Just Business

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
11,579
Location
On the Zee
Introduction

Well, I have a computer, forums, and can't do anything on my other NESes for a couple of days, and in the case of A House Divided, a couple of months. Therefore, I present unto the NESing community a new NES which will bring back the whole element of stories.

This NES does revolve around story writing, and if you aren't interested in doing that, well, you'd be playing this game with both arms tied behind your back. A good story revolves around the characters, for example, the Godfather would have been a horrible book and movies if it was a dry history of Mafia relations in the twentieth century. Each player will have a personal character, who can die, and if they do, well, you're out of the game. Now to some, it may be tempting to go psyco and try to kill everyone as quickly as possible. If you do this, your character die in some accidental but amusing fashion and you will not be allowed to return.

Well, I've told you what the NES is, but not what it is about. This NES is about the construction of a mafia or mob family in the early years of Prohibition, before the Depression and WW2 would change America. Each player begins as a single man or woman trying to make his or her way in the post-WW1 era, rather legally or illegally. From these humble origins players will construct a small group of individuals which could grow in size until they become a feared and respected Mob leader.

This NES emphasizes creativity, players have full reign within reason of the time period to use their money to any extent of the imagination. Rules are very flexible and prices will change depending on cities, what other businesses you have, and the economy. You can try any types of illegal or legal business in this time frame to make money, and I'd recommend watching old gangster movies to get ideas.

The character is the basis of this NES, your starting character for most purposes is you. Along these lines I have introduced an RPG element into NESing. All characters have individual stats which effect their performance in whatever tasks you give them in your orders. Success or failure in these tasks changes their skill levels, making them a more efficient gangster in one field or another.

You may notice the rules below, this is because the whole NES is incredibly fluid, and will change frequently. This NES is for stories, creativity, and most of all, a good time. Therefore, most of the things below are merely suggestions.

Finally, remember the great phrase which is the essence of the Mob in this time: "It's nothing personal, it's just business."

Story Background

The Great War is over, and times are good in America. Prohibition has begun to go into full spring, and people are looking for new and exciting ways to make money. You are an American in this time, and you've got bright futures ahead of you, filled with cash. The area is New York State.

Set Up

To set up a character, follow the below format. I must mention at least once or twice that a background is mandatory for starting a character, and this background should be at least a paragraph long. Remember, it's about the story. Also, you have 4 points to distribute into whatever fashion you'd like in the skills. See below for the complete listing of skills and what they do. Lastly, please only pick starting locations within New York State. Use wikipedia if you need assistance in picking out a good town. More than one person can start in the same place.

Character Name: Luis Grazzi
Starting City or Town: New York City (New York State locations only, use reference map below)
Financial: 1
Charisma: 2
Stealth: 1
Background: The background is MANDATORY. A paragraph at least must describe your character. The background determines starting funds, starting items, and your overall starting position. Please keep this in mind. The better the background, the better your start.

If you want to start the NES and not go through the above format there is one other option. You can play as a subordinate character in another player's organization who breaks away to do his own thing. However, once more you have to write a story about it and be completely aware that the other player is perfectly in character to hunt down and kill you if you cause too much trouble.

Statistics

It is completely up to the player what type of organization or family he has. Or how it's arranged. Statistics will be arranged on a player by player basis. Now, there are certain elements the main statistics will have and they are displayed below:

Organization Name
Funds: $$$
Leader: Character name
Legal Businesses:
Listed here (profit or loss here)
Illegal Businesses:
Listed Here (profit or loss here)
Item Stockpile: List of all types of weapons, items, or vehicle your combined family possesses
Bribes:
List of all individuals and their positions under your payroll
Muscle: # (expense for employment here)
Total Income: $$$

As stated before, this format may change based on that particular player's organization or own ideas. In some cases (let's say you're a career bank robber) you may have no businesses at all. If you want any specific format, let me know and I'll adjust it to whatever you'd like.

Funds

Unlike in other NESes of mine, the money you make can be stockpiled for as long as you'd like. You never know when you'd need the extra $20 for a rainy day. The money you make doesnt include individual food or rent or an assortment of other random expenses. You use these for all purchases. Prices on anything vary completely depending on where you are and what you're buying. Quite frankly, just pick a price that sounds right to you, and I'll generally approve it, as long as it isn't ridiculously low or high.

Businesses

Well, the limit is your imagination and the time period. No monorails for New York City and other weird things. I will only moderate your money making ideas if they make no sense or don't fit with the time period. This particularly applies to illegal business. If you have an illegal business, it is also always wise to cover it up with some sort of legal business; this is called a "front". I would recommend wikipediaing towns and cities in New York to figure out what kind of businesses you could run as a front.

