Fantasy NES: Sekai

kkmo

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If possible, could I take a goblin city-state or possibly even a goblin kingdom?

A map would be really nice. Also, what kind of animals can we expect in Sekai?
 
That is entirely possible. I would think that a Goblin kingdom would be mostly focused in the mountains or on the slopes that divide mountains from flatlands. They would inhabit caverns though, and their cities would be based in large tunneled out sections of mountains.

Human economy is centered around livestock, horses, and the growing of wheat, brewing of beer, and growing of vegetables and some fruits. So on the domestic side, you can expect that chickens, cows, and horses will be involved when you are Human. Humans are mostly farmers, Dwarves are miners, Elvish economy is centered around rare herbs and spices (medicines).

Goblins would mostly be miners as well, and while physically somewhat weak because they are small creatures, they are probably, alongside Dark Elves, the most intelligent chaotic race. I was thinking Goblins can be sneaky, and thus are good at spying. Goblins have great defenses as well because of their mountain dwellings, but you will have to deal with Dwarves. The thing about Goblins is that they are great at metal-working despite their small size, because they have access to many raw precious materials. A Goblin kingdom would be a network of tunnels going through the mountains with large caverns and towns tunneled into them.

Other animals you can expect are Centaurs, probably the most intelligent of the animals, but not intelligent enough to form civilization. You will find large birds, such as gryphons, sea monsters, lake monsters, various types of monsters, rare monsters that you can get rewards for killing and that may attack you. There are barbarians, and there are elephants found in jungle areas. Dragons still survive somewhat, but they are extremely rare, as most of the living ones are enslaved by the two ancient civilizations.

I'm still drawing the map. What I can tell you is that the map is made of hexes, and that is how movements will be done.
 
Goblin kingom it is for me then. Should I start thinking of a name for it and possibly a ruler name. I'm going to need a map to right a little history though.

P.S.
What do goblins do for food?
 
I'm considering Dwarves, Goblins and Dark Elves. Do you think that you could write up brief descriptions for what you envision each race to be?
 
Taking Dwarves. Either a kingdom or an organization(guild). What advantages would a guild have over a kingdom?
 
Race descriptions and a map have been added.

Guilds can have a sponsor kingdom or city-state, but during a war, they are not responsible for anything. And, technically, your guild can expand across many different kingdoms and city-states, providing a service. You are immune to most wars, but if a kingdom doesn't like you, they may not let your people in or may go on a hunting spree, but you can definitely charter a small mercenary army to protect your interests. They are very flexible. But you have no terrain to defend or guard, you are free to move about and have presence all over the world. You can settle in one place, thus technically have territory, but it may not be wise unless you have a sponsor.

I hope this helps.
 
What, circa game start, can be done with magic? Has magical life-extenstion been tried, and to what extent has it suceeded? Is it theoretically possible under what is known?
 
I plan to divide magic into a few categories:
  • Damage
  • Defense
  • Healing
  • Movement
  • Other

They should be pretty self-explanatory. The concept of extending life would be placed in the Other category, I would think. It is not quite Healing, and it does not have a specific battle quality. Life spans in this game are quite long in the first place. Life extension magic, which is sustaining youth, would result in lower birth rates for your realm, but would make each citizen in your realm a bit more skilled, I am thinking. You probably cannot research it in the beginning, but through a "magic branch", you can get up to that point, I am thinking.

Also let me say that battles will be waged by players engaging in combat, and then I decide what occurs (private messages sent me saying any tactics that the player would like to use). After the results are posted, players can do stories about what happened during the battle. So magic does have a lot of fluff to it, but your magic, as in what spells your specific characters know, will help you during battle, and has other uses as well.

More details will continue to be added.

EDIT: I just added some hard numbers as to how much gold you will collect every Sunday. I haven't posted yet what this gold will be used for, but I'm sure you get the idea so far.
 
EDIT: I'll play a group of human drifters who don't quite know what to do.
 
I'll play a human rogue, starting off in a PC's town.
 
Definately interested.
 
What kind of options will there be for kingdom management anyway?

EDIT: Also, how many decisions would a player focusing primarily on realm administration have to make?
 
Interesting.

First of all, you will choose what you want to play as. You can play as an all-out established kingdom, a city-state, organization, a group, or a single character. You will then choose a race. For a group, you are not limited to a single race. Kingdoms are usually racially-specific, along with city-states. Each type of player is unique in its own way.

a) Wouldn't particularly large kingdoms have higher chances of including more than one race than any other organisation (though technically at that point they will probably make a transition from a kingdom to an empire)?
b) Speaking of transitions, would it be possible for such changes in status to occur? I.e. adventurers gathering retainers to form parties, or maybe a religious knightly order seizing territory and becoming a city-state or a kingdom in its own right? I am, ofcourse, speaking of the long term developments.
 
I'll start out as a human mage - mounted if possible.

I think magicians in two directions - the wizards who create storms, make earthquakes, that is, stuff on a greater scale. And then the mages who do D&D stuff like shooting fireballs, enchanting weapons, and summoning small items. I'm the second one.

Mounted human battle mage, nevertheless.
 
a) Wouldn't particularly large kingdoms have higher chances of including more than one race than any other organisation (though technically at that point they will probably make a transition from a kingdom to an empire)?

In Sekai, there is sort of a rift between races at times, though I think for sure that larger *cities*, not necessary kingdoms themselves, will start having races of order, if you are on an order race, or vice versa if you are chaos. Usually the two do not mesh well. Like you said, an empire though, where you have conquered various races, would be a different story.

b) Speaking of transitions, would it be possible for such changes in status to occur? I.e. adventurers gathering retainers to form parties, or maybe a religious knightly order seizing territory and becoming a city-state or a kingdom in its own right? I am, ofcourse, speaking of the long term developments.

Definitely. In fact, this is encouraged.
 
Thanks for the replies.

Some more questions:

a) Are cultural developments pretty much up to our own discretion as long as they do not conflict with the established facts?

b) Are the Half-Elves (for the record, I'm not sure if they'll call themselves that, especially if they have been around for as long as they seem to be ;) ) closer to the Humans or the Elves? I am mostly talking about the cultural aspects here; it seems that they are closer to humans, what with their cutting down of trees and such, but I'm not sure.

c) Would it be possible to create a multi-racial "guild" that is bound along religious/ideological lines that justify such a mixture?

I am presently divided between taking a Half-Elven Kingdom or that organisation idea.
 
a) Another word for them would be "Halflings" I would think, but if you want to call your own kingdom something else, that is perfectly fine.

b) Basically, Humans are not allowed to create kingdoms or anything in forests. They can be in a hex that has some forest in it, but not completely forest. Half-Elves can, though. Your Half-Elf kingdom and technically which race it is closer to, is up to you really.

c) Yes, I think this would be fine. The only problem with it is that any sponsors you have, or whatever kingdoms you operate within, might get upset that you are multiracial - but that is the player's choice.
 
I am interested. I do, however, have a request before I start anything: could you provide basic description of the established gods/religions in the area? Such things always make games like this more interesting.
 
Okay, I am going to go with the Half-Elven Kingdom version (to be named later, ofcourse), as we don't seem to have nearly enough major polities as of right now. The foundation must be laid down first.
 
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