darski
Regent in Training
I have been a builder player from my first game of Civ 1 and that meant that I built every improvement in every city... without thinking. I have gotten better and I don't build everything any more but the problem is now the opposite:
I tend not to build anything at all. The problem is that I don't really understand the use of the multiplier buildings generally. I read Aabraxans great article but it is a little too much on the tech side for me. What I would like is just a plain statement of fact about markets and banks'.
When do I build a market and do I always add a bank if I built the market?
When do I NEED to build a market?
I don't build granaries until my city proves that it is going to grow. (say size 7-8) Is there a time when you really need to build that granary even if the city is not going to be a long term growth city? (assuming you have the technology
)
When would it be good to build a library/university? Many people seem to object to these as well.
I love my culture buildings so I won't ask about temples/cathedrals at all, at all.
I tend not to build anything at all. The problem is that I don't really understand the use of the multiplier buildings generally. I read Aabraxans great article but it is a little too much on the tech side for me. What I would like is just a plain statement of fact about markets and banks'.
When do I build a market and do I always add a bank if I built the market?
When do I NEED to build a market?
I don't build granaries until my city proves that it is going to grow. (say size 7-8) Is there a time when you really need to build that granary even if the city is not going to be a long term growth city? (assuming you have the technology

When would it be good to build a library/university? Many people seem to object to these as well.
I love my culture buildings so I won't ask about temples/cathedrals at all, at all.
