Okay, I'll continue now that I've talked to our esteemed moderators.
Having bought Masonry, and researching Literature, I started a prebuild for the Great Library in Dos. Yes, this was probably too late. I know that now.
Founded Diez in 975 BC, on the north shore in the midst of the hills. Crappy site, but will be OK eventually with coastal tile working. Plus it beat sending it to its doom against the barbs. And, well, 4 units of support was nice.
This gave me the FP build option, which was a nice fallback for GLib.
950, I founded Once just SE of the chokepoint hill (where it could also serve as a canal). Having done this, I released my warrior blockader (pulled in for MP), and allowed a couple Roman archers to have a way home.
Dispersed a barb camp in 850 for some much needed gold.
Founded Doce in 825 BC along Chokepoint Alley, on the east coast.
800: Iros make an embassy with me.
775: Get Literature. Nobody yet has Literature. Could I have possibly traded Lit and gotten myself much of the way out of the hole? I guess so. But I decided to hang my hat on getting the Great Library. (It makes for a much better spoiler this way!) Set science to BW at 50%, due in 4 at +9 gpt. (I plan to mostly shut down research for a while but I want to get to IW to get my Gallics set up).
750: Light blue Sumerian galley comes out of the fog to the west. I say hi. He is up all techs but down Lit, and has 3 luxes. Buy Roman worker for 106g + 1 gpt (can't buy at lump sum).
710: Found Trece on west coast. Squeeze an extra 9gpt out of the last turn of BW research.
690: BW in, set research to IW at 30% (+25 gpt, due in 14). IBT: Sumeria lands archer/settler pair on my northwest coast, right where I was going to put a city. That settler is a space away. I decide to found Catorce right there to block Sumeria settling. I'd love to pick off a couple of slaves, but, well, I have warriors and more warriors, and I'm not ready for trouble.
610: Found Quince in far southwest, that fills the land with Celtic cities, so no AI will settle in my land for a change, though I will squeeze in a few more towns. IBT: Sumeria and Iroquois ally vs. Rome. That Sumerian couple is wandering through my lands toward the chokepoint.
570: Exploring curragh meets the Aztecs. They have everything I could want except Lit. I am hanging on to Lit and praying. 200g, +28gpt, IW in 4.
550 IBT: France + Sumeria ally vs. Rome. The Sumerian couple parks for a bit while Rome moves north through the chokepoint (those archers from 400 years ago). An interesting and helpful thing to note.
510: Swap Seis to the Forbidden Palace (having switched Dos to GLib a ways back, not sure when). Meet the Zulus. They have Lit. Boo. As do Sumeria and Iroquois. Boooooo. Time to put on my prayin' hat. GLib due in 18 at the present time. Nobody else has started it. Is there a cascade available?
490: IW in. Iron spotted but not hooked up yet (boo). (I had actually founded Doce on iron, but no roads to it; the other iron source was about the only spot in that area I had not roaded.) I think in retrospect this was a good thing, believe it or not, as I was able to build more warriors. In for a penny, in for a pound on the Library gamble, I shut off research except for one scientist (who, embarrasingly, can get Wheel in 30 by himself).
470: Ulp. Sumeria starts Great Library. So does France. I think I should still be okay? Maybe?
450: Embassy Aztecs (temple in 2), Sumeria (library in 2), Zulu (Sun Tzu in 17). GLib due in 11 but will get shorter when Dos actually hits size 6 next turn. I think.
430: I haven't been paying attention to the foreign wars, partly because I can't see much of what's going on. But I did manage to notice that France took a couple of potshots at the Roman CAPITAL of Viroconium, which is the town just north of the chokepoint. So Rome is almost wiped out, and is all that stands between me and likely pain.
410: I am an idiot, and I didn't realize it until now. Remember that Roman worker I bought? Forgot all about that minor detail. Which is bad as I agree to ally vs. Rome with France for Wheel and Warrior Code (because I could get them). I have horses hooked up that I can't see. Some hunting finds them under Quince. Of course, I think I broke the gpt deal with Rome, dammit. Fool. Lone scientist starts Code of Laws for something to do.