Lastly, feel free to steal other people's ideas. In fact, in many cases I'd recommend it. Just be careful, if you're in the same city, they could kill you for such an offense.

Items

This statistic includes anything that could be vaguely useful to a mobster. Cars, trucks, boats, and all types of weapons fall under this catorgory. Just remember, if you're holding on to stolen property, someone may come and try to get it.

Bribes and Law Enforcement

Local police are charged with enforcing law and order. However, that can get dull and doesn't usually pay very well. Paying off local officers and community leaders could let you literally get away with murder.

However, if you don't make the right types of payoffs, your characters could find themselves spending their lives in prison for some time to come.

Muscle

These people aren't very bright. These are generic gangsters who make up the bulk of your organization. They collect protection money and do other minute details of a crime family. They are no where near as skilled as characters in collecting money or committing crimes, but if you're not opposing a character, they're not bad either. However, depending on where you are, they do have an employment cost, which will be taken out of your weekly income.

Characters

Characters are the heart of this NES, and they should be treated as such. You can have any amount of characters that you'd like. To get new characters in addition to the starting one, you must provide them with a story, just like your first character. Give them a background and a history and you'll have the newest member of your organization. Sample stats are as follows:

Name
Location
Skills listed here
Loyalty
Pay

Skills

Skills are the most important thing for a character in relation to game play. The skills a new character recieves are not determined by you directly, but by the story you write about them. The higher the skills of a character, the better they are at completing the tasks you assign them. Skills apply the most to what you'd think they'd apply too. Each skill refers to a different thing as listed below:

Small Arms: This refers to rifles and handgun accuracy and use. The higher the skill you have, the better a killer with smaller weapons you turn out to be.

Heavy Weapons: This refers to any weapons you may have that are military grade, like machine guns or explosives.

Charisma: This refers to how well your character displays himself through speech or presentation to others.

Stealth: This refers to how good you are at sneaking around town.

Technical Expertise: Safecracking and electronics are the keys of Technical Expertise and anything along those lines are addressed here.

Automotive: This refers to anything relating to the driving or repair of cars.

Technical Expertise: This refers to anything mechanical that is not a car.

Loyalty and Pay

Your characters have brains of their own. A lot of them require money and some have their own ambitions. If you fail frequently or tend to send people to their deaths, sometimes characters will get a little peeved. You may have to watch this. Pay is also determined by the relationship of each character, and in some cases you may not have to pay them at all.

Stories, Updates, and orders

Now, I don't want people to be intimidated by the need for stories, that's why they're only required for characters. You can write these backgrounds in any manner that you prefer. The more stories the better though, I intend on writing a couple of my own from the perspective of law enforcement. Please be able to accept criticism if you give any, no one is perfect.

Also, all updates will be written as newspaper articles for my own enjoyment. I hope to update once or twice a week, and each update covers a week's worth of time.

As in other NESes, please include the title of this NES or the abbreviation JB by your orders if you send via PM. I would encourage players to post orders here at first, as it is unlikely that many orders in the beginning will include betrayals. After all New York City alone is massive, there's no reason for conflict at first. Build up your organization, then we can have some fun gang wars. It's not always about war.
 
-Player Statistics-

Ryan "Shamrock" O'Reilley: Tyrion
Location: New York City
Financial: 1
Charisma: 2
Small Arms: 1
Funds: $100
Item Stockpile: 1 Car, 1 Pistol

Erin's Army in Exile: TheLastJacobite
Headquarters: New York City
Leader: Paddy Murphy
Funds: $350
Item Stockpile: 1 Rifle, 1 Truck

Characters

Paddy "Dropkick" Murphy
Location: New York City
Small Arms: 1
Heavy Weapons: 1
Charisma: 1
Automotive: 1

Seamus Murphy
Location: New York City
Financial: 1
Loyalty: 5

Peter McNamara
Location: New York City
Automotive: 1
Loyalty: 4

Kevin O'Toole
Location: New York City
Small Arms: 1
Loyalty: 4

Rory Finnegan
Location: New York City
Stealth: 1
Loyalty: 4

John York: Neverwonagame3
Location: Norwood
Charisma: 4
Funds: $300
Item Stockpile: 2 Pistols, 1 Car

Other Characters

Sam Lincoln
Location: Norwood
Small Arms: 1
Loyalty: 3

Philip Jefferson
Location: Norwood
Financial: 1
Loyalty: 4

William Swift: human-slaughter
Location: New Rochelle
Small Arms: 2
Charisma: 1
Financial: 1
Funds: $250
Item Stockpile: 1 Car

