madscientist
RPC Supergenius
Welcome to my next RPC, Churchill the English Bulldog. These games are meant to be both somewhat educational as well as alot of fun.
This game will try to play up Englands historic defense of it's islands, so I will try to play true to WWII era England. Of course there are game limitations!!! As education, I am going to try and play a strict defensive game, and leverage the protective trait as much as I can while taking full advantage of the charismatic trait.
So Churchill's Motto is as follows
"We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender"
Yes, the English Bulldog indeed.
Before the rules, the settings
Standard size hemisheres map, with 6 cintinents!
Marathon speed
Monarch difficulty.
Rules
1) Churchill MUST control his entire land mass or continent! If there is a 1 or 2 tiles land bridge connecting to another large land mass (picture the sinai penninsula) then we conside that water for the RPC flavor.
2) IF we have another AI on the continent, that AI MUST be eliminated ASAP. It must be a BC time rush!
3) Churchill prefers to keep the English army on English soil, but he is able to act appropriately to prevent an AI domination or cultural win. To prevent a space win if applicable Churchill must use espionage!!!
4) The English navy has free reign of the oceans and Churchill has minimum requirements: 7 galleys/triemes once metal casting is teched, 15 galleys/frigates once we have astronomy/chemistry, 30 destroyers at combustion. Also, Churchill MUST exploit privateers AMAP!
5) Churchill is very stubborn, he is a loyal friend and a hated enemy! He will always jump into a war at a friends request, and never forgive an enemy!!!
6) If England's home islands are invaded he must defend them and never declare peace until they are fully expelled.
7) Churchill can win anyway as long as it does not conflict with the above rules (this includes attacking a friend to prevent a culture win).
8) One final point, we shall try our best to run an espionage game here although I will not wreck the game trying to achieve this. Given the criteria, espionage agamist a different continent may be challenging!
So onto our stubborn leader
And the start
A very interesting start! I am tempted to move 1 west and settle another city on the eastern shore on the river!
This game will try to play up Englands historic defense of it's islands, so I will try to play true to WWII era England. Of course there are game limitations!!! As education, I am going to try and play a strict defensive game, and leverage the protective trait as much as I can while taking full advantage of the charismatic trait.
So Churchill's Motto is as follows
"We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender"
Yes, the English Bulldog indeed.
Before the rules, the settings
Standard size hemisheres map, with 6 cintinents!
Marathon speed
Monarch difficulty.
Rules
1) Churchill MUST control his entire land mass or continent! If there is a 1 or 2 tiles land bridge connecting to another large land mass (picture the sinai penninsula) then we conside that water for the RPC flavor.
2) IF we have another AI on the continent, that AI MUST be eliminated ASAP. It must be a BC time rush!
3) Churchill prefers to keep the English army on English soil, but he is able to act appropriately to prevent an AI domination or cultural win. To prevent a space win if applicable Churchill must use espionage!!!
4) The English navy has free reign of the oceans and Churchill has minimum requirements: 7 galleys/triemes once metal casting is teched, 15 galleys/frigates once we have astronomy/chemistry, 30 destroyers at combustion. Also, Churchill MUST exploit privateers AMAP!
5) Churchill is very stubborn, he is a loyal friend and a hated enemy! He will always jump into a war at a friends request, and never forgive an enemy!!!
6) If England's home islands are invaded he must defend them and never declare peace until they are fully expelled.
7) Churchill can win anyway as long as it does not conflict with the above rules (this includes attacking a friend to prevent a culture win).
8) One final point, we shall try our best to run an espionage game here although I will not wreck the game trying to achieve this. Given the criteria, espionage agamist a different continent may be challenging!
So onto our stubborn leader

And the start

A very interesting start! I am tempted to move 1 west and settle another city on the eastern shore on the river!