IBT: Aztecs start Leonardo's Workshop.
390: Meet the Ottomans, who don't have Literature. Buy slave for 128g.
IBT: Aztecs start Great Library. Sumeria starts Great Library and Knights Templar. Ottoman embassy reveals swordsman in 9999 turns (anarchy?).
370 IBT: Aztecs start Sistine Chapel. Sumeria starts basically everything.
350: Great Library due in 6.
330 IBT: Iroquois finish Sun Tzu. Wonder cascade results. Zulu build Great Library in Zimbabwe.
So, not only do I not have it, it came late enough that I have some icky number of shields in it, no wonder to go to, and oh by the way it's landlocked in the far side of the continent. Great. Oh, and not that it matters much but they have the Great Wall too just in case I wanted to wade through a few small towns first.
310: Seis FP-->library (lose 5 shields), Dos GLib --> FP (lose 148 shields). Cry a lot. Take break from playing.
290: Swap lone scientist to Mapmaking. I could research it in 4-5 turns, but I decide that I want the Library, one way or another. And if I can't build it, well, I'll send some Gallic Swordsmen for the job. Even if I started researching, I'm not sure I could ever catch up, as far behind as I am. So, basically, I decide it's Capture Great Library or Bust.
210: Sumeria complete Leonardo's Workshop.
190: And Knights Templar.
30 BC: My two exploring curraghs meet on the far side of the world. I spot some sea to the north of where I am. Decide to send a curragh north. He dies, spotting some coast in the process. A vacant island sure would be (would have been, more like it) useful.
50 AD: 1026g, +39 gpt, MM in 32 (hahahahaha)--ugly, no?
70 AD: I manage to crack the unit support limit for Despotism. Switch Uno back to a settler or two to cram in cities for more unit support.
90 AD: Sumeria builds Sistine.
230 AD: Unit count: 26 Gallics, 23 warriors, 3 spears (blockading the chokepoint), 14 curragh, 17 worker. I have the curragh and warriors to upgrade (current cost: 23*90 + 14*45 = 2700 gold. Paying 11 gpt in unit support in despotism.
IBT: Rampaging Ottomans destroy the Zulu (but the Iros have Zimbabwe). Looks like a nice ROP with Sumeria should get me close, judging entirely by coastlines.
250 Ad: 1328g, making 38 gpt. MM in 23.
IBT: Ottomans demand 83 gold, I refuse, they declare. I look forward to landing Ottomans and a golden age shortly (too bad, but stuff happens).
260 AD: The two Iro knights approach on the mountain. I hope they don't think they are going through 12 Gallics and two spears, but we'll see.
IBT: Yup, they did. Spears go 1-1 vs. knights. One MI also approaches. Knights retreat.
Oh, and the Iros are buliding Smith's.
270 AD: How not to set off a golden age? Bombard with 12 Gallics! Knock the MI down to 1 HP then fortify.
IBT: Iros ally the Aztecs against us. Urk. Spot Iro caravel off the coast of Doce. Double urk. The MI withdraws. At least that's good.
Upgrade a lot of warriors to Gallics just in case an invasion does come via the caravel or the Ottomans. Invaders will have a very bad day.
Notice that war happiness allows lux to 0%. Duh. That makes income 50 gpt.
Post-upgrade unit situation:
43 Gallics
11 warriors
15 curragh
2 spears
19 workers
269g, making 50 gpt
290 AD: Iro caravel approaches western volcano area. I merge a couple workers to save unit costs.
Upgrade a couple more warriors. 49g, making 50 gpt. 48 Gallics, 8 warriors.
IBT: Iros start Shakespeare's.
300: Upgrade one more warrior.
310: Iro caravel is to my south. One more approaches from north. One Iro knight approaches the place to get bombed. 52 Gallics, 7 warriors, 16 curragh, 2 spear, 18 worker.
IBT: It is officially a dogpile, the French are allied in by Ottomans.
320: The Golden Age is about to be upon us. Iros land two knights and one AC in the south. In the north, one knight approaches on the mountain.
