What is a Doviello City?

vorshlumpf

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I think of the Doviello as fairly tribal. They emulate wolf packs in behaviour and hierarchy. However, they have 'cities' (in the game, anyway). How would these cities be formed? With their warlike nature, I'm having trouble envisioning it.

- Niilo
 
I think of the Doviello as fairly tribal. They emulate wolf packs in behaviour and hierarchy. However, they have 'cities' (in the game, anyway). How would these cities be formed? With their warlike nature, I'm having trouble envisioning it.

- Niilo

Think viking raiders. Those coastal encampments they had that were kinda permanent/kinda temporary. Doviello's lower requirements on buildings is supposed to simulate the fact that their towns aren't really that important.

Ive long thought abotu making them citless and having units produce units. It actually wasnt feasible until the addition of the spell delay mechanic on 0.32 (since I can effectivly cost out unit production). Makes you wonder what you could do.
 
Ive long thought abotu making them citless and having units produce units. It actually wasnt feasible until the addition of the spell delay mechanic on 0.32 (since I can effectivly cost out unit production). Makes you wonder what you could do.

Wow, that's incredibly cool and flavorful. I hope it works out and makes its way into the game in some form, that would be a very interesting civilization to play.
 
Wasn't there a mechanic for this in the Genghis Khan scenario? I never played it, so I'm not sure how useful it is, but...
 
How would religion work with the Doviello, then? They need cities to have a religion, right? And it would probably dent their score quite badly to have no cities.
 
The ghengis Khan scenario didn't let you CHOOSE your production. It was a random chance of certain spawns based on the tile that you had your unit producing unit sitting. With spell delays he could actually let you select when/what to generate, and have it "cost" you the appropriate amount. As well as allow almost any unit to do so.
 
AND let them create siege only in forests, stronger horsemen on Horse resource, get Iron Weapons if they are standing on Iron tile etc.
 
They could get techs like the barbarians do, so as other nations become more advanced, they also advance but at a slower rate.
 
This seems like a great idea. I take it the Doviello will have some territory they can call their own, rather than being true nomads, or I suspect there would be massive abuse potential, like if they sign open borders with just one civ, and there's no barbarian territory left, and the civ breaks open borders, what happens to the units?
 
Their "Pack" unit (or whatever to call it) could have cultural dominion of the tile it is currently on or something. Thought that would create other problems with open borders :p
 
Perhaps they could borrow the settlement idea from the Kurios? No major cities though natch, just settlements for the sole purpose of cultural dominion.
 
That would be pretty sweet.
 
and if that works, how about great floating cities for the Lanun?

Huge constructions made of a series of hulls and strapped toagether rafts that grows with time, as people add new sections, bring businesses, etc...
 
both ideas (lanun and doviello) sound pretty cool in a way...

anyone going to do a mod mod about it :) ?
if it works out to be brilliant, fun and not adding more trouble,... it will be added to the main mod ;)
so go and create!!!
 
both ideas (lanun and doviello) sound pretty cool in a way...

anyone going to do a mod mod about it :) ?
if it works out to be brilliant, fun and not adding more trouble,... it will be added to the main mod ;)
so go and create!!!

Has anyone read The Scar by China Mieville? There's a floating city called Armada that is made of countless ships, captured and tethered together. The Lanun idea here reminds me of that.
 
and if that works, how about great floating cities for the Lanun?

Huge constructions made of a series of hulls and strapped toagether rafts that grows with time, as people add new sections, bring businesses, etc...

Haha, that made me think of Waterworld and the giant ship/city the villains have.
 
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