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#1 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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Attention: This is my first post. I am a noob. I do not know if this is in the right forum.
Anyway, I got tired of deserts being worth almost nothing, so I decided to have "solar panels". While perusing the forums, I found this thread and got the idea of having the solar panels "grow" like a cottage. I downloaded woodelf's graphics ( ), made a plug & play mod from the cottage xml, and started up my game. Solar panels won't upgrade. I've been looking around for a few days and found this post, but it's not really my problem. I've uploaded my module. Help?
Last edited by Patar; Jun 07, 2008 at 09:16 AM. |
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#2 |
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Deity
Join Date: Aug 2002
Location: San Diego, California
Posts: 5,271
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cool. add it to the dowloads section. its by clicking downloads then add files
__________________
My Leaderhead Gallery! |
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#3 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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I was going to add it, but I still can't get it to work correctly. The "solar panels" don't upgrade.
Do you know how to fix it?
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#5 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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Which entries do I copy (I'm new to modding)?
EDIT: I copied these entries and nothing happened: Code:
<LSystemInfos xmlns="x-schema:Solar_CIV4LSystemSchema.xml"> <LNode Name="BLeaf_1x1"> <Width>1</Width> <Height>1</Height> <!-- Villages, etc --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_05</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_09</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- MEDIEVAL --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- RENAISSANCE --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_1x1</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute> <Scale>0.5</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- INDUSTRIAL --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_INDUSTRIAL</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_INDUSTRIAL</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_INDUSTRIAL</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_INDUSTRIAL</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_INDUSTRIAL</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_05</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- modern --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_05</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- Asian --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/asian.nif::1x1_05</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- Greco Roman --> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_01</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_02</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_03</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <ArtRef Name="art:building"> <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute> <Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute> <Attribute Class="Scalar">NIF:Art/Structures/Cities/greco_roman.nif::1x1_04</Attribute> <Attribute Class="Improvement">IMPROVEMENT_SMALL_SOLAR_PANELS,IMPROVEMENT_MED_SOLAR_PANELS,IMPROVEMENT_LRG_SOLAR_PANELS,IMPROVEMENT_HUGE_SOLAR_PANELS</Attribute> <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute> <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute> <Scale>0.35</Scale> </ArtRef> <!-- Other stuff --> <ArtRef Name="goal:IMPROVEMENT_SMALL_SOLAR_PANELS"> <Attribute Class="Scalar">bPlace:0</Attribute> <Attribute Class="Scalar">iCropArea:5</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">fCenterCut:50</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_MED_SOLAR_PANELS"> <Attribute Class="Scalar">bPlace:0</Attribute> <Attribute Class="Scalar">iCropArea:10</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">fCenterCut:60</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_LRG_SOLAR_PANELS"> <Attribute Class="Scalar">bPlace:0</Attribute> <Attribute Class="Scalar">iCropArea:15</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">fCenterCut:70</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> </ArtRef> <ArtRef Name="goal:IMPROVEMENT_HUGE_SOLAR_PANELS"> <Attribute Class="Scalar">bPlace:0</Attribute> <Attribute Class="Scalar">iCropArea:25</Attribute> <Attribute Class="Scalar">bCutTrees:1</Attribute> <Attribute Class="Scalar">fCenterCut:90</Attribute> <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute> <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute> </ArtRef> </LNode> </LSystemInfos> Last edited by Patar; Jun 10, 2008 at 02:17 PM. |
