After reading many good reports in the past I thought I’d try to contribute and hopefully shed some light on how to play the Aztec civilization, my favourite civilization in every way. There have been many sample games on immortal difficulty from for instance the Immortal University recently, but these games aren’t very detailed and more for comparison between players than strategic insight (most of the time). With that in mind I’ll do my best to highlight “how to play the Aztec” and not just “how to beat immortal” which has been covered excellently many times before. My approach will obviously not be the only one; you’ll usually have several paths leading to victory on Immortal, but more of a suggestion on how to leverage the Aztec in the following scenario. I'll try to write down my thought process where possible.
Hopefully people will find it interesting and feel free to ask about or suggest pretty much anything. Feel free to shadow as well, just don’t spoil what's ahead, use the tags. What I hope to achieve is discussion on immortal gameplay but also the Aztec civlilation.
Why Immortal?
It’s a difficulty I enjoy playing when I want a more relaxed game and focus on trying new things rather than the tense deity level. If you want to see the Aztec civilization on deity level then go read “Monty the Deity Diplomat”, a thread hosted by ABigCivFan where several players (myself included) played.
Further I think readers have more fun reading Immortal games as they’re easier to relate to. Deity makes for a very different game much due to the extra starting settler whereas on immortal you can follow the AI with some good play and make your move according to the map type, available resources and such. It would also be embarrassing to lose to a random axe rush ~1500 BC.
The Aztec Civilization:
- Agg/Spi
- mysticism/hunting
Our UB is the sacrificial altar which halves the unhappiness penalty for whipping. This is an amazing building, once it comes into play you won’t feel whipping unhappiness at all; you have to focus more on not whipping away your entire population rather than keeping it happy. To top it off it even costs 30 hammers less than a regular courthouse.
The UU is the Jaguar warrior which has a very bad rep. Some people love it, others hate it and would rather take the normal swordsman. I’m in the people that love it crowd; the free woodsman coupled with the free C1 allow awesome healers early in the game. Knowing that you can rush without a strategic resource is also very underrated, the decision should be made as early as possible and not when you see whether iron pops up within your borders or not.
Settings:
- Fractal
- everything standard "play now"
Here’s the starting position, the first one I got. It seems to be quite good, nothing amazing but above average with two good food resources already in addition to a river.
I have played a little bit into the game just to make sure there was no barbarian uprising and an early exit.
Thoughts welcome.
Hopefully people will find it interesting and feel free to ask about or suggest pretty much anything. Feel free to shadow as well, just don’t spoil what's ahead, use the tags. What I hope to achieve is discussion on immortal gameplay but also the Aztec civlilation.
Why Immortal?
It’s a difficulty I enjoy playing when I want a more relaxed game and focus on trying new things rather than the tense deity level. If you want to see the Aztec civilization on deity level then go read “Monty the Deity Diplomat”, a thread hosted by ABigCivFan where several players (myself included) played.
Further I think readers have more fun reading Immortal games as they’re easier to relate to. Deity makes for a very different game much due to the extra starting settler whereas on immortal you can follow the AI with some good play and make your move according to the map type, available resources and such. It would also be embarrassing to lose to a random axe rush ~1500 BC.
The Aztec Civilization:
- Agg/Spi
- mysticism/hunting
Our UB is the sacrificial altar which halves the unhappiness penalty for whipping. This is an amazing building, once it comes into play you won’t feel whipping unhappiness at all; you have to focus more on not whipping away your entire population rather than keeping it happy. To top it off it even costs 30 hammers less than a regular courthouse.
The UU is the Jaguar warrior which has a very bad rep. Some people love it, others hate it and would rather take the normal swordsman. I’m in the people that love it crowd; the free woodsman coupled with the free C1 allow awesome healers early in the game. Knowing that you can rush without a strategic resource is also very underrated, the decision should be made as early as possible and not when you see whether iron pops up within your borders or not.
Settings:
- Fractal
- everything standard "play now"
Here’s the starting position, the first one I got. It seems to be quite good, nothing amazing but above average with two good food resources already in addition to a river.

I have played a little bit into the game just to make sure there was no barbarian uprising and an early exit.
Thoughts welcome.