Other Characters

Jim Lastly
Location: New Rochelle
Financial: 1
Loyalty: 4

Gibson Trucking Company: Germanicus12
Headquarters: New York City
Leader: Michael Gibson
Funds: $5,060
Legal Businesses:
Overland Transport Company (+$60)
Item Stockpile: 5 Trucks

Characters

Michael "Mac" Gibson
Location: New York City
Automotive: 3
Charisma: 1

Toby "Killjoy" Monroe
Location: New York City
Small Arms: 1
Loyalty: 3
Pay: $25

Tony "Wrench" Layton
Location: New York City
Automotive: 1
Loyalty: 5
Pay: $15

Bart Martino: bestshot9
Location: Buffalo
Automotive: 1
Small Arms: 1
Charisma: 2
Funds: $150
Item Stockpile: 1 Rifle, 1 Car

Freeman's Firearms: Anonymous2U
Headquarters: Albany
Leader: Phil Freeman
Funds: $1,000
Legal Business:
Gun Store (+$50)
Illegal Business:
Arms Sales (+$25)
Item Stockpile: 20 Pistols, 10 Rifles, 20 pounds of explosive, 1 Heavy Machine Gun, 1 Car

Characters

Phil Freeman
Location: Albany
Small Arms: 2
Heavy Weapons: 1
Charisma: 1
 
Unlike other NESes, this map will never change. It is only for a reference. This may change as the NES progresses, but in the initial start, no one really "controls" territory. After all it's not about land, it's about money.

HEre is a useful link to maps of New York. If you need additional reference, please check it out.
http://geology.com/state-map/new-york.shtml
 
This sounds fun.

Character Name: Paddy “Dropkick” Murphy
Hometown: Dublin, Ireland
Small Arms: 1
Heavy Weapons: 1
Charisma: 1
Automotive: 1
Background: Paddy Murphy took a long drag from his cigarette before dropping it down onto the deck of the passenger ship that was slowly entering New York Harbor. He crushed the butt under his brown Army boots, a gift from a dead British soldier outside Dublin Castle during the Easter Uprising. He raised the collar of the green greatcoat he wore over his simply cotton shirt to cover his neck, and pulled his scally cap down to better protect his face from the wind and rain that fell upon the boat as it steamed past the Statue of Liberty. He scowled as he thought back to his homeland and the circumstances that had brought him here. He had only been 18 when he had taken up arms with his fellow Dubliners that Easter holiday in 1916 and tried to drive the British out once and for all. For Paddy it had been personal, fighting to avenge his brother, executed in connection to the smuggling of the Howth Mausers in 1914. He had been one of the few hundred who had marched to Dublin Castle in an attempt to seize the British who held down his country from there, but they had gotten away. Paddy, or Dropkick as his friends called him due to his pure love of fighting, had had full intentions of staying with James Connolly and Padrig Pearse and the other members of the Irish Volunteers, but he had been called away to rally the other groups spread throughout the country, since he was one of the few people there able to drive a car. This had meant that he was not one of those captured and subsequently hanged by the British. It had strengthened his resolve however, so much so that he had killed a British left tenant who had tried to arrest him only a few weeks ago. And so he had been forced to flee. His uncle, who had made a tidy profit for himself running trucks for the British during the war (and supporting the Republicans on the side) had quickly secured him passage to America and been able to give him a few hundred pounds. Paddy cursed his luck; just as the independence movement was once more heating up in Ireland, he was being forced to turn tail and run like a dog. He looked to the bag that he had kept near him since getting on the ship a few days ago which contained, among other things, clothes, a Bible and one of the old Mausers with his brother’s name carved into the stalk. Had the customs inspector not been a fellow Republican or his uncle who he was, it would have been impossible to get it on board, or to obtain the papers claiming that he was an American GI returning from France, allowing him to bypass scrutiny on Ellis Isle. The rain poured down more heavily as the ship neared the dock and Paddy smiled grimly. He swore, on his brother’s grave, that he would do everything in his power to see Ireland free, no matter what it took.
 
How did i know Jacobite would jump on Dropkick Murphys? In unrelated news i saw them live last week in melbourne, awesome stuff.

Ok this looks interesting i might write something up and get back to you... Dont suppose you mind having more than one Irish mobster family?

Character Name: Ryan 'Shamrock' O'Reilley
Home Town: Boston
Financial: 1
Charisma: 2
Small Arms: 1
Background: Shamrock O'Reilley had grown up round Fairmount Hill just another nameless irish whelp who roamed the streets for lack of anything better to do. He'd gained his nickname back when he was a lad after an incident involving his sisters current boyfriend who took a liking to hitting girls. Ryan hadnt appreciated this and with the help of a couple of friends broke the punks legs, as he lay on the ground squirming Ryan pinned a Shamrock to his coat. And so Shamrock had been born. He hadnt done too well in school but he knew a thing or two and had seen how this prohibition thing could be rather than an annoyance, an opportunity. He wasnt the only one with these thoughts, but he was one who wasnt content just to sit by and watch life pass. People werent gonna just hand him opportunities to get rich, he had to take them. And if that meant breaking a few legs on the way, he could deal with that. Hell, he could deal with a lot if it meant becoming rich enough to get out of this hole. Change was on the air, and he intended to breath it in.

