Hi, I am interested in starting a FFHII mod PBEM game. FFH is a fantasy civ mod, for anyone who is not acquainted, the thread is here.
http://forums.civfanatics.com/showthread.php?t=171398
FFHII requires BTS.
I would prefer players who will be able to hold their own, militarily and economically.
Experience in Fall From Heaven is not necessary, I personally have only played a few single player games in it, a while ago.
Here are the most likely settings.
Players: 4-7(maybe more, more is better imo, but I want the game pace to not be too bad.
Map: On the smaller side, Tiny or Small probably, unless we get more players.
Map Type: Most likely one landmass, or at least land in range of triremes
No tech trading.
Villages on, Barbarians on.
quick or normal speed.
MONARCH or EMPEROR difficulty(mostly depending on whatever is more balanced), this is to increase unit and city maintenance, to balance conquest/expansion versus peace/turtling. There are no happiness or health penalties so the game is mostly the same. Less skilled players could perhaps play with 1-2 lower difficulty levels than others.
If enough players are receptive to the idea, there will be some role playing emphasis in the game. Meaning, you need justification for wars. There are Good, Evil, and Neutral civs, so players should loosely act in that way (good civs more honorable, evils backstabbing, Good + Evil alliances are okay, if there is good reason... and trade is not prohibited).
Post here if interested!
http://forums.civfanatics.com/showthread.php?t=171398
FFHII requires BTS.
I would prefer players who will be able to hold their own, militarily and economically.
Experience in Fall From Heaven is not necessary, I personally have only played a few single player games in it, a while ago.
Here are the most likely settings.
Players: 4-7(maybe more, more is better imo, but I want the game pace to not be too bad.
Map: On the smaller side, Tiny or Small probably, unless we get more players.
Map Type: Most likely one landmass, or at least land in range of triremes
No tech trading.
Villages on, Barbarians on.
quick or normal speed.
MONARCH or EMPEROR difficulty(mostly depending on whatever is more balanced), this is to increase unit and city maintenance, to balance conquest/expansion versus peace/turtling. There are no happiness or health penalties so the game is mostly the same. Less skilled players could perhaps play with 1-2 lower difficulty levels than others.
If enough players are receptive to the idea, there will be some role playing emphasis in the game. Meaning, you need justification for wars. There are Good, Evil, and Neutral civs, so players should loosely act in that way (good civs more honorable, evils backstabbing, Good + Evil alliances are okay, if there is good reason... and trade is not prohibited).
Post here if interested!