomans, right??

430 AD: Our big happy hindu family. Getting an AI to war on another AI is gonna be an impossibility.

475 AD: I have looked at the power graph again, and I can finally see what converting all the libraries to barracks and archers and axes has done...
Sweet stuff all. At least I am stronger than the Babylonians...
HOWEVER, BUG tells me that the Ottomans have some techs to trade, so I trade, and trade I do.
I go to the Ottoman, and trade Alphabet + Monarchy for CoL and Monotheism
I go to the Babylonian, and trade Construction for CoL
I go to the Ottoman, and trade Monarchy for Aesthetics.
I go to the Babylonian, and then smack my head against a wall. I SHOULD have given Aesthetics to the Babylonian, as they are both weaker, AND had Monarchy (I thought they had another tech they could trade, but they don't). Its not gonna hurt me much, is it?? That said, Monarchy allows me to grab 2 sources of wines, and REALLY helps my happiness problems...

595 AD: Trade calender and some gold, for Alphabet. Seriously, whats the Babylonian going to do with THIS!? And calender gives +2 happy in all my cities, as well as telling me that I will eventually control the largest continent (and thus the 68% land area doesn't seem so bad...)

640 AD: Wow. The Ottomans got the Statue of Zeus... that could (literally) kill me. Seriously. Anyway, that out of the way, I NEED to find that city, and then either raze it, or capture it myself (I would prefer to raze it, but it is a nice wonder for domination victory


750 AD: I do one of the 'dumbest' trades ever. The Babylonians are very weak, and Currency won't do all that much. However, Horse-back riding will give me WAR ELEPHANTS, arguably the strongest unit of its era (8 strength alone is bad enough. Add on the fact its stronger than a pikeman in every aspect (except defending), and can get an extra promotion (with the Stable), its a VERY powerful unit. Also catapults are needed for this war.



910 AD: The last turn. First, I research Civil Service. And I haven't even gone to war yet. Total victory is now impossible, sadly.
Then I ask the Babylonians to give me the tech for Forges (+2 extra happiness / extra production, and finally navigation II triremes), as a 'good friend' and he accepts!!
Finally, I look at the power graph, and demographics (which I don't understand properly...)
Right. This is the situation ATM...
Summary of the first 4910 years
I am in no position for a war. My power level is so insanely weak, I don't have a hope. In addition, unless I can find the SoZ, then I cannot war against the ottomans (regardless of their power rating). However, Police State MAY help a bit...
By the looks of it, I AM the largest civ, with the most people, and I am close to the top teching civ too... The Great Library with Representation will help tons, I have 4 scientists in my capital city!!
I need a war ASAP. A string of catapults will help the war effort, and some war elephants will help to. After my build queues are finished from my two war cities (I have 4 commerce, and 3 war cities ATM), I should have 4 Elephants, 5 Catapults, 6 swords, 2 archers, and maybe a crossbow. Macemen are a while away, but I will need an amphibious attack ASAP to take out the SoZ. However, medieval amphibious attacks are arguably weak ANYWAY, as there is no way to bombard city defenses from the coast until frigates. To launch an amphibious attack, I will need 8 Berzerks, and 4 galleys (and MAYBE 2 triremes to escort, if it is a while away.) Having ice separate both coasts is going to make naval war very hard anyway...
Who to war with??
Babylon: Weak, with holy cities, and a shrine. Low power rating means that a war is quite easy... if it wasn't for the Ottomans preparing for war anyway...
Ottomans: VERY strong, insane production, insane power. Why would I pick a fight with the strongest person?? Simple: Babylon is unlikely to join in, due to them being VERY weak, they have the SoZ (which will mean that if I fight the Babylonians, and they defend them, I am going to have the WW problem from hell), And if I let them get muskets, then my defenses are as good as gone (as I will be beelining Astronomy, meaning the Gunpowder line will be rather empty...)
Although more experienced people would know who to war with, I will probably go with Babylon, via an amphibious, or otherwise attack onto the Hindu holy city (hopefully I get the crusade event!!). If the Ottomans declare war, I will bow out, and focus on defence. I won't be able to take out the Ottoman stacks, unless my catapults are safely in my territory. Also, I need to find out what sort of units the Ottomans have.
I have learned two things from this game, and they are this: Never give the strongest power civ in the game Aesthetics, unless you control the SoZ. Also going down the axe-rush path is a very worthwhile investment, if you have copper. If you don't, then going for Priesthood for the Oracle will be much better. But you don't know until you tried. I thought that failing to go to the Oracle would mean that I would be crushed, but obviously not.