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#6 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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Here's my ImprovementInfos.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?> <!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) --> <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) --> <!-- Sid Meier's Civilization 4 --> <!-- Copyright Firaxis Games 2005 --> <!-- --> <!-- Improvement --> <Civ4ImprovementInfos xmlns="x-schema:Solar_CIV4TerrainSchema.xml"> <ImprovementInfos> <ImprovementInfo> <Type>IMPROVEMENT_SMALL_SOLAR_PANELS</Type> <Description>TXT_KEY_IMPROVEMENT_SMALL_SOLAR_PANELS</Description> <Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_IMPROVEMENT_SMALL_SOLAR_PANELS</ArtDefineTag> <PrereqNatureYields> <iYield>0</iYield> <iYield>0</iYield> <iYield>0</iYield> </PrereqNatureYields> <YieldChanges> <iYieldChange>0</iYieldChange> <iYieldChange>1</iYieldChange> <iYieldChange>1</iYieldChange> </YieldChanges> <bActsAsCity>0</bActsAsCity> <bHillsMakesValid>0</bHillsMakesValid> <bFreshWaterMakesValid>0</bFreshWaterMakesValid> <bRiverSideMakesValid>0</bRiverSideMakesValid> <bNoFreshWater>0</bNoFreshWater> <bRequiresFlatlands>0</bRequiresFlatlands> <bRequiresRiverSide>0</bRequiresRiverSide> <bRequiresIrrigation>0</bRequiresIrrigation> <bCarriesIrrigation>0</bCarriesIrrigation> <bRequiresFeature>0</bRequiresFeature> <bWater>0</bWater> <bGoody>0</bGoody> <bPermanent>0</bPermanent> <bUseLSystem>1</bUseLSystem> <iAdvancedStartCost>35</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iTilesPerGoody>0</iTilesPerGoody> <iGoodyRange>0</iGoodyRange> <iFeatureGrowth>0</iFeatureGrowth> <iUpgradeTime>10</iUpgradeTime> <iAirBombDefense>5</iAirBombDefense> <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>10</iPillageGold> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids> <TerrainMakesValid> <TerrainType>TERRAIN_DESERT</TerrainType> <bMakesValid>1</bMakesValid> </TerrainMakesValid> </TerrainMakesValids> <FeatureMakesValids/> <ImprovementPillage/> <ImprovementUpgrade>IMPROVEMENT_MED_SOLAR_PANELS</ImprovementUpgrade> <TechYieldChanges/> <RouteYieldChanges/> <bGraphicalOnly>0</bGraphicalOnly> </ImprovementInfo> <ImprovementInfo> <Type>IMPROVEMENT_MED_SOLAR_PANELS</Type> <Description>TXT_KEY_IMPROVEMENT_MED_SOLAR_PANELS</Description> <Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_IMPROVEMENT_MED_SOLAR_PANELS</ArtDefineTag> <YieldChanges> <iYieldChange>0</iYieldChange> <iYieldChange>2</iYieldChange> <iYieldChange>2</iYieldChange> </YieldChanges> <bActsAsCity>0</bActsAsCity> <bHillsMakesValid>0</bHillsMakesValid> <bFreshWaterMakesValid>0</bFreshWaterMakesValid> <bRiverSideMakesValid>0</bRiverSideMakesValid> <bNoFreshWater>0</bNoFreshWater> <bRequiresFlatlands>0</bRequiresFlatlands> <bRequiresRiverSide>0</bRequiresRiverSide> <bRequiresIrrigation>0</bRequiresIrrigation> <bCarriesIrrigation>0</bCarriesIrrigation> <bRequiresFeature>0</bRequiresFeature> <bWater>0</bWater> <bGoody>0</bGoody> <bPermanent>0</bPermanent> <bUseLSystem>1</bUseLSystem> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iTilesPerGoody>0</iTilesPerGoody> <iGoodyRange>0</iGoodyRange> <iFeatureGrowth>0</iFeatureGrowth> <iUpgradeTime>20</iUpgradeTime> <iAirBombDefense>5</iAirBombDefense> <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>15</iPillageGold> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> <ImprovementPillage>IMPROVEMENT_SMALL_SOLAR_PANELS</ImprovementPillage> <ImprovementUpgrade>IMPROVEMENT_LRG_SOLAR_PANELS</ImprovementUpgrade> <TechYieldChanges/> <RouteYieldChanges/> <bGraphicalOnly>0</bGraphicalOnly> </ImprovementInfo> <ImprovementInfo> <Type>IMPROVEMENT_LRG_SOLAR_PANELS</Type> <Description>TXT_KEY_IMPROVEMENT_LRG_SOLAR_PANELS</Description> <Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_IMPROVEMENT_LRG_SOLAR_PANELS</ArtDefineTag> <YieldChanges> <iYieldChange>0</iYieldChange> <iYieldChange>3</iYieldChange> <iYieldChange>3</iYieldChange> </YieldChanges> <bActsAsCity>0</bActsAsCity> <bHillsMakesValid>0</bHillsMakesValid> <bFreshWaterMakesValid>0</bFreshWaterMakesValid> <bRiverSideMakesValid>0</bRiverSideMakesValid> <bNoFreshWater>0</bNoFreshWater> <bRequiresFlatlands>0</bRequiresFlatlands> <bRequiresRiverSide>0</bRequiresRiverSide> <bRequiresIrrigation>0</bRequiresIrrigation> <bCarriesIrrigation>0</bCarriesIrrigation> <bRequiresFeature>0</bRequiresFeature> <bWater>0</bWater> <bGoody>0</bGoody> <bPermanent>0</bPermanent> <bUseLSystem>1</bUseLSystem> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iTilesPerGoody>0</iTilesPerGoody> <iGoodyRange>0</iGoodyRange> <iFeatureGrowth>0</iFeatureGrowth> <iUpgradeTime>40</iUpgradeTime> <iAirBombDefense>5</iAirBombDefense> <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>20</iPillageGold> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> <ImprovementPillage>IMPROVEMENT_MED_SOLAR_PANELS</ImprovementPillage> <ImprovementUpgrade>IMPROVEMENT_HUGE_SOLAR_PANELS</ImprovementUpgrade> <TechYieldChanges> <TechYieldChange> <PrereqTech>TECH_COMPUTERS</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> </TechYieldChanges> <RouteYieldChanges/> <bGraphicalOnly>0</bGraphicalOnly> </ImprovementInfo> <ImprovementInfo> <Type>IMPROVEMENT_HUGE_SOLAR_PANELS</Type> <Description>TXT_KEY_IMPROVEMENT_HUGE_SOLAR_PANELS</Description> <Civilopedia>TXT_KEY_IMPROVEMENT_SOLAR_PANEL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_IMPROVEMENT_HUGE_SOLAR_PANELS</ArtDefineTag> <YieldChanges> <iYieldChange>0</iYieldChange> <iYieldChange>4</iYieldChange> <iYieldChange>4</iYieldChange> </YieldChanges> <bActsAsCity>0</bActsAsCity> <bHillsMakesValid>0</bHillsMakesValid> <bFreshWaterMakesValid>0</bFreshWaterMakesValid> <bRiverSideMakesValid>0</bRiverSideMakesValid> <bNoFreshWater>0</bNoFreshWater> <bRequiresFlatlands>0</bRequiresFlatlands> <bRequiresRiverSide>0</bRequiresRiverSide> <bRequiresIrrigation>0</bRequiresIrrigation> <bCarriesIrrigation>0</bCarriesIrrigation> <bRequiresFeature>0</bRequiresFeature> <bWater>0</bWater> <bGoody>0</bGoody> <bPermanent>0</bPermanent> <bUseLSystem>1</bUseLSystem> <iAdvancedStartCost>-1</iAdvancedStartCost> <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease> <iTilesPerGoody>0</iTilesPerGoody> <iGoodyRange>0</iGoodyRange> <iFeatureGrowth>0</iFeatureGrowth> <iUpgradeTime>0</iUpgradeTime> <iAirBombDefense>5</iAirBombDefense> <iDefenseModifier>0</iDefenseModifier> <iHappiness>0</iHappiness> <iPillageGold>25</iPillageGold> <bOutsideBorders>0</bOutsideBorders> <TerrainMakesValids/> <FeatureMakesValids/> <ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage> <ImprovementUpgrade/> <TechYieldChanges> <TechYieldChange> <PrereqTech>TECH_COMPUTERS</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> <TechYieldChange> <PrereqTech>TECH_COMPOSITES</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> </TechYieldChanges> <RouteYieldChanges/> <bGraphicalOnly>0</bGraphicalOnly> </ImprovementInfo> </ImprovementInfos> </Civ4ImprovementInfos> |
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#8 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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#9 |
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Chieftain
Join Date: Jun 2008
Location: Illinois, USA
Posts: 21
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in the night...
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#10 | |||
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Deity
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Look at the scalar line:
Quote:
Also, look at the era line: Quote:
Then there's the small issue of that you link the wrong textures to your graphics. Quote:
Serious, if you couldn't figure this out by now, it's hopeless to continue. |
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#11 |
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Chieftain
Join Date: Jul 2008
Posts: 11
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FWIW, just skimming the XML I stumbled upon:
<ImprovementPillage>IMPROVEMENT_VILLAGE</ImprovementPillage> |
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#12 |
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Emperor
Join Date: Jan 2006
Posts: 1,136
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currently stuck at work, cant try this thing out, looking forward to it late tonight though.
I'm really looking forward to this one, you can buil only so many forts on desert tiles and base 4 aircraft on each.
__________________
An Indepth Explanation of the Vassal System - Last Revised 12/27/2006 Buttons: AH-64 Apache, Ah1 Cobra Mods: Gunships Mod - Naval Gunships, Apaches & Commanches, Oh My! - C&C Thread, Sports Stadiums - C&C Thread Modules: Gunships Module, Sports |
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#13 |
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Chief Time Waster
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i got this mod working and merged it into my mod. (see sig)
to get it to work i simplified it by removing the whole upgrade thing. It works as a static improvement on flat desert only. Thank you Patar for doing the ground work and the idea!
__________________
My mods: 20+ mod comps for BTS |
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