Need help for moding

warkbt

Chieftain
Joined
May 26, 2008
Messages
5
I played civ3 and now I playing civ4 (the default settings are worst than in civ3 but I believe that civ4 has a great capability for moding). Because of this I would like to make these changes (however I don´t know how):

1-Make bombard to be range bombard (done in 'Road to war' and in 'RangeBombard' mods)(xml).:goodjob:

2-Make bombard and air bombard hit not only enemy units and structures but also ours (why?: destroy your own routes to prevent rush attack, kill and severly damaged unit (isolated from the rest of your troops) so it won´t give more experience to the enemy).:confused:

3-Does the resources disappear (It never happen to me)? If so, how to change that?.:crazyeye:

4-Add a chinook like in civ3 (not like the gunship)( like a plane with range mission)(it would be nice if it can land everywhere like a new mission, its hard to explain).:D

5-Add an carrier airship (with identical spec like the zepellin, but non-combat) like a boing 747 or the airbus but military. (what would differ with the chinook? the cargo and one cannot land in a carrier).:D

6-Remove base change for missiles but add cargo missiles for the boing/airbus/chinook and transport through it.:p

7-In civ3 you can make non-movable units, is this possible in civ4?.:crazyeye:

8-Make and unit attack twice or more in a turn (basically to act no matter action twice or more) (why? to reduce the number of unit in the field).:cool:

Thanks in advance for your help. If you know how to solve some,but not all, just put the number of it.:)

Regards
Kbt
 
Perhaps you should have put this thread in the "Creation and Customization" section. :yup: They could probably help you out more.
 
7-In civ3 you can make non-movable units, is this possible in civ4?.:crazyeye:

8-Make and unit attack twice or more in a turn (basically to act no matter action twice or more) (why? to reduce the number of unit in the field).:cool:

7- The ICBM can't be moved at all, only dropped on any tile you want.

8- Give the unit the 'blitz' promotion.
 
1-Make bombard to be range bombard (done in 'Road to war' and in 'RangeBombard' mods)(xml).:goodjob:
Dales combat mod in the Modpacks forum. If you do it yourself, it's an extensive amount of work in XML, Python and DLL gamecode.

2-Make bombard and air bombard hit not only enemy units and structures but also ours (why?: destroy your own routes to prevent rush attack, kill and severly damaged unit (isolated from the rest of your troops) so it won´t give more experience to the enemy).:confused:
Dales combat mod in the Modpacks forum. If you do it yourself, it's an extensive amount of work in XML, Python and DLL gamecode.

3-Does the resources disappear (It never happen to me)? If so, how to change that?.:crazyeye:
They don't disappear as-is now... how to change that? :dunno:

4-Add a chinook like in civ3 (not like the gunship)( like a plane with range mission)(it would be nice if it can land everywhere like a new mission, its hard to explain).:D
Already done with many mods... to do it yourself, some XML work... but there's a ton of mods already that do this... you need to open up the XML or a pre-existing mod that does this and take a look... it's not that hard. Anyone wanting to modify the game should at least spend five minutes looking at the XML (in wordpad) and see if they can't figure it out on their own without asking... most XML work is self-explanatory.

5-Add an carrier airship (with identical spec like the zepellin, but non-combat) like a boing 747 or the airbus but military. (what would differ with the chinook? the cargo and one cannot land in a carrier).:D
More XML work... see "4" above.

6-Remove base change for missiles but add cargo missiles for the boing/airbus/chinook and transport through it.:p
More XML work... see "4" above.

7-In civ3 you can make non-movable units, is this possible in civ4?.:crazyeye:
Yeah... Move=0 in XML... see "4" above.

8-Make and unit attack twice or more in a turn (basically to act no matter action twice or more) (why? to reduce the number of unit in the field).:cool:
Blitz Promotion, or make a new promotion and call it what you like (I did a similar one in my mod for Naval Units called "Fire Control")... more XML work... see "4" above.
 
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