FFH is very 'unit centric' mod, and I don't have much incentive to build some buildings... So, to improved the buildings and to add another strategic layer in the game, I propose to add resource tied bonuses.
Which would create more incentive to go after new resources or to make a wider trade network.
The layout would be something like this:
Some buildings would need to have theirs costs adjusted, like the market... Also I reduced the Khazad forge bonuses, which IMHO were too much.
My main concern is about large empires.
I would welcome comments about balance and other stuff.
Which would create more incentive to go after new resources or to make a wider trade network.
The layout would be something like this:
Code:
BUILDING_BREWERY
Corn +2%C
Rice +2%C
Wheat +2%C
BUILDING_BREEDING_PIT
Toad +2%F
Gulagarm +2%F
Razorweed +2%F
BUILDING_FORGE BUILDING_DWARVEN_SMITHY
Copper +2%H Copper +5%H
Iron +3%H Iron +5%H
Mithril +5%H Mithril +10%H
BUILDING_GRANARY
Corn +2%F
Rice +2%F
Wheat +2%F
BUILDING_HARBOR BUILDING_HARBOR_LANUN
Clam +2%F Clam +2%F
Crab +2%F Crab +2%F
Fish +2%F Fish +2%F
BUILDING_MARKET
Banana +2%F
Cotton +2%C
Dye +2%C
Fur +2%C
Ivory +2%C
Silk +2%C
Sugar +2%C
Wine +2%C
BUILDING_SMOKEHOUSE
Cow +2%F
Deer +2%F
Pig +2%F
Sheep +2%F
BUILDING_SMUGGLERS_PORT
Gem +3%C
Gold +3%C
Ivory +3%C
Pearls +3%C
Silk +3%C
Some buildings would need to have theirs costs adjusted, like the market... Also I reduced the Khazad forge bonuses, which IMHO were too much.
My main concern is about large empires.
I would welcome comments about balance and other stuff.