In the north, I use 10 Gallics to bombard down to 2 HP from 4 (nice shooting, guys). Then Gallic #11 attacks, is redlined, but wins and promotes, triggering GA. Remaining Gallic and spear advance to cover. In the south, bombardment and Gallics make quick work of the invaders. Oh, with GA I am making 97 gpt. Decide to set science to 10%, which makes it 83 gpt and MM in 8 instead of 16. Heh.
I also giggled at the sight of Gallics bombarding the caravel.
Nasty thing: Gallics can bomb then advance. That's not polite at all! Even worse, they can move out of a town on a road, bomb, then return. I think I'm glad the Ottomans haven't landed yet. That will be messy.
330: As long as I've advanced, I attack the Roman town to build some street cred, killing 3 spears.
58 Gallics, 6 warriors. A mere 27 gpt in unit support. We're getting there! Now to clear off some wars so that I can head for Zimbabwe.
340: Iros start Magellan's. MM in 6. 95g, +77 gpt.
350: More random wonder builds start. French galley appears. Three Iro caravels in the area. Aztec longbowman shows up. Spear withdraws so that Gallics can bombard.
370: Iro musket/pike lands in west coast. It dies. Two French Musketeers approach via Chokepoint Alley. I advance a bunch of Gallics onto the mountain to meet them (plus a spear).
380: Ottomans build Copernicus.
390: Note to self, Iros go before France in the order (as they take the chokepoint mountain, about to meet a nice stack of Gallic bombs). France retreats away. Ottoman galley comes from west.
400: Two Ottoman caravels. Okay, this is getting moderately ugly, even though I doubt anyone can actually land. I may buy some peace soon (and make a break for GLib). About to have some galleys! Finishing off MM with 0% sci and one scientist. Good news: up to 74 Gallics. Bad news: 47 gpt unit support.
410: MM in. Math at 20% in 5 turns (will be going for Currency next). Change some coastal towns to harbors, especially Cuatro where the stack of curraghs is sitting.
Lots of ships look menacing, but nobody has tried anything yet.
420 Uno riots at size 11. Set a taxman.
430: Ottomans land 4 knights and an MI. French reach Chokepoint Mountain with 2 LB/musketeer/pike. Not so hot with the bombarding. I look forward to two LB attacks next round. Sink an Ottoman redlined caravel.
Found Diecenueve for 4gpt in support.
440: Those LBs go 1-1 vs. my spears. Elite spear redlined, will retreat.
French land musketeer on west coast. Iros land knight/musket just behind front lines. Those will go poorly for them.
French longbows kill my last spear (though one more will arrive).
Iros build Bach's.
450: Cuatro completes harbor. Nine curragh become galleys. I am at 29g, switch sci to 10%, math still in 1.
Iroquois caravel gets too close, bombed to 1HP then galley sinks it.
Trade WM to Sumeria for territory map. Looks like 3 turns from Sumerian territory to Zimbabwe.
Start Palace prebuild in Cinco. For what, I don't know, but it seems like a good idea for some reason. Maybe I'll get the UN with it, haha.
460: Math in, shut off research for now. Upgrade 2 curragh; 3g, + 79 gpt.
Ottos land 3 knights + sword. They die. But one Ottoman super-knight takes 3 gallics with him.
For ROP, Sumeria wants 10g + WM. I think I'll be doing that soon.
Iro caravel bombed red but my stray galley loses anyway. Boo.
IBT: Iros land a musket, archer, warrior, knight, ancient cav and two regular cav. Ulp!
470: Time to make peace. Especially when I whiff on bombardments for the first half dozen or so GS. Decide to kill knight/MI combo in north then do it. For the low, low price of 11gpt and a world map, I make peace with Iros. For now. Muahahahaha!
Meanwhile, an Ottoman galley and caravel are on my west coast. Bombardment makes them sad.
Galleys begin move up the coast. I hope to have a surprise for France soon.
480: A couple of riots (oops) as the war happiness was less. Make a couple of taxmen.
Operation Beat Up France begins, as gallics load galleys in a trek toward Tours, source of dyes.