OOC: Oh wow it censors bad words on this site... somehow i'd never noticed that.
 
Its New York, there were at least 5 big Irish mobs at this time, and there's always Upstate.

And I was supposed to see the Dropkicks on St. Paddy's Day in Boston but the ticket prices, even 4 months in advance, were outrageous. Maybe next year :p
 
Also, there's a bit of alternative history in this. For the sake of the story, there's no preexisting organizations or families. We'll just see what the writers can develop.
 
Alrighty then need to alter my background a bit...
 
Character Name: John York
Home Town: Washington
Financial: 1
Charisma: 6
Stealth: 1
Background:
A person whose objective is to aquire power. However, he knows he can't go the path of politics because of of the many murders he is guilty of already (he doesn't want his past dug up...), and the path of business is spoiled by his lack of financial ability or willingness to work hard. So he takes, of what he sees, the one remaining path to power...
 
@Never: Couple of things. New York State only, Home Town just refers to your starting location. Admittedly that's a little confusing, so I'll switch that out. Also, 4 points only into starting skills. Third, just a minor thing, what kind of past does he have, give us some gritty details :) .
 
1- Alright, I'll put him Norwood.
2- EDIT: Sorry, I see now. I'll take Charisma (4).
3-

O.K, he started his murdering career to try and stop himself being caught for his first one. (Which, unlike most murders, actually had a motive) He murdered a policeman on the case who had nearly discovered the truth, but too late to stop the sentiments being voiced. After he realised this had probably made things worse, he fled east. A mugger attacked him, so he murdered him as well. Another mugger suceesfully mugged him, and was murdered in response.

Now he has fled to Norwood, hoping it will take a bit longer for the law to catch up with him. In his own mind, he needs defences, and a way to fight back...
 
Character Name: William Swift
Home Town: Dallas, TX
Small Arms: 2
Charisma: 1
Financial: 1
Background:

William Swift is a survivor of the Great War. An infantryman from Texas he has nothing to return home for. His dreams lie in New York City. The hustle and bustle of the east coast has beckoned him ever since the end of the war. He knows of many fellow soldiers that have moved to New York trying to make it big and it is his goal to join with them in that goal if that means going about some illegal dealings. He has brought his clothing, the last of his money and his revolver. Ready to take his place among the ranks of New York City.
 
Rightio so in New York huh? Will edit background when i get home from movies.
 
Character Name: Michael "Mac" Gibson
Starting City or Town: New York City
Automotive: 3
Charisma: 1
Background: Born and raised in the Bronx, he grew up in one of the toughest neighborhoods in New York and he has the scars to prove it. He has earned himself heat from the local police after he 'supposedly' murdered several youngsters who were dissing his Yankees at the age of 15, while not arrested, due to inadequate evidence, he did suffer humiliations from the police who frequent his neighborhood. When he became 18, he 'borrowed' money from his now deceased uncle and started his own transportation business, according to the state of New York, his company hauls food from Upstate to New York City. But with no customs or inspections, his trucks now carry drugs and weapons into New York right under the nose of the cops.

Now at the age of 23, he is one of the most successful businessmen in New York owning warehouses in the Bronx, Queens, and Little Italy. He does business with many criminals who prefer to keep their operation under wraps. His reputation in the criminal world is trusting and honorable, while his reputation with the police and local government is honorable and a man who follows the law.

OOC: cant wait for this to start. :goodjob:
 
Can we start with the orders and stories yet?
 
Start with your stories whenever you'd like, wait for orders until after the first update, which will be tomorrow afternoon.
 
Is there room for someone to be on the law enforcement side of it all?
 
I considered that briefly. Unfortunately, I don't think that's really in the spirit of the whole thing. It's about criminal or quasi-criminal activities, not really law enforcement.
 
OK. I'll maybe join once the exams are over.
 
I Have a Dream
John had a dream.

A dream of not having to be on the run, a dream of being able to make a stand. Of controlling his own destiny, without fear of his past. A dream of not having to worry about things.

A dream of power. A dream of being able to break somebody's legs just because he didn't like them. A dream of being able to negotiate with politicians and presidents on equal or better terms. A dream of being feared and respected.

John didn't start with much. Given time, the police would be on his trail. He refused to run forever. So he would have to build up, and find a way to fight back...
 
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