490 IBT: Iros build Shakespeare's. Ottomans land at west with three knights.
500: Bombardment goes badly, so I make peace. For 10 gold down and low monthly payments of 8 gpt, I am cool with the Ottomans. Meanwhile, France advances a pike/LB combo onto Chokepoint Mountain. Where I have about 30 Gallics waiting to board. Bombard then kill with elites; no leader though. Upgrade 4 more curragh to galley (only 1 left!); 10g, +42 gpt.
Lux slider to 10% to compensate for less war happiness.
Army: 85 gallics, 3 spear, 2 warrior, 18 worker, 18 galley, 1 curragh. My military is weak to Iroquois, average to Aztecs/Ottomans/Sumerians, and strong to France & Rome (who has just the one city, at the chokepoint-- I like having them there!).
IBT: Ottomans finish Smith's. French caravel at the west (no landing), I bombard. Three Aztec knights appear near Viroconium. French LB alone on the second mountain.
510: Elite kills French LB after bombardment, to reveal about 15 Aztec knights over the hill. Urk! Aztecs want... 20g for peace. Um, okay. Go fight someone else. As a bonus, trade Aztecs extra gems for 8 gpt.
Waiting for the other galleys to arrive before mass shelling of Tours begins. I am sitting in Roman waters right now. What are they going to do about it?
IBT: Iros finish Newton's, Ottomans finish Smith's. Aztecs very much in France's grill as far as communications go. My elite gallic dies to an archer (boo).
520: Finally clear the chokepoint so Iros and Ottomans can start to head home (I hope).
IBT: Golden Age ends. A couple of riots. 73g, -11 gpt. That's what 135 units vs. 76 support will do. Founding a couple more cities soon which will help. Look for spots to merge workers to save unit support. Find a couple, which reduces deficit to 6 gpt.
530: The invasion begins! Sort of. Plant two GS on a mountain between Tours and Orleans to hopefully suck a few troops up there and/or cut off communications.
IBT: Sumeria demands 21g + TM. I cave. I need them nice later.
550: Landing time! 32 Gallics in one stack, plus two others to semi-strategically cut off reinforcements, land next to Tours. The solo guys fare decently, and I think it was worth it, they took out an attacking musketeer, and two MI didn't make it to town. Plus one of the two Gallics retreated into my stack.
560: The attack on Tours begins. The redlined Gallic bombards (successfully!) on a musketeer, revealing another vet musketeer. This could get messy. The attack begins.
It is messy, as one would expect with gallics attacking musketeers in a size 8 city. After those went down (4 of them, I think?), the few longbowmen died well.
Finally, the result is:
20 surviving Gallics, of which:
9 are redlined
2 have 2 hp
1 has 3 hp
8 have 4 hp
One size 7 city with 6 resisters, a barracks, and an aqueduct. I start Tours on the "all taxmen all the time" diet.
Happily, the Gallics can all move into town (I landed on a roaded dye tile). And the French have just the two wounded MI in the borders of Tours; I finish them off (though another Gallic gets redlined).
And the best news: my ecomony has a nice turnaround thanks to less unit support; I'm now 39g, +17 gpt.
I decide it's time to chat with Joanie.
For the low low price of 13 gold down and 2 gpt, she'll agree to teach me Currency in exchange for peace. This is a big deal; markets will have to help with my cash flow situation.
I am now at 26g, +13 gpt, at war only with Rome. And happily, though Tours has no direct connection to me, there are roads to someone else's harbor then back home to me, so everyone has the dyes right now.
Now for the bad news: the French and Iros have an embargo against me. Sumeria and Ottomans don't need dyes. Aztecs do but have no cash.
IBT: I apologize for Joanie for the one scouting Gallic invading. She'll buy my WM for TM+15g + 1gpt. I agree.
Resistance in Tours ends (20 gallics will do that). Six taxmen take over.
570: 60g, +31gpt.
580: Move explorer-gallic toward the Iroquois town of Marseilles, which just border-popped. Oh, goody, it's defended by a rifleman.
Make ROP with Sumeria (staging area for beating up Zimbabwe). Two gallics land in Sumerian territory to scope out the fastest route to Zimbabwe.
Embargo with Ottomans vs. Iros.
IBT: Ottomans and Rome embargo us. I know how to end that if need be. (muahaha).
590: Iros boot us.
600: Ottomans and Sumeria sign MPP.
610: Squeeze in Veinte near chokepoint.
620-630: zzzzz.
630 IBT: Iros start Universal Suffrage. Hmm.
Rome sends one archer out of their "capital" toward Tours. Bwahahaha. Elite Gallics pray.
640: A few markets have come in. With 3 luxes, that's nice for happiness.
ROP with Aztecs, since that looks useful.
Whip a temple out of Tours.
650: Archer gets close enough to die. No leader though.
660: Culture expansion in Tours. Have galley-lifted all the troops out. I plan to give it away (sorry about the luxuries, guys) as part of some useful deal, I think.
670: D-day, a bit earlier than hoped. Iros ask to renegotiate. I decline.
Iroquois forces move on Tours, defended by one Gallic.
680: Big fun time!
Ally France vs. Iros for 13gpt.
Ally Sumeria (remember that MPP)? vs. Iros for WM+21gpt+40g.
Ally Aztecs vs. Iros for 18gpt + WM + 2g.
God help us all.
Peace + ROP with Rome for HBR (because I could).
Gift Tours to Rome. If they stay at peace, I'll be able to get it back eventually; if they fight the Iroquois, well, at least I won't be responsible for genocide.
Evacuate worker + 1 gallic from Tours are via galley.
IBT: Iros send one rifleman out of Hlobane to attack my second Gallic stack. Rifle wins but is redlined.
Iros take Avignon from France.
Ottomans are still moving out; the are in the chokepoint at the moment (hehehehe, nice timing for me).
700: Move troops.
IBT: Iros and Ottomans ally v. Aztecs. Ottomans start Suffrage.
Iros kill advance Gallic in Aztec lands.
Sumeria has lots of cavs advancing on Hlobane. Aztecs sent rifles out.
710: France declares on Ottomans.
IBT: Iros kill stray Gallic that was making sure I had a clear path.
France lost Orleans to them.
No sign of any Iro troops my way; one frigate after my galley scoping out the coastline.
Ottomans declare on Iros.
720-730: move troops. Lots of fighting. Iros pick off a gallic.
730 IBT: Sumeria declares on Aztecs.
740: move troops. Galley sinks an approaching frigate (hehehe). My ragtag band of 32 Gallics (re-supplemented from the pile I had in Doce) is at the gates of Zimbabwe.
IBT: No attacks on me; lots of pillaging around Zimbabwe and a few skirmiskes. Ottoman caravel headed around my south coast.
750: CHARGE!!!!!
Zimbabwe is, amazingly, defended by only 3 rifles, 1 cav, and 1 trebuchet. And I get some usefully lucky RNG I think. I lose only 8 Gallics in attacking, with three redline/runaway Gallics in addition. The Great Library, Great Wall, and Oracle are mine.
I pillage roads around the city, as I really don't intend to have it for too long. Gallics pillaging in this game is really funny, because it makes the bombard sound/blowup on their tile. Try it.
IBT: Sumeria beats up Aztecs around me. NO Iroquois counterattack.
And, from the Great Library, I get *inhale*
Mysticism
Code of Laws
Polytheism
Republic
Monarchy
Monotheism
Feudalism
Engineering
Theology (oh noes, the Oracle is obsolete)
Chivalry
Invention
Gunpowder
Printing Press
Education
Banking
Astronomy
Chemistry
Democracy
Economics
Physics
Navigation
Metallurgy
Free Artistry
Theory of Gravity
Military Tradition
Nationalism
Steam Power
Medicine
Communism
Industrialization
Fascism
*exhale*
Which puts me even or ahead of everyone in tech except that the Iroquois have Electricity. Max research on Electricity is 50 turns, so I'll do min for now. Hopefully I can do some trading soon. I revolt. To what, I haven't decided yet. I don't have the cash flow for Republic. I barely have it for Despotism. I may go commie. Or even Fascist. I don't know.
I have stopped playing for a bit at this point. I have a LOT